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Why is this build so strange?
Everything in this build is on right place. I checked that, games 20/0, 20/1 is normal with this build. U'll see :)
But at the beginning with this build u'll be usefull after 3/4 item. When u'll play some times with it - u'll see how great it is. :)
I hope U'll enjoy.
Opal Acorn - it's perfect item for arena. With Opal (and only with it) dash has hit effect - that's mean slow from items etc. It make ur area of dash bigger, so u don't have to worry about miss.
Ninja Tabi - I take it on every assassin, so I took it on Rata too, and it's great.
Hastened Fatalis - obviously choice for me, removing att cooldown is the most important thing for assassin.
Frostbound Hammer - Opal+this= perfect combo. Seriously, slow from Frostbound + power from it... U'll be destroyer.
Rage- time for some crit, nobody could run when u'll buy this.
Jotuun's Wrath - maybe strange choice, but good too. I needed some penetration so I was looking for good item. Jotuun's remove cooldown a little too, so it's really good item.
+ big early/mid game damage if u could use it
+ huge damage with dashes
+ killing tanks with only hits in late game. :)
- no armor, so u have to buy aegis, and sometimes use blink or ult to run.
- when u'll get stun in attak u'r dead.
Here's not so many team work in this build. Up to lv 10 u should wait untill guard initiate fight, but after that u initiate fights alone thanks to ur perfect mobility (Dart).
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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