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Osiris Jungle S2 Patch 2.20

0 0 4,292
by Psaro24 updated December 25, 2015

Smite God: Osiris

Build Guide Discussion 0 More Guides
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Osiris Build

Standart (Order can variate)

Build Item Potion of Power Potion of Power
Build Item Bumba's Mask Bumba's Mask
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
2
Build Item Warrior Tabi Warrior Tabi
Build Item Mail of Renewal Mail of Renewal
Build Item Frostbound Hammer Frostbound Hammer
Build Item Spirit Robe Spirit Robe
Build Item Qin's Sais Qin's Sais
Build Item Soul Eater Soul Eater

Actives (whatever fits)

Build Item Greater Purification Greater Purification
Build Item Shell of Absorption Shell of Absorption
Build Item Enfeebling Curse Enfeebling Curse
Build Item Shield of the Underworld Shield of the Underworld
Build Item Heavenly Agility Heavenly Agility

Other Options (Defensive)

Build Item Ancile Ancile
Build Item Hide of the Urchin Hide of the Urchin
Build Item Runic Shield Runic Shield

Other Options (Offensive)

Build Item The Executioner The Executioner
Build Item Rage Rage
Build Item Ichaival Ichaival
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Titan's Bane Titan's Bane

Osiris's Skill Order

Sickle Strike

1 X Y
Sickle Strike
2 11 15 16 18

Spirit Flail

2 A B
Spirit Flail
1 3 6 7 10 12

Judgement Tether

3 B A
Judgement Tether
4 8 14 19

Lord of the Afterlife

4 Y X
Lord of the Afterlife
5 9 13 17 20
Sickle Strike
2 11 15 16 18

Sickle Strike

1 X
Osiris throws his Sickle forward. It passes through minions and stops on the first god hit, dealing damage and Slowing them. If the Sickle hits a god, it remains for the duration of the slow. Additionally, the Sickle only deals 75% damage to minions.

Ability Type: Line, Slow, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+45% of your Physical Power)
Slow Duration: 3s
Slow: 20%
Range: 55
Cost: 30
Cooldown: 6s
Spirit Flail
1 3 6 7 10 12

Spirit Flail

2 A
Osiris imbues his flail with spiritual energy, striking at the target ground location. Enemies hit take damage, and Osiris gains movement speed. If an enemy is under the effect of Sickle Strike, the target's slow is increased in power and duration.

Ability Type: Circle, Slow, Damage
Damage: 90 / 145 / 200 / 255 / 310 (+75% of your Physical Power)
Sickle Slow Increase: 40% for 3s
Speed Buff: 20% for 3s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 11s
Judgement Tether
4 8 14 19

Judgement Tether

3 B
Osiris flings out mummy wraps, tethering himself to all nearby enemy gods. Targets hit have their Attack Speed reduced and deal reduced damage over the next 4s. The tether can be broken by targets moving far enough away from Osiris. Targets still in range when the duration expires are Stunned.

Ability Type: Circle, Stun
Damage Reduction: 10 / 12.5 / 15 / 17.5 / 20%
Attack Speed Reduction: 20 / 22.5 / 25 / 27.5 / 30%
Stun Duration: 1.4s
Radius: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Lord of the Afterlife
5 9 13 17 20

Lord of the Afterlife

4 Y
Osiris sheds any remaining fragments, gaining the benefit of his Passive, and leaps forward. Osiris targets all enemy gods in the landing area, and rips a fragment of their spirits out, dealing damage, afflicting them with negative Cooldown Reduction, and preventing them from healing. Targets are rooted for 0.4s during the attack. Enemy minions in the target area also take damage.

Ability Type: Circle, Leap, Damage
Damage: 220 / 320 / 420 / 520 / 620 (80% of your Physical Power)
Negative CDR: -20%
Healing Reduction: All Healing
Duration: 6s
Range/Radius: 60/15
Cost: 100
Cooldown: 70s

Should I pick Osiris (Jungle)?

When is Osiris good?
- Against Healers
- Against 3 or more physical gods
- Against imobile teams
- When your Solo lane choose to play a more fragile god

When is he a bad pick?
- Against 3 or more magical gods
- (Against too mobile teams, if not played well)

Good Matchups (e.g):
- Against Serqet: Osiris reduces the damage from serqets passive while his third ability
reduces the true damage serqet applies.
- Against Nemesis: Osrirs can counter the shield with his Ultimate. Nemesis also cannot
kill Osiris as fast as she'd like since his passive provents him from
taking too much physical damage
- Against Arachne: She may be able to land her stun and heal herself but once she got
ulted and her Ultimate is on cooldown there is not much that she
could do.

"Bad" Matchups: (Keep in mind that every Matchup is possible to win, with enought skill
and the right strategie)
- Against Magical Junglers: e.g Ao Kuang / Athena / Cabrakan etc. All junglers that deal
magical damage are harder to deal with since your passive
will not protect you from the damage they will deal.

What to do as Osiris?

There are a few important things to know when playing Osiris jungle:
- You will be a "front liner" meaning you will also initate teamfights and stand in the middel of them fpr the most time
- Your clear is not the best, but still consistend enought not to fall behind the other jungler
- Be aggressive and try to poke, especially in the early game.
- Try to help teammates by killing jungle creeps and dropping the Buffs they need.

Osiris "time to shine" is normally the mid game. Thats where you want to initiate the teamfights together with the Guardian of your team, your sustain and anti heal should help your team a lot to win those fights.
Be carefull if you are alone, especially in the late game you do not want to stay in a fight with a full build Hunter. Only go in such 1vs1 if you are sure you can take it, but do remember: your damage is not as high as you think and you have not the highest mobility. But again, you are also more tanky then the other junglers.

Steps to level 5

How to start the game:
Start by buying the Red Potion and 3 Health Potions. Then wait inside your base until it's only 25 seconds left until Minions will spwan. Use your red potion, buy 2 Mana Potions and then head on to the yellow speed camp (your solo laner should wait here as well). Kill the Buff as soon as it spwans and pick it up. (The speed buff always belongs to the jungler!) After that, help your solo laner getting his blue buff then head on the the middel lane, where you and the mid lane try to get the side Harpies (XP Camps). After either getting one, two or non, clear the next wave in the middel lane, then group with that same person and kill a back Harpie Camp (on your side of the map), go back to lane and repeat it, then it's either time to leave the mid lane (if you are already level 5) or stay til level 5. From now on there is no rule where to go exactly.

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