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Rumbling Raijin Solo Build

0 0 10,304
by GrimmSpy updated March 6, 2016

Smite God: Raijin

Build Guide Discussion 0 More Guides
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Raijin Build

Starter

Build Item Vampiric Shroud Vampiric Shroud
Build Item Potion of Magical Might Potion of Magical Might
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

First Back

Build Item Warlock's Staff Warlock's Staff
Build Item Shoes of Focus Shoes of Focus
Build Item Breastplate of Valor Breastplate of Valor

Damage

Build Item Book of Thoth Book of Thoth
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Tahuti Rod of Tahuti

Defense

Build Item Breastplate of Valor Breastplate of Valor
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Hide of the Urchin Hide of the Urchin

Raijin's Skill Order

Percussive Storm

1 X Y
Percussive Storm
1 3 6 7 10

Raiju

2 A B
Raiju
2 8 11 12 14

Thunder Crash

3 B A
Thunder Crash
4 15 16 18 19

Taiko Drums

4 Y X
Taiko Drums
5 9 13 17 20
Percussive Storm
1 3 6 7 10

Percussive Storm

1 X
Raijin pounds his drums sending forth a peal of thunder in a line, then another, then two at once, each growing wider as it travels. The thunder deals Magical Damage to Enemies it hits.

Ability Type: Line, Damage
Damage Per Shot: 30 / 45 / 60 / 75 / 90 (+30% of your Magical Power)
Range: 65
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Raiju
2 8 11 12 14

Raiju

2 A
Raijin marks a target enemy by dismissing his ally Raiju, who deals damage as he hides in the enemy's navel. While asleep, Raiju slows and reveals the target to Raijin's team on the minimap. The next time Raijin hits the target, Raiju awakens and claws his way out, doubling the slow and damaging the target and 5 nearby enemies every .5s for 2.5s in his attempt to flee. Subsequent enemies hit take decreased damage.

Ability Type: Target, Slow, Damage
Initial Damage: 20 / 30 / 40 / 50 / 60 (+15% of your Magical Power)
Damage Per Tick: 20 / 30 / 40 / 50 / 60 (+15% of your Magical Power)
Bounce Damage Per Tick: 14 / 21 / 28 / 35 / 42 (+10% of your Magical Power)
Mark Duration: 4s
Slow: 15%
Radius: 12.5
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Thunder Crash
4 15 16 18 19

Thunder Crash

3 B
Raijin sends a bolt of lightning crashing down at his ground target location mesmerizing enemies, while Raijin himself ascends into the sky. Shortly thereafter he crashes down at that location, doing a burst of damage to all enemies in the area.

Ability Type: Circle, Mesmerize, Damage
Thunder Damage: 60 / 75 / 90 / 105 / 120 (+50% of your Magical Power)
Mesmerize Duration: .3s
Range/Radius: 60/25
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Taiko Drums
5 9 13 17 20

Taiko Drums

4 Y
Passive: Raijin gains increased Attack Speed.
Active: Raijin flies above the battlefield, beating his drum 4 times to summon peals of thunder. With each hit, he has a choice of three beats:

Beat one: 100% damage
Beat two: Taunt and 30% Damage
Beat three: Fear and 30% Damage

While in the air, Raijin suffers a 20% Movement Speed Slow.

Ability Type: Line, Crowd Control, Damage
Damage Per Hit: 100 / 135 / 170 / 205 / 240 (+40% of your Magical Power)
Taunt Duration Per Hit: .5s
Fear Duration Per Hit: .5s
Attack Speed: 5 / 10 / 15 / 20 / 25%
Range: 100
Cost: 90
Cooldown: 100s

Intro

So I started playing Raijin when he first came out and I have loved him since. This build has helped me in ways I couldn't have imagined. Raijin is squishy so I had to take my time learning how to not make him so low.

Why is Raijin good and bad?

So Raijin does have his perks, but honestly, He can be kinda bad as well.



GOOD:



Burst Damage is big with Raijin; first off his Ult has insane Burst Damage. When he reaches level 5, his ult can take down an enemy around 40% health left. Also, his Second Ability (Raiju) can clear another squishy with his Passive.

Clearing is easy for this guy. All you gotta do is use your second ability on the minions then your first. EZ Clear, EZ Life. In solo this can help out a ton if say your playing against a god with bad clear at the beginning.

CC. Really, Raijins Ult can help you get out of a sticky situation. Don't be afraid to use it.

BAD:



Abilities are hard to hit. Raijin's Abilities are a mix between Ra and Hou Yi, well, not really. His 1 is hard to hit on a moving god, his 2 is hard to mark a god with, his 3 is kinda easy, and his ult travels slow-ish.

Slow. Raijin is slow even with boots. So He can't chase or run from gods easily.

Raijin's Abilities

Passive: Static Crescendo

Raijin’s drums gather static charges as he fires Basic Attacks and Abilities. When all four drums are charged, his next in-hand does additional damage. Basic Attacks grant one Charge
Bonus Damage: +1005 of Basic Attack Power


Percussive Storm

Raijin pounds his drums sending forth 4 peals of thunder in a line, each growing wider as it travels.
Deals (25/40/55/70/85 +30% of your Magical Power)\


Raiju

Raijin marks a target enemy by dismissing his ally Riaju, who hides in the enemy’s navel. While asleep, Raiju reveals the target to Raijin’s team on the minimap. The next time Raijin damages the target.
Raiju awakens and claws his way out, damaging (80/125/170/215/260 + 70% of your Magical Power) the target and 5 nearby enemies in his attempt to flee. Cost: 70/75/80/85/90. Cooldown: 18s.
Mark Duration : 4/5.5/7/8.5/10s


Thunder Crash

Raijin sends a bolt of lightning crashing down at a target location, damaging and mesmerizing enemies. Raijin himself ascends into the sky and crashes down at that location shortly after, doing a second burst of damage to all enemies in the area.
Cost: 70/75/80/85/90. Cooldown: 15s.
Lightning Damage : 20/30/40/50/60 (+20% of your Magical Power)
Thunder Damage : 40/60/80/100/120 (+40% of your Magical Power)



Taiko Drums

Raijin flies above the battlefield, beating his drum 4 times to summon 4 peals of thunder in rapid succession, each a choice of three beats.
Cost: 90.
Cooldown: 90s.
Beat One : 100% Damage
Beat Two : 50% Damage and .5s Taunt
Beat Three : 50% Damage and .5s Fear
Base Damage : 120/150/180/210/260 (+50% of your Magical Power)

Combos

"God Of Clearing"
Mark minions with 2, use 1 on minions

"HERE COMES THE BOOM"
Use your 3 to stun the god, mark with 2, Basic attack till dead

"Thunder Cries"
Mark w/ 2, use your 1, Then Ult. (If still alive, they should be low so you can use your 3 to finish them or just basic them)

Last Thoughts

Raijin is some what op, With this build, you should be not only the god of thunder, but the god of the Solo Lane.

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