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For starters, Raijin is a great God for those who are seeking to gain experience in the middle lane. I always ran short lane with a partner in Conquest and thanks to Raijin, I get to coast through middle lane without breaking a sweat. This build will be direct and straight to the point. Feel free to ask me any questions you may have. I consider myself an intermediate player at Smite, but this build is easy for all levels of experience. Enjoy!
Pros
Great Pusher: Raijin can clear minions easily. I have yet to encounter an enemy God in middle lane that can clear out minions just as fast as I can. Your line ability Percussive Storm, blows minions away.
Tank: This build gives Raijin over 3000 health once all stacks are maxed out. He takes damage and survives ults with no problem. I've never played with a God that can reach past 3000 health with such a damage-focused build.
Great Out: His ability Thunder Crash is a great way out of combat. You will rarely use it for this, however when ganked, I always make it out thanks to this ability. I mostly use it for chasing down those who try to run, however the cooldown is 15 seconds so use sparingly.
OP: I strongly encourage you to play with Raijin before he's nerfed in the next upcoming patch.
Cons
Abilities Can Be Hard To Land: Raijin's abilities can be a little difficult to land, however when they hit, they will flee.
Thunder Clash Cooldown: As I mentioned earlier, this is a great out, or an excellent finisher for those that flee. However, the cooldown is 15 seconds so use sparingly.
I'm not going to go into full detail on the abilities because I'd rather have you enjoy them in game, rather than spoil them in this thread.
Passive : Static Crescendo
Beating your drums charges them, once all four drums are charged, your next ability gains additional damage. You don't need to hit any minions or Gods to charge the drums, just beat away and be ready to unleash havoc on them.
Percussive Storm
I use this to clear lanes with ease. This line ability wipes minions and is easy to land. You may struggle with landing hits on an enemy God, but if you can land the hits, the damage is significant. The short cooldown of 10 seconds is great for clearing minions wave after wave.
Raiju
Use this to mark minions and Gods. Once you land this ability on an enemy minion or God, use your basic attacks for significant bonus damage. This is a great alternative to using Percussive Storm if its still on cooldown.
Thunder Crash
Like I mentioned earlier, this ability is great as an out, or an excellent way to finish those that think they can flee from death.
Taiko Drums
The best part, the Ult. Raijin beats his drums in mid air and deals massive damage. His first beat is 100% damage, his second beat is 50% and taunt, and his third beat is 50% damage and fear. I always beat the first beat repeatedly because I'm soloing a lane, however the taunts and fear in the other beats is more ideal in team fights.
*NOTICE* Your abilities change when you activate your ultimate. Your Percussive Storm will change to your first beat which is 100% damage. Your Raiju ability turns into 50% damage and taunting. Your Thunder Clash turns into 50% damage and fear.
*NOTICE*
Physical Damage: 0 [400]
Attack Speed: 1.00 [2.50]
Physical Penetration: 0 [50]
Physical Lifesteal: 0 [100]
Critical Chance: 0 [100]
Magical Power: 800 [900]
Magical Lifesteal: 0 [65]
Magical Penetration: 10 [50]
Mana: 2690 [4000]
Cooldown%: 20 [40]
Physical Protection: 71 [235]
Magical Protection: 50 [325]
Health: 2985 [5500]
HP5: 15 [100]
Movement: 419 [1000]
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