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Never has there been, nor shall there be a king more perfect than Osiris. Son of the Earth God, Geb, Osiris was divine royalty by birth, and all the land his birthright. Benevolence and prosperity were the hallmarks of his reign. Would that he had been left to shape the world, but the jealousy of his brother, Set, changed the course of fate.
Seeking to usurp the throne, Set deceived and murdered his brother, tearing his body to pieces and casting them across the land. Isis, Osiris’ wife, secretly fled while Set plunged the kingdom into darkness. For years she toiled to reassemble her husband while his spirit form, his Ba, endured. Yet for all her searching, she could not find every part of him, and Isis was forced to reanimate Osiris without. Though not strong enough to defy Set in this incomplete form, Osiris gave Isis a son that would topple the tyrant Set and restore balance to Egypt.
What remains of Osiris is a fragment of what he once was. Robbed of his crown over the earth, he now governs the realm of the dead with the same benevolence he ruled the living. But darkness looms again, and though broken, Osiris refuses to sit idly by. Mustering the last of his strength and spirit, Osiris seeks to change the course of fate, this time for the light over darkness.
Passive - Fragmented
Each time Osiris uses an ability he burns away a fragment of his body, gaining Magical and Physical Damage Mitigation for each missing fragment. After losing 8 fragments, he becomes his spirit form. He may walk through enemies and enemy blockers, and his Basic Attacks do not incur a movement penalty. This effect lasts for 6 successful Basic Attacks.
Can grant up to 16% Physical Mitigation and 8% Magical Mitigation.
Physical Damage Mitigation: 2% per missing fragment Magical Damage Mitigation: 1% per missing fragment
Ability Type: Passive
1st Ability - Sickle Strike
Osiris throws his Sickle forward. It stops at the first enemy hit, dealing damage and slowing them. The Sickle remains for the duration of the slow.
2nd Ability - Spirit Flail
Osiris imbues his flail with spiritual energy, striking at the target ground location. Enemies hit take damage, and Osiris gains movement speed. If an enemy is under the effect of Sickle Strike, the target slow is increased in power and duration.
3rd Ability - Judgement Tether
Osiris flings out mummy wraps, tethering himself to all nearby enemy gods. Targets hit deal reduced damage over the next 4s. The tether can be broken by targets moving far enough away from Osiris. Targets still in range when the duration expires are Stunned.
Ultimate - Lord of the Afterlife
Osiris sheds any remaining fragments, gaining the benefit of his Passive, and leaps forward. Osiris targets all enemy gods in the landing area, and rips a fragment of their spirits out, dealing damage and preventing them from healing. Targets are rooted for 0.4s during the attack. Enemy minions in the target area also take damage.
Osiris combo is very easy to use if you can hit them right especially your ultimate,Start with your one then your 2 it really slows them down then wham on them if they try to get away use your alt to finish the job if it doesnt use your 3 and it will finish them.
Pros Kind of tanky in the start, if fed will destroy till no end,good for soloing,good for clearing buffs
Cons Low attack,No useful escape except ult which is a waste,needs to be fed
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