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Scylla - Horror of the deep [Regularly updated]

1 7 10,710
by Sonicherois updated March 7, 2014

Smite God: Scylla

Build Guide Discussion 19 More Guides
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Scylla Build

Scylla's Skill Order

Sic 'Em

1 X Y
Sic 'Em
3 7 11 15 18

Crush

2 A B
Crush
1 4 6 10 14

Sentinel

3 B A
Sentinel
2 8 13 17 19

I'm a Monster

4 Y X
I'm a Monster
5 9 12 16 20
Sic 'Em
3 7 11 15 18

Sic 'Em

1 X
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit.

At max rank, two additional enemies nearby the first target will also be hit.

Ability Type: Line
Damage: 60 / 110 / 160 / 210 / 260 (+75% of your Magical Power)
Root Duration: 1.75s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Crush
1 4 6 10 14

Crush

2 A
Scylla creates a magical field that Slows enemies. After 5s it detonates and damages enemies, dealing 30% increased damage to Minions and Jungle Camps. Scylla may activate the ability again to detonate it early.

At max rank, enemies in the area also have their Magical Protection reduced, and targets hit by the damage retain the debuff and are Slowed for 1s.

Ability Type: Ground Target
Damage: 100 / 155 / 210 / 265 / 320 (+85% of your Magical Power)
Slow: 30%
Max Rank Debuff: 15% Magical Protection Reduced
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Sentinel
2 8 13 17 19

Sentinel

3 B
Passive: Scylla gains MP5.

Active: Scylla summons a Sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the Sentinel location.

At max rank, the vision is granted through line of sight blockers, and placement range increases.

Ability Type: Ward, Leap
Passive MP5: 8 / 10 / 12 / 14 / 16
Vision Range: 40 / 50 / 60 / 70 / 80
Summon Range: 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
I'm a Monster
5 9 12 16 20

I'm a Monster

4 Y
Scylla reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again.

At max rank, the movement speed bonus doubles.

Ability Type: Ground Target
Damage Per Hit: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Movement Speed: 35 / 35 / 35 / 35 / 70%
Range: 60
Cost: 100
Cooldown: 90s

Scylla

Alright, welcome to my first ever guide ^^' Please don't hate or love it too much.
It's gonna be regularly updated, and I'll take any suggestion from the community about the build, tactics, bugs, well.. anything you can suggest ^^'
Alright. Let's get started shall we?



Ahh.. Scylla. I must say, this god isn't that easy to play in smite, it requires fast reaction and good thinking of how to bring pain and run before being killed.

Scylla is a Greek, Mage, ranged god, with high area damage. She is really squishy and if you want to play full power? You'll really need to move like lightning, and strike hard enough for them not to even consider fighting with you. Originally I'd suggest using some magical or physical defense (Depends on the enemy team gods.) I'll write about items later on.
Anyways as above said, in this guide I'm planning to write about how to play her, what builds you can use, pros/cons, bugs and my personal ideas and suggestions :)

Skills (A.K.A Abilities)

As I said before, Scylla is a ranged Mage, so naturally her basic attacks are ranged, green pulses, that when they hit a minion, it knocks them back.
So Scylla's passive is called Quick learner - The god gains 20 additional magical power for every maxed skill, also maxed ability gains additional effect(s)

Now I must say this is a bad *** mid / late passive, and it can help a lot. I'll explain: there are 4 abilities in total in witch you gain +20 magical power if the ability reaches rank 5, means you can get +80 magical power when you reach rank 5 on all 4 abilities (Level 20 in-game). I think this passive is great because it gives you more flexibility towards what items you can buy. Let me explain. If you have a high damage build, this passive act's like a 7th item witch gives you 80 magical power, but this is a great thing if you want some defense. You may buy 1-2 defensive items, without loosing much of magical power, because the passive compensates for the power items, that would have been bough instead of defense

The first ability is called Sic'Em - Scylla sends two hounds forward dealing 60/110/160/210/260 (+60% of your magical power) damage, rooting and crippling the first enemy hit for 1.25/1.5/1.75/2.0/2.25s. At max rank, two additional enemies nearby the first target will also be hit.

As the description says, this ability roots cripples and damages enemy(es). This ability is really useful in many situations, such as: chasing, engaging, or running. By using this ability, you can catch up with a fleeing opponent and bring him to his knees, if you wish to engage, I'd suggest having a team mate with you, to help you to kill the target (Unless you are sure you can kill him yourself, without dying), and finally if you are being attacked, you can use this ability to root an enemy and retreat to a safe distance from your

The second ability is called Crush - Scylla creates a magical field that slows enemies by 30%. After 5s it detonates, dealing 90/140/190/240/290 (+80% of your magical power) damage. Scylla may activate the ability again to detonate it early. At max rank, enemies in the area also have their Magic Protection reduced by 25%, and targets hit by the damage are slowed for an additional 1s.

Crush is an ability that is useful for many things and situations, like cutting off the enemies escape road, slowing your enemies, clearing minion waves and long range poking (Poking means dealing damage to enemy gods, who are defending the lane tower or portal) Also this ability is a great combo with your 1st ability Sic'Em. About combinations, techniques and game play you'll find later in this guide.

Third ability is called Sentinel - Passively, Scylla gains 4/6/8/10/12 MP5 while this ability is not on cooldown. When activated, Scylla summons a sentinel to the target area, granting 40/50/60/70/80 vision radius of enemies for 5s. Scylla may activate the ability again within 5s to move to the sentinel location. At max rank, the vision is granted through line of sight blockers, and placement range increases by 5.

In my opinion Sentinel is the greatest offense and defense, ability Scylla can dream off. This ability grants Scylla so much flexibility in the game like conquest, that it's actually ridiculous! Sentinel can be used for many, many purposes, but I gonna write the main 4.

1. Would be extra mana regeneration. Though it's not really much for early / mid games, but it's better then nothing, right?

2. Sentinel can be used for various ways of loosing an enemy (especially on conquest game mod),like placing your Sentinel behind long walls (long enough to get your *** out of there before the enemies come), or placing a ward somewhere behind of your self and then running the different direction for as long as possible can, then just teleport to the Sentinel and you're free to go home

3. Sentinel can be used for engaging, ganking, catching up to a running enemy, and then delivering final blow to score a kill.

4. Sentinel can be used as a ward for 5 seconds. Though it will never beat 3 minute wards, but this ability isn't supposed to be standing there for so long. This 5 second ward is needed in conquest or joust if you are attacking a tower or going throw the jungle, your sentinel can grand you the vision of the field throw where you want to go. In other words, you think enemies lurking around? Place Sentinel for few second vision to make sure. Also this is a good ability, even when retreating. If you set the ability to escape by running to the other side, you might spot an enemy near the ward, so you'd know if it's safe or not to teleport back.

Fourth ability is called I'm a Monster - Scylla reveals her true nature, becoming CC immune for the next 6s, and gaining +35% bonus movement speed. She may make one powerful attack during this time, dealing 400/500/600/700/800 (+120% of your magical power) damage. If she kills an enemy god with the attack, she gains another 6s and may attack again. At max rank, the movement speed bonus doubles.

The ultimate ability of Scylla, I'm a Monster is a really strong. Though it can be used for both killing and really fast retreating or chasing. Scylla gains 35% movement speed (Doubles on max rank), this is good if you want to catch a dying enemy. Though, I found that you can increase Scylla's ultimate speed. Activate the ultimate and use active item "sprint", You'll gain even more speed to catch those bastards, or run away from your enemies in a pace, they couldn't follow. But my personal advice. Don't go tanking with this ability. If killing an enemy, means you dying? It's not worth it, even if it's tempting. You'll get then next time :)

Item build (All game type, item explanations)

Still writing (Coming soon)

Gameplay strategy and ability combinations

Still writing (Coming soon)

Bugs

Still writing (Coming soon)

Still working

This guide is still under construction. I'm giving my best to finish it by today (Friday) So please. Don't down vote it without seeing my end work ^^'

(Yes I didn't know that you can just save and it would stay there without publishing Shish! My own fault I know, I got 8 down votes for that, but I hope I can get back to better ratings in time..)

~ Sonicherois

Change logs:

• 2014-03-05: God release
...

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1
Leostyn | March 8, 2014 1:10am
Raventhor wrote:


No, he very solidly has 1 ability maxed at level 14, not 2. You CAN have 2 maxed at 14, the first one maxing at 10, but this specific build does not have it.

And his skill order isn't as much of a skill order as "throw a dart at a board and pick that spell"


Ohh so sorry, i thought you were referring to the way I built Scylla =O.
1
Raventhor (158) | March 7, 2014 4:39pm
Leostyn wrote:



I compensate it with items first then for the late game boost, the passive stacks =O. That's how I play it. And for your information you maxed 2 of them at level14 and then space the other two out later. If you were refering to what i wrote =O.

No, he very solidly has 1 ability maxed at level 14, not 2. You CAN have 2 maxed at 14, the first one maxing at 10, but this specific build does not have it.

And his skill order isn't as much of a skill order as "throw a dart at a board and pick that spell"
1
Leostyn | March 7, 2014 3:24pm
Raventhor wrote:

Dude when her passive is giving bonuses for maxing a skill, why on earth would you have the skill order so spread out that you don't max one until 14, and then until 18, 19, and 20...


I compensate it with items first then for the late game boost, the passive stacks =O. That's how I play it. And for your information you maxed 2 of them at level14 and then space the other two out later. If you were refering to what i wrote =O.
1
Sonicherois | March 7, 2014 3:18am
Leostyn wrote:

Hi there! I've used a build that's been tested in arena that works for me =3. Though people would probably just say it isn't much but I hope it pushes you in some direction. So it goes from Shoes of the Magi --> Warlock Sash --> Polynomicon --> Gem of Isolation --> Obsidian Shard --> and either 1) Wall of Absolution or 2) Void Stone depending on enemy team composition and what poses the most threat.

I gave up trying to build defense into her since, she is a high DPS mage after all and what better way to defend yourself than to kill the other person first? I chose Shoes for obvious reasons and Warlocks sash to gain stacks of health and magic power. Polynomicon to complement the high damage output so that you can get a high lifesteal input. Gem of Isolation to slow them down, coupled with the bomb thing skilled (Hotkey:2), and Obsidian to get magic penetration.

I'm still testing the conquest capabilities... soooo there might be some changes from the build before, but honestly.. I think it works quite well =3. Tell me what you think!

As for skill wise, I didn't put much into the Sentinel thing because it was just a mobility and could be finished later. I prioritized Crush then Sic 'Em but made them rather close: Crush --> 1, 4, 7, 10, 12 and Sic 'Em --> 3, 6, 8, 11, 14. This gives your passive +2 at level 14 and helps with your damage output. This is just all I had in mind so far.

I didn't think of soloing with this character at all since she's so squish so it's best coupled with a tank or someone that can just draw them away from you. Very great at ganking though =3, especially if you connect with your ult.

That's all I have for now!


That's awesome, thanks I gonna test those items when Im back from driving school ^^'

Also, yeah. I guess I will put this on archive when I finish it, and restart, because of all the down votes right now. Thank you all for advice, I'll keep this open till I finish completely today :)
1
Raventhor (158) | March 7, 2014 2:36am
Dude when her passive is giving bonuses for maxing a skill, why on earth would you have the skill order so spread out that you don't max one until 14, and then until 18, 19, and 20...
1
RazeMage (58) | March 7, 2014 2:28am
I suggest you archived this guide and copy all things from here due to the number of downvotes you have
1
Leostyn | March 7, 2014 2:15am
Hi there! I've used a build that's been tested in arena that works for me =3. Though people would probably just say it isn't much but I hope it pushes you in some direction. So it goes from Shoes of the Magi --> Warlock Sash --> Polynomicon --> Gem of Isolation --> Obsidian Shard --> and either 1) Wall of Absolution or 2) Void Stone depending on enemy team composition and what poses the most threat.

I gave up trying to build defense into her since, she is a high DPS mage after all and what better way to defend yourself than to kill the other person first? I chose Shoes for obvious reasons and Warlocks sash to gain stacks of health and magic power. Polynomicon to complement the high damage output so that you can get a high lifesteal input. Gem of Isolation to slow them down, coupled with the bomb thing skilled (Hotkey:2), and Obsidian to get magic penetration.

I'm still testing the conquest capabilities... soooo there might be some changes from the build before, but honestly.. I think it works quite well =3. Tell me what you think!

As for skill wise, I didn't put much into the Sentinel thing because it was just a mobility and could be finished later. I prioritized Crush then Sic 'Em but made them rather close: Crush --> 1, 4, 7, 10, 12 and Sic 'Em --> 3, 6, 8, 11, 14. This gives your passive +2 at level 14 and helps with your damage output. This is just all I had in mind so far.

I didn't think of soloing with this character at all since she's so squish so it's best coupled with a tank or someone that can just draw them away from you. Very great at ganking though =3, especially if you connect with your ult.

That's all I have for now!
1
Sonicherois | March 6, 2014 10:35pm
RazeMage wrote:

you should save it first before publish it, so people cannot see it except you



Yeah.. I kinda figured it out too late ^^'

My progress up to this minute:
finished skill description and possibilities of how you may use them, and what purpose they can serve
Half way finished writing about the builds for Scylla. By the evening it all should be done :)
1
Chiulin (31) | March 6, 2014 8:01pm
Subzero008 wrote:

Lore. Downvote.



He doesn't downvote for the lack of a build. The lack of gameplay. Any of the such. Simply because you added lore.

I wasn't aware I just had to post a picture of a god to get an upvote. My entire life is a lie!! I shall now become the guidemaster. I'll have 1 for each god by the end of the night! >:D
1
RazeMage (58) | March 6, 2014 6:14pm
you should save it first before publish it, so people cannot see it except you
1
Sonicherois | March 6, 2014 4:57pm
People, I'm writing on my phone this guide, (touch screen phone) so I'm slow.. I'm not finished, I'm not in the midlle of it! Tomorrow this guide of mine will be finished, with builds, tactics, combos, all I can write off. But can you refer to wait a bit? Friday will get my pc finally ^^' anyways.. Though it's already 03:00 here, I'm still writing ^^' anyways.. I'm working on it when ever I have the time, and I will announce when it's completely done, any suggestions or improvements are always welcome :)

Edit: Thank you LeDozo. My phone doean't give colors well, so red seemed fine, but when on
Pc it is annoying. I'll improve that ^^' thanks

Sonicherois (Guide via phone writing maniac -_-)
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