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Raijin Conquest Solo Mid Build [Max Stats]

4 0 39,771
by JFresh 45 DE updated April 17, 2016

Smite God: Raijin

Build Guide Discussion 4 More Guides
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Raijin Build

Starters

Build Item Vampiric Shroud Vampiric Shroud
Build Item Uncommon Staff Uncommon Staff

Purchase in this order

Build Item Warlock's Staff Warlock's Staff
Build Item Shoes of the Magi Shoes of the Magi
Build Item Ethereal Staff Ethereal Staff

Two of the Following

Build Item Chronos' Pendant Chronos' Pendant
Build Item Book of Thoth Book of Thoth
Build Item Bancroft's Talon Bancroft's Talon

Sell Shroud for Rod of Destiny

Build Item Rod of Tahuti Rod of Tahuti

Ideal Ending Build

Build Item Warlock's Staff Warlock's Staff
Build Item Shoes of the Magi Shoes of the Magi
Build Item Ethereal Staff Ethereal Staff
Build Item Book of Thoth Book of Thoth
Build Item Chronos' Pendant Chronos' Pendant
Build Item Rod of Tahuti Rod of Tahuti

Raijin's Skill Order

Percussive Storm

1 X Y
Percussive Storm
1 6 8 11 12

Raiju

2 A B
Raiju
2 3 7 10 14

Thunder Crash

3 B A
Thunder Crash
4 15 16 18 19

Taiko Drums

4 Y X
Taiko Drums
5 9 13 17 20
Percussive Storm
1 6 8 11 12

Percussive Storm

1 X
Raijin pounds his drums sending forth a peal of thunder in a line, then another, then two at once, each growing wider as it travels. The thunder deals Magical Damage to Enemies it hits.

Ability Type: Line, Damage
Damage Per Shot: 30 / 45 / 60 / 75 / 90 (+30% of your Magical Power)
Range: 65
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Raiju
2 3 7 10 14

Raiju

2 A
Raijin marks a target enemy by dismissing his ally Raiju, who deals damage as he hides in the enemy's navel. While asleep, Raiju slows and reveals the target to Raijin's team on the minimap. The next time Raijin hits the target, Raiju awakens and claws his way out, doubling the slow and damaging the target and 5 nearby enemies every .5s for 2.5s in his attempt to flee. Subsequent enemies hit take decreased damage.

Ability Type: Target, Slow, Damage
Initial Damage: 20 / 30 / 40 / 50 / 60 (+15% of your Magical Power)
Damage Per Tick: 20 / 30 / 40 / 50 / 60 (+15% of your Magical Power)
Bounce Damage Per Tick: 14 / 21 / 28 / 35 / 42 (+10% of your Magical Power)
Mark Duration: 4s
Slow: 15%
Radius: 12.5
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Thunder Crash
4 15 16 18 19

Thunder Crash

3 B
Raijin sends a bolt of lightning crashing down at his ground target location mesmerizing enemies, while Raijin himself ascends into the sky. Shortly thereafter he crashes down at that location, doing a burst of damage to all enemies in the area.

Ability Type: Circle, Mesmerize, Damage
Thunder Damage: 60 / 75 / 90 / 105 / 120 (+50% of your Magical Power)
Mesmerize Duration: .3s
Range/Radius: 60/25
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Taiko Drums
5 9 13 17 20

Taiko Drums

4 Y
Passive: Raijin gains increased Attack Speed.
Active: Raijin flies above the battlefield, beating his drum 4 times to summon peals of thunder. With each hit, he has a choice of three beats:

Beat one: 100% damage
Beat two: Taunt and 30% Damage
Beat three: Fear and 30% Damage

While in the air, Raijin suffers a 20% Movement Speed Slow.

Ability Type: Line, Crowd Control, Damage
Damage Per Hit: 100 / 135 / 170 / 205 / 240 (+40% of your Magical Power)
Taunt Duration Per Hit: .5s
Fear Duration Per Hit: .5s
Attack Speed: 5 / 10 / 15 / 20 / 25%
Range: 100
Cost: 90
Cooldown: 100s

Introduction

For starters, Raijin is a great God for those who are seeking to gain experience in the middle lane. I always ran short lane with a partner in Conquest and thanks to Raijin, I get to coast through middle lane without breaking a sweat. This build will be direct and straight to the point. Feel free to ask me any questions you may have. I consider myself an intermediate player at Smite, but this build is easy for all levels of experience. Enjoy!

Pros & Cons

Pros
Great Pusher: Raijin can clear minions easily. I have yet to encounter an enemy God in middle lane that can clear out minions just as fast as I can. Your line ability Percussive Storm, blows minions away.

Tank: This build gives Raijin over 3000 health once all stacks are maxed out. He takes damage and survives ults with no problem. I've never played with a God that can reach past 3000 health with such a damage-focused build.

Great Out: His ability Thunder Crash is a great way out of combat. You will rarely use it for this, however when ganked, I always make it out thanks to this ability. I mostly use it for chasing down those who try to run, however the cooldown is 15 seconds so use sparingly.

OP: I strongly encourage you to play with Raijin before he's nerfed in the next upcoming patch.


Cons
Abilities Can Be Hard To Land: Raijin's abilities can be a little difficult to land, however when they hit, they will flee.

Thunder Clash Cooldown: As I mentioned earlier, this is a great out, or an excellent finisher for those that flee. However, the cooldown is 15 seconds so use sparingly.

Abilities

I'm not going to go into full detail on the abilities because I'd rather have you enjoy them in game, rather than spoil them in this thread.

Passive : Static Crescendo
Beating your drums charges them, once all four drums are charged, your next ability gains additional damage. You don't need to hit any minions or Gods to charge the drums, just beat away and be ready to unleash havoc on them.

Percussive Storm
I use this to clear lanes with ease. This line ability wipes minions and is easy to land. You may struggle with landing hits on an enemy God, but if you can land the hits, the damage is significant. The short cooldown of 10 seconds is great for clearing minions wave after wave.

Raiju
Use this to mark minions and Gods. Once you land this ability on an enemy minion or God, use your basic attacks for significant bonus damage. This is a great alternative to using Percussive Storm if its still on cooldown.

Thunder Crash
Like I mentioned earlier, this ability is great as an out, or an excellent way to finish those that think they can flee from death.

Taiko Drums
The best part, the Ult. Raijin beats his drums in mid air and deals massive damage. His first beat is 100% damage, his second beat is 50% and taunt, and his third beat is 50% damage and fear. I always beat the first beat repeatedly because I'm soloing a lane, however the taunts and fear in the other beats is more ideal in team fights.
*NOTICE* Your abilities change when you activate your ultimate. Your Percussive Storm will change to your first beat which is 100% damage. Your Raiju ability turns into 50% damage and taunting. Your Thunder Clash turns into 50% damage and fear.
*NOTICE*

Max Stats [20/Ideal Build/Max Stacks]

Physical Damage: 0 [400]
Attack Speed: 1.00 [2.50]
Physical Penetration: 0 [50]
Physical Lifesteal: 0 [100]
Critical Chance: 0 [100]

Magical Power: 800 [900]
Magical Lifesteal: 0 [65]
Magical Penetration: 10 [50]
Mana: 2690 [4000]
Cooldown%: 20 [40]

Physical Protection: 71 [235]
Magical Protection: 50 [325]
Health: 2985 [5500]
HP5: 15 [100]
Movement: 419 [1000]

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1
dickwraith101 (1) | September 26, 2016 7:07am
build is cool, but he is better without the tank, if you want to tank a dps mage up, try using kukulkan. he is an off tank that can still 1 shot enemy mages and assassins.
1
TheAncientOracle | April 21, 2016 6:56pm
Used this build the other night, 3rd time ever playing Raijinn, and my conquest game was stacked.
1
JFresh 45 DE | April 19, 2016 6:44pm
Thanks! Unfortunately, I don't have a guide for arena. I don't usually play arena. Have you tried this build in Arena?
1
Twaart | April 19, 2016 10:42am
Great little guide. Any suggestion for Arena?
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League of Legends Build Guide Author JFresh 45 DE
Raijin Conquest Solo Mid Build [Max Stats]
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