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Scylla – I'm a MONSTER 8.5 patch

1 0 7,048
by ameerta98 updated May 27, 2021

Smite God: Scylla

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starting build

Build Item Conduit Gem Conduit Gem
Build Item Lost Artifact Lost Artifact
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
2
Build Item Purification Beads Purification Beads

Standard build

Notes When going this build you have to understand the stages of the game and when to take advantage of power spikes. Scylla is very much a late game god (duh), so play her in that way. This build helps curve out her damage and helps it get online sooner, but don't force yourself to get kills until necessary.

The order of the build after picking up starter would be Boots > Rod of Tahuti (more on this below) > Spear of Deso > Divine Ruin > Upgrade starter (if possible) > Soul Gem

"Wait... why are you building Tahuti as the first item after boots, isn't it a late game item." Well yes, and as Scylla your early game will be poor regardless. You will struggle to clear lane early on and as such it is necessary to play a passive playstyle. While doing so, the best thing to do would be the get a bunch of gold to purchase a powerful, core item. More on this later.

Spear of Desolation is a broken item right now and should be core to all builds on mages.

With that, we have our core 3 items.

Following spear, there's divine ruin; considering the amount of healing in the game right now, having this as a fourth item will be around the time the healing starts to become noticeable and you will need a counter. Not all games will need this so if you want to start building soul gem here instead of divine you can, that said, divine is still a great item and there doesn't need to be lots of healing to warrant buying it.

Notes

When going this build you have to understand the stages of the game and when to take advantage of power spikes. Scylla is very much a late game god (duh), so play her in that way. This build helps curve out her damage and helps it get online sooner, but don't force yourself to get kills until necessary.

The order of the build after picking up starter would be Boots > Rod of Tahuti (more on this below) > Spear of Deso > Divine Ruin > Upgrade starter (if possible) > Soul Gem

"Wait... why are you building Tahuti as the first item after boots, isn't it a late game item." Well yes, and as Scylla your early game will be poor regardless. You will struggle to clear lane early on and as such it is necessary to play a passive playstyle. While doing so, the best thing to do would be the get a bunch of gold to purchase a powerful, core item. More on this later.

Spear of Desolation is a broken item right now and should be core to all builds on mages.

With that, we have our core 3 items.

Following spear, there's divine ruin; considering the amount of healing in the game right now, having this as a fourth item will be around the time the healing starts to become noticeable and you will need a counter. Not all games will need this so if you want to start building soul gem here instead of divine you can, that said, divine is still a great item and there doesn't need to be lots of healing to warrant buying it.

Build Item Archmage's Gem Archmage's Gem
Build Item Rod of Tahuti Rod of Tahuti
Build Item Shoes of the Magi Shoes of the Magi
Build Item Spear of Desolation Spear of Desolation
Build Item Divine Ruin Divine Ruin
Build Item Soul Gem Soul Gem

Scylla's Skill Order

Sic 'Em

1 X Y
Sic 'Em
2 8 10 11 12

Crush

2 A B
Crush
1 4 6 7 9

Sentinel

3 B A
Sentinel
3 15 16 17 18

I'm a Monster

4 Y X
I'm a Monster
5 13 14 19 20
Sic 'Em
2 8 10 11 12

Sic 'Em

1 X
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit.

At max rank, two additional enemies nearby the first target will also be hit.

Ability Type: Line
Damage: 60 / 110 / 160 / 210 / 260 (+75% of your Magical Power)
Root Duration: 1.75s
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 10s
Crush
1 4 6 7 9

Crush

2 A
Scylla creates a magical field that Slows enemies. After 5s it detonates and damages enemies, dealing 20% increased damage to Minions and Jungle Camps. Scylla may activate the ability again to detonate it early.

At max rank, enemies in the area also have their Magical Protection reduced, and targets hit by the damage retain the debuff and are Slowed for 1s.

Ability Type: Ground Target
Damage: 100 / 155 / 210 / 265 / 320 (+85% of your Magical Power)
Slow: 30%
Max Rank Debuff: 15% Magical Protection Reduced
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Sentinel
3 15 16 17 18

Sentinel

3 B
Passive: Scylla gains MP5.

Active: Scylla summons a Sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the Sentinel location.

At max rank, the vision is granted through line of sight blockers, and placement range increases.

Ability Type: Ward, Leap
Passive MP5: 4 / 6 / 8 / 10 / 12
Vision Range: 40 / 50 / 60 / 70 / 80
Summon Range: 65 / 65 / 65 / 65 / 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
I'm a Monster
5 13 14 19 20

I'm a Monster

4 Y
Scylla reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again.

At max rank, the movement speed bonus doubles.

Ability Type: Ground Target
Damage Per Hit: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Movement Speed: 35 / 35 / 35 / 35 / 70%
Range: 60
Cost: 100
Cooldown: 90s

Scylla Threats

Tap each threat level to view Scylla’s threats

Max
0
Major
1
Even
0
Minor
0
Tiny
0

Extended Build

After Boots/Alternatives Items

Notes Gem of focus allows you to stay in fights a bit longer with up to 9% damage reduction/damage increase, and since you'll be using sick 'em into crush combo that will almost always be at at least 6% and with cooldown elsewhere in the build it can easily be maintained.

Obsidian Shard is still a fantastic item and can be substituted against very tanky teams.

The Staff of Myrddin is my least favorite item to take in this slot mainly because after you ult with Scylla, everyone should be dead anyway, but it can help clean up with a double sic' em, and the cooldown and % pen helps out in the late game.

There's the more defensive option in mantle which gives you some added survivability to help get your damage off in the late game.

There's also Charon's coin, if you can fit this in the build as a 4th item, it will be the perfect time to rack up some kills on Scylla and get it stacked.

Notes

Gem of focus allows you to stay in fights a bit longer with up to 9% damage reduction/damage increase, and since you'll be using sick 'em into crush combo that will almost always be at at least 6% and with cooldown elsewhere in the build it can easily be maintained.

Obsidian Shard is still a fantastic item and can be substituted against very tanky teams.

The Staff of Myrddin is my least favorite item to take in this slot mainly because after you ult with Scylla, everyone should be dead anyway, but it can help clean up with a double sic' em, and the cooldown and % pen helps out in the late game.

There's the more defensive option in mantle which gives you some added survivability to help get your damage off in the late game.

There's also Charon's coin, if you can fit this in the build as a 4th item, it will be the perfect time to rack up some kills on Scylla and get it stacked.

Build Item Gem of Focus Gem of Focus
Build Item Obsidian Shard Obsidian Shard
Build Item Staff of Myrddin Staff of Myrddin
Build Item Mantle of Discord Mantle of Discord
Build Item Charon's Coin Charon's Coin

Defensive items

Notes These items can replace divine ruin/soul gem if you are struggling against enemy aggression.

With all the crit going around in jungle and adc, a health/physical def item with anti crit properties allows you to take more punishment from the enemies, very good against Ne Zha, Merc and just about every ADC.

Mantle, again just a good one off def item with CDR and Prots as well as a strong passive.

If you really need defense in the early game, celestial legion helm is a good bridge item, but I highly discourage this as you really need to build damage items early so you can be a threat into the late game.

Notes

These items can replace divine ruin/soul gem if you are struggling against enemy aggression.

With all the crit going around in jungle and adc, a health/physical def item with anti crit properties allows you to take more punishment from the enemies, very good against Ne Zha, Merc and just about every ADC.

Mantle, again just a good one off def item with CDR and Prots as well as a strong passive.

If you really need defense in the early game, celestial legion helm is a good bridge item, but I highly discourage this as you really need to build damage items early so you can be a threat into the late game.

Build Item Spectral Armor Spectral Armor
Build Item Mantle of Discord Mantle of Discord
Build Item Celestial Legion Helm Celestial Legion Helm

Relics

Notes No discussion here, beads and aegis every game.

Notes

No discussion here, beads and aegis every game.

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Introduction

Scylla is broken.
Let's help you be broken with her.

The Build

When going this build you have to understand the stages of the game and when to take advantage of power spikes. Scylla is very much a late-game god (duh), so play her in that way. This build helps curve out her damage and helps it get online sooner, but don't force yourself to get kills until necessary.

The order of the build after picking up starter would be Boots > Rod of Tahuti (more on this below) > Spear of Deso > Divine Ruin > Upgrade starter (if possible) > Soul Gem

"Wait... why are you building Tahuti as the first item after boots, isn't it a late-game item." Well yes, and as Scylla your early game will be poor regardless. You will struggle to clear lane early on and as such, it is necessary to play a passive playstyle. While doing so, the best thing to do would be the get a bunch of gold to purchase a powerful, core item. When you are finally able to get Rod of Tahuti, you will be around level 8-9, which is perfect, because you will also be able to get the bonus 25 power from your passive if you max your crush at level 9.

Spear of Desolation is a broken item right now and should be core to all builds on mages.

With that, we have our core 3 items.

Following spear, there's divine ruin; considering the amount of healing in the game right now, having this as a fourth item will be around the time the healing starts to become noticeable and you will need a counter. Not all games will need this so if you want to start building soul gem here instead of divine you can, that said, divine is still a great item and there doesn't need to be lots of healing to warrant buying it. You can even go Charon's coin in this fourth slot, there's a lot of flex potential in this slot

Teamwork

You don't need a team, Scylla is the team.

.
..
...

Ok, maybe we do need a team, but still, Scylla has a lot she can do on her own. She has great peel in her 1, her 2 also comes with a slow so you can drop it at your feet when running from someone to deter the chase (the damage is also a big deterrent) and her 3 goes a long distance when maxed, not to mention the movement speed and cc immunity on the ult if you need to escape.

She also sets up a lot of damage on her own, sic' em > crush, the 1-2 combo, we nearly always cover 1/2 of a carry's hp minimum (this is considering auras from tanks as this will probably be closer to 3/4 without anyone else around). Teams with the ability to set up for a sic' em combo will make it a lot easier to confirm Scylla's damage. Don't worry so much about the ult, Scylla shines with her 1 and 2.

The 1-4 combo is also very lethal, without wasting time setting up the crush, which has an animation delay, if you see that your 1 is about to hit and it will drop them below half (rod of Tahuti bonus damage range) then ulting will probably kill and its worth to follow up the 1 with ult so you can get the kill and potentially chain I'm a monster for another kill.

As you can see the teamwork section has nothing to do with the team, Scylla does it all, any team that can provide cc for you and good peel will make the game feel unfair with the numbers you put up.

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League of Legends Build Guide Author ameerta98
Scylla – I'm a MONSTER 8.5 patch
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