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This is my first guide here so sorry for missing graphics and so on, but I am always happy to read about suggestions and possible improvements. Now let's get to the real guide:
This is an AD-Guide on Ra, the sun god.
For new players: This means you hit more with your basic attacks then with your abilitys. You
use your abilitys more to finish enemys of from a bigger distance, or to
support you in other ways.
Celestial Beam: This is your first ability, but with this build the last to pick and max out.
As you are not building any magical power, it does only less damage, but if
enemys try to escape you can use it to hit them without a great lost of
movementspeed and dont for get: If the enemy is running away it can hit twice!
Divine Light: This is one of your most useful abilitys and the one i pick second and max
out second. The important thing about this ability is it's slow, as it helps
you to hit more basic attacks on an enemys even if he is running away.
Solar Blessing: A really useful ability, as it can deal good damage in an area although you
don't have any magical power. Additionally it is a good way to sustain in the
lane longer.
Searing Pain: Your ultimate ability, nothing important to say about it, expect that you
can finish off enemys that got away or to deal damage before enemys mind
you are behind them. It deals good damage without any magic power, so it's
a good damage skill.
Very simple why you get this Items you can see above.
Warrior Tabi: Great boots, giving you a bit power, attackspeed and critchance.
Executioner: Attackspeed, power and a great passive, reducing the physical defense of enemys
hit by your basic attacks.
Deathbringer: Great power, great critdamage and strike chance, so it's a great item for every
AD Carry, although its expensive.
B.B. Stick: Critchance, lifesteal, HP and a Passive, giving you a nice extra effect, that
may help you to encounter some other gods.
Qin's Blades: Attackspeed, power, HP and a great Passive, great item to encounter tanky gods.
Titan's Bane: Power and penetration, great to get the tanky gods that still make you problems.
Solo-lane:
Here I will explain some more about the difference between AD and AP Ra and the benefits you get from each side.
First of all the AD isn't as mp intense as the AP, although ra isn't that mana intense anyways, but you can still do good damage if you are out of mana.
Then, what I noticed very soon, when i first tried it out: For some people, that are more used to the basic role of Ra, it can be confusing, as it is something strange to see, so some people become confused and got problems to handle it. (Had exactly this with an Agni dieing like 4 times in 6 minutes).
Then with the attackspeed the AD Ra has he can do more damage over a certain time, of course not if you are spamming everything the AP Ra has in there and compare it to the basic attack damage the AD Ra does in this time, the AD Ra does more damage if you compare it in the time including the cooldown.
A little disadvantage to the AP Ra is that the AD can't clear a whole creepwave at once, but he is much better taking down enemy structures.
As you may know, there is a ton fo cahnges in the PTS and AD Ra is just kinda OP now. I also did a little video to show you, wich i will add in the next few days.
Abilitys: Just one that is really interesting, and thats Solar Blessing(3), as it now gives you additional Physical and Magical Power if you stand in it, so you get a buff in both ways and the heal is influenced by the focus now and not the Magical Power
Items:
1. Tabi as always, but it much better now, giving you more power
2. Hydra's Layment: 50 P.Power, 15% Crit-Chance and CDR, 15 Focus and a passive, wich adds +30% P.Power on a basic attack after using an ability (only once every 2 sec.)
3.Executionor: As before, but with P.Penetration
4. Deathbringer: As before, but with +60 instead of +50 P.Power
5. Qin's Blades: now +45 P.Power, +50% Attackspeed and passive only converts only 2% instead of 10% of the enemys health to damage
6. Rage: +20 P.Power, 30% Crit-Chance, +15% Attackspeed and a passive giving you 4% more Crit-Chance when not hitting a crit(max 10 stacks, stacks lost when hitting a crit)
Abilitys: As usual, but really get griddle of the might, just a great additional item
Conclusion: This is just op for Ra, as i means that you have got 71% Crit-Chance without any buff or stacks, get massive damage after using 3 standing in it and hitting an opponent, you ahve got 1.98 attackspeed(srsly what the hell), and massive P.Power and damage on skills too. On the vvideo you will see how this effects the damage. As now nearly every basic attack is a crit you are going to do about 1000 basic attack damage using everything you have got.
Changelog:
-9th Dec. 12- Added a Summary
-11th Dec.12- Added a little Gameplay
Upcoming:
- Recorded Match(es)
(I'm not sure about it yet, but maybe I am going to add a recorded Joust against an AP Ra)
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+1
I believe its something like this XD
I have absolutely no idea on who to do these things
but I see other people do it all the time XD
EDIT: and I failed XD
someone please help XD
1) give more info on why you think AD is better then AP ra
2) anubis is no problem for a good ra who builds right.
3) give the items a hover over effect and add more color.
for the rest its a good guide.
well thanks for your replie, well when i wrote it i was thinking about saying something to ad but forget it in the end, i gonna add it soon.
well to anubis, sure if you play well he is no problem but ive the anubis build has he should do, a hit with his mumify is your doom
and for 3rd what is a hover over effect? xD
2) anubis is no problem for a good ra who builds right.
3) give the items a hover over effect and add more color.
for the rest its a good guide.