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Basically, Ravana has two ways to play Joust: full on tank or bruiser. With this build, we focus on the bruiser aspect. With this build, Ravana has some serious potential for damage output, coupled with his copious amounts of CC.
-Warrior Tabi: Movement and Damage. I pick this over Ninja Tabi because with the second item, Ravana should focus more on damage output than attack speed.
-Winged Blade or Ritual Dagger: Helps pursue enemies, provides attack speed, health, general good stuff. Choose Winged Blade only when you are facing an enemy that can slow you, otherwise use Ritual Dagger because it will be more effective in the long run. This choice couples well with Frostbound Hammer and gives you something similar to a Hastened Fatalis, but it's more painful and slows the enemy.
-Frostbound Hammer: Generally a good item. Works well with Ravana's high attack speed so you can chase the enemy around until they get into tower/phoenix/titan. Also provides a nice health boost for a generally not-so-tanky build.
-Qin's Sais: Attack Speed boost and does some major damage when combined with the other items in our build. Works better than Executioner because it deals a percentage of health rather than reducing protections, which can be countered in late game with a defensive item.
-Breastplate of Valor: Yay! We finally get a defensive item! Pretty straightforward, mana boost, protections, cooldown reduction. I honestly like to buy this toward the end because Ravana's natural tankiness and sustain should carry him through the early game if you play carefully and manage your resources and the earlier you can get your damage online, usually the more kills you can get on adcs and mages before they get Warlocks or defense online.
-Bloodforge: I honestly get this last as a more situational item if the match lasts that long. Provides lifesteal, a nice damage boost, and a shield that can stack with your passive.
-Early Game: Ravana can dominate the early-game with his CC if he works together with his teammates. Example: wait until you see an enemy out of position and in range, use your 3 to root him, you and your teammates mob the poor guy, use your 1 on him to slow him down if he starts to run and ultimate to chase him down and get the occasional tower-dive kill by dunking on him.
-Midgame and Late-Game: Ravana will still maintain high damage output and can usually go off on his own into the jungle to get kills. Just play smart when you're alone or the entire opposing team will come after you and you will likely die.
Typical combo is 3, 1, basic attacks, 4 to confirm kill, and 2 to get away.
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