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With build you have some defense and some focus on healing while still being abled to deal a lot of damage. It is a solid build that will be good in most situations.
Replace Spear of Desolation with Divine Ruin if they have healing.
Replace Boots with Chronos Pendant or Rod of Tahuti depending on if you need more cdr or not.
This Build is very risky because hel needs to be pretty close to get off all her damage but it can oneshot people easily.
As Boots replacement i would recommend Rod of Tahuti.
Could also go Chronos Pendant in which case i would go Divine Ruin instead of Spear of Desolation because else you will overcap cdr with your 500 Pot.
You would start with full boots which is possible because of the speedboost you get at the start of the game. you would stop at the speed buff wall to share the exp and then go to mid without losing a creep.
This Builds gives you a lot of cdr very early and is pretty damage/healing focused.
Hel is a situational God that will not always be your best pick and she is also pretty risky because she needs to get close to get her damage off. Anti heal is strong currently so your healing will mainly happen out of combat when your team retreats from a fight and heals up to be abled to start the next fight soon after while the other team is still pocked from the first fight.
- You want to max your 1 first because it is the safer clear and poke ability and it has a lower cooldown than the 3.
- Your 2 is a great ability in both stances to get a massive debuff on your enemys protections and movement speed and to cleans your teammates from cc.
-Your 3 is a great aoe heal over time for your team while being instant for you and does a lot of damage with a medium range.
-Your ult gives you power/protections but i would still max it last because your other abilities give you bigger benefits.
- High damage
- High healing
- CC cleanse counters gods like Ares and Daji really hard but also every other cc in the game as long as you dont get hit you can cleanse your team
- Low range on some of her damage
- Very squishy
- No escape
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