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Hello Smite Fire! My name is BadgeSWS and I have played Neith since I started playing smite in Open Beta. I have tested many builds but I found that by far that this build is the most effective for sustainability and sustained damage output in team fights. This build is also capable of soloing FG with only losing 1/4 of your max health.
Broken Weave Neith's passive broken weave is one of her most important things in her kit. This little circle on the ground, which lasts 1 minute, allows Neith achieve an AOE for her 1 Spirit Arrow. This AOE with her 1 Spirit Arrow gives it an additional 100% damage which means its 2x damage for a weave explosion. If you are lucky enough you can hit a weave with your 1 Spirit Arrow and hit the enemy with the main Spirit Arrow for 3x damage. This also give your 2 Unravel double the effect giving you 2x healing.
Spirit Arrow This is Neith's main CC skill. This skill applies a root on hit and a huge amount of damage in the early-mid game.
Unravel This is Neith's 2 and this makes her a boxing GOD (pun intended). It gives her HP as well as gives the enemy an attack speed debuff. This can mean the win or loss in a 1v1 or a teamfight.
Back Flip Controversially one of the best and worst escapes in smite. This ability which is in the third slot allows Neith to perform a back flip that sends her to the back lines and out of combat. To newer players this ability is the best escape for an adc in the game. The problem lies that when you move up and get more experienced opponents. Your back flip will go to a predesignated location every time allowing for the enemy to setup and kill you. Back Flip also puts a weave where you started your back flip allowing you to chain with your 1 Spirit Arrow for a root and damage or your 2 Unravel for health and a debuff for the enemy.
World Weaver The most fun you will have with Neith. You hate it when the enemy has it and you love it when you have it. Neith's ultimate is a global homing arrow. To hit an enemy with World Weaver you first need vision which is commonly achieved by Ward and Sentry Ward. When you press 4 your ultimate begins to charge. It will deal more and more damage as you let it charge until it is fully charged. This ultimate takes time to travel and is thus not instant. It applies a root allowing you to save teammates by slowing the chasing enemies or securing a fleeing enemy with low health.
This build does exceeds in 1v1 and 1v2 scenarios but falls in total damage output. Although, this build allows you to do more damage by life stealing most of the damage done to you. I hope you enjoy the build and give some comments on how I could improve it!
TAKE EVERY 1V1 YOU CAN SEE.
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