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Ra's Guide to Pain

2 0 85,864
by Scott Naaasty updated March 4, 2016

Smite God: Ra

Build Guide Discussion 5 More Guides
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Ra Build

Straight Power and Cooldowns

Build Item Chronos' Pendant Chronos' Pendant
Build Item Shoes of Focus Shoes of Focus
Build Item Warlock's Staff Warlock's Staff
Build Item Book of Thoth Book of Thoth
Build Item Spear of Desolation Spear of Desolation
Build Item Rod of Tahuti Rod of Tahuti

Ra's Skill Order

Celestial Beam

1 X Y
Celestial Beam
1 4 6 7 10

Divine Light

2 A B
Divine Light
3 15 16 18 19

Solar Blessing

3 B A
Solar Blessing
2 8 11 12 14

Searing Pain

4 Y X
Searing Pain
5 9 13 17 20
Celestial Beam
1 4 6 7 10

Celestial Beam

1 X
Ra summons a moving beam of intense light from the sky, doing damage to anyone caught under the beam.

Ability Type: Line, Damage
Damage: 95 / 155 / 215 / 275 / 335 (+100% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Divine Light
3 15 16 18 19

Divine Light

2 A
Light starts to emanate from Ra, stacking a Slow every .5s on enemies near him, and twice as fast on enemies facing him. After 2s, the light detonates, doing damage, applying another Slow stack, and increasing the Slow duration. Any enemies facing Ra at the time of the explosion are also blinded. Additionally, Ra cleanses himself of Slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Circle, Crowd Control, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Slow per Stack: 5%
Detonate Lifetime: 3s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Solar Blessing
2 8 11 12 14

Solar Blessing

3 B
Ra summons a pillar of blessed light that persists for 6s. Allies inside the blessing have increased Protections and Power and are Healed every second. Enemies are damaged every second.

Ability Type: Circle, Buff, Damage
Damage per Tick: 20 / 32 / 44 / 56 / 68 (+20% of your Magical Power)
Heal per Tick: 12 / 24 / 36 / 48 / 60
Protections: 10 / 15 / 20 / 25 / 30
Physical Power: 10 / 15 / 20 / 25 / 30
Magical Power: 20 / 25 / 30 / 35 / 40
Radius: 20
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 15s
Searing Pain
5 9 13 17 20

Searing Pain

4 Y
Ra calls on the power of the sun to decimate his foes in an extreme blast of heat in front of him, doing damage to all enemies unlucky enough to find themselves in the path. Enemy gods take additional damage based on their maximum Health.

Ability Type: Line, Damage
Damage: 400 / 475 / 550 / 625 / 700 (+110% of your Magical Power)
Additional Damage: 5% of target's maximum Health
Range: 120
Cost: 90
Cooldown: 80 / 75 / 70 / 65 / 60s

Lore


Without the sun, there would be no light, no warmth, no life. Without Ra, there would be no sun.

Ra is a guardian, the keeper of Ma'at - order and truth, and master of the sun. Each day he sails across the sky in a golden ship, and each night traverses the underworld, bringing light and warmth to the dead beneath the horizon. For those in the scorched South, Ra was the first God, creator of earth and sky and father to all other Gods.

But Ra's time is fading like a twilight sky. His descendants have grown in power and prominence and seek to replace him as the figure of authority. His own granddaughter, Isis, cleverly poisoned him by secretly summoning a viper under his feet. When he stepped on it, the serpent's venomous bite poisoned him. Isis promised to heal Ra if he revealed to her his True Name. At first, he refused, for knowledge of his True Name would give Isis unparalleled power over him, but as the pain mounted, Ra was forced to relent. Isis kept her word and Ra was healed, though the cost may have been to high.

Light can heal, but light can also burn, and the great protector is showing signs of wrath not seen since mankind's insolence. In that rare moment of anger, Ra sent his daughter, Hathor, in the form of a lion, to devour the people. However, he ended her bloody feeding before she consumed all mankind. This time, his burning gaze is set on the other Gods. When his wrath finally cools, nothing may be left but ashes.

Pros/Cons

Pros:


High Power
High Healing
Very quick cooldowns
Great in team fights when other people can take the hits
Able to have an extra 18% movement speed to help get away
great wave clear



Cons:


low defense, you have to be able to shred before you get shredded
no escape move (only ability that can slow the enemy)
Ultimate takes some skill if other team is paying attention

Items


Chronos' Pendant


Cost: 350 (2400)

+75 Magical Power
+25 MP5

PASSIVE - Your ability cooldowns are reduced by 20%.



Shoes of Focus


Cost: 600 (1500)

+30 Magical Power
+250 Mana
+10% Cooldown Reduction
+18% Movement Speed



Warlock's Sash


Cost: 1200 (2650)

+50 Magical Power
+300 Health
+400 Mana

PASSIVE - You permanently gain +3 Health and +.6 Magical Power per stack, and receive 5 stacks for a god kill and 1 stack per minion kill. (max. 100 stacks)
(Banned in Assault)



Book of Thoth


Cost: 1060 (2650)

+100 Magical Power
+125 Mana
+15 MP5

PASSIVE - You permanently gain 10 mana per stack, and receive 5 stacks for a god kill and 1 stack for a minion kill (max 75 stacks). Additionally 3% of your mana is converted into magical power.

(Banned in assault)



Spear of Desolation


Cost: 2100 (3800)

120 Magical Power
+20 Magical Penetration

PASSIVE – If you kill an enemy god all of your cooldowns are reduced by 8 seconds. This cannot activate more than once every 30s.



Rod of Tahuti


Cost: 1270 (3320)

+125 Magical Power
+15 MP5

PASSIVE - Increases magical power by 25%.

Skills


Speed of Light


Key Bind: Passive

Every time Ra uses an ability, his movement speed is increased.

Ability Type: Buff
Movement Speed: 6%
Max Stacks: 3
Lifetime: 10s



Celestial Beam


Key Bind: 1

Ra summons a moving beam of intense light from the sky, doing damage to anyone caught under the beam.

Ability Type: Line
Damage: 95 / 155 / 215 / 275 / 335 (+70% of your magical power)
Cost: 70 / 80 / 90 / 100 / 110
Cooldown: 10s



Divine Light


Key Bind: 2

Light starts to emanate from Ra, stacking a slow every .5s on enemies near him. After 2s, the light detonates, doing damage and increasing the slow duration. Any enemies facing Ra at the time of the explosion are also blinded.

Ability Type: Area
Damage: 60 / 100 / 140 / 180 / 220 (+30% of your magical power)
Slow per Stack: 5%
Detonate Lifetime: 3s
Radius: 30
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 12s



Solar Blessing


Key Bind: 3

Ra summons a pillar of blessed light. Allies inside the blessing are healed every second. Enemies are damaged every second.

Ability Type: Ground Target
Damage per Tick: 20 / 32 / 44 / 56 / 68 (+20% of your magical power)
Healing per Tick: 20 / 30 / 40 / 50 / 60 (+15% of your magical power)
Damage (Total): 120 / 192 / 264 / 336 / 408 (+120% of your magical power)
Healing (Total): 120 / 180 / 240 / 300 / 360 (+90% of your magical power)
Lifetime: 6s
Radius: 20
Cost: 65 / 75 / 85 / 95 / 105
Cooldown: 18s



Searing Pain


Key Bind: 4

Ra calls on the power of the sun to decimate his foes in an extreme blast of heat in front of him, doing damage to all enemies unlucky enough to find themselves in the path.

Ability Type: Line
Damage: 400 / 475 / 550 / 625 / 700 (+100% of your magical power)
Cost: 90
Cooldown: 70 / 65 / 60 / 55 / 50s

Play Style

Ra is a squishy mage that shouldn't be in the front lines. He has good poke with 1, damage and slow cc on close quarter enemies with his 2, heals with his 3, and some major damage with his 4. I play him towards the back lines and play conservative while poking people the whole time. I can't tell you how many times I've poked people to the point of having to recall and then i use my 4 to snipe them while they are recalling. It has some major range. Ra is definitely a supporting type mage that is great for team fights. He has excellent wave clear with his 1 and 3 to make stacking very easy. Try not to get too ambishous if you are by yourself as he has no real escape. That is why active items that help with escaping or shielding from damage are preferable. Don't waste money and an item slot with meditation. By some mana pots in the beginning to help. By the end you will have so much mana sustain that you won't need meditation, but would most likely rather have a better active. Wait for people to make mistakes, don't make them yourself. Also don't forget about your passive, if you find yourself in a tight spot and need some extra speed, spam your moves and get that speed boost for 10s.

Summary

This is my first smite build that I have created. I decided to make it because I have had good success with it in conquest, joust, siege, and clash. I don't play much arena or assault. This build won't work in assault anyways, because two of the items are stacking items. The reason I like playing with Ra is because it is quite rewarding to get those snipes on people and that is what this build is all about. Getting a ton of power into the ultimate and getting it often. With this 30% cooldown reduction on a regularly 50s cooldown, at max level you get your ultimate every 35s. That is crazy! And let me tell you, it hits hard! at max level you have a base of 700md plus 100% of your magic power, which for this build is 789 at full stacks. That means your ultimate is hitting for 1489 damage. not to mention if you have any jungle buffs or consumable buffs activated. You can successfully snipe opposing mages that are at 3/4 health. My strategy is to poke them with your moves to get them down a little and then snipe them out. Ra is one of the most rewarding and fun God's that I've played. Let me know if you have any questions or think something could be better. I know there are other items that are good with Ra as well. This build is missing both penetration and lifesteal. I have other builds that include these, but my builds are more situational. I like to try to counter what the other team is doing. This is a great starting point if you're thinking about playing Ra.

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1
Soccerwizard | April 14, 2016 2:24pm
So I like the build but I switched it up a bit and found it works better. Try WARLOCKS SASH, CHRONOS PENDANT, SHOES OF FOCUS, BOOK OF THOTH, ROD OF TAHUTI, SPEAR OF DESOLATION. Your build was good and u have all the right abilities I just reordered them for more potential.
1
GodofSmite | March 5, 2016 3:30pm
i dont think double stack is a good idea maybe you should try Rod of Asclepius but good build !
1
Scott Naaasty (1) | March 4, 2016 10:10am
I agree with you guys, plus my build was still with season two. I updated it now to have spear of desolation instead of soul reaver. I like this build a little better. You guys like it better?
1
IntellOyell (2) | March 2, 2016 12:29pm
can i ask why no pen?
1
Weeg702 | March 1, 2016 5:27pm
heh nice build dude i like it, but one question why go soul reaver instead of penetration? to me it seems like pen would be more useful cause soul reaver is on a 60 second cooldown where as pen is always active, still a good build though!
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League of Legends Build Guide Author Scott Naaasty
Ra's Guide to Pain
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