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Osiris is a warrior, which means that his builds will tend to be much more situational than other classes because warriors make very good usage out of defense items and plenty of defensive items can either buff their team or debuff the enemy team. Osiris in his current state is a strong solo lane god and great in the jungle position. This guide will primarily cover his solo lane position but this information can be adapted to the jungle role, and other gamemodes.
Death's Toll is fantastic on Osiris as he will be able to utilize the extra sustain from basic attacks very well and because of his cleaving basic attacks, he will sustain himself for a lot early game. No other starter item should be built on Osiris over this one.
Chalice of Healing and Healing Potions are chosen instead of Chalice of Mana or Mana Potions because Osiris does not need mana as much as other gods do, given the low cost on his abilities and how he can recover mana with ease due to Death's Toll and the Mana buff. Having more health sustain also helps him in being aggressive in lane, able to fight his opponent even when the minions become aggressive against him.
Warrior Tabi are much better than Ninja Tabi mainly because the early physical power helps him out more than the extra attack speed. The extra physical power will contribute towards Osiris' basic attacks and abilities, especially being effective on Sickle Strike and Spirit Flail, since he will use those consistently to poke down his opponent. Anyways, Osiris does not scale well with attack speed damage wise (unless you build him for damage, which you shouldn't) and he will not get extra value out of it as Bellona or Erlang Shen will (Bellona will be able to heal more often with Scourge and gain Block stacks faster with Shield Bash, and Erlang Shen is a more DPS oriented warrior).
Gladiator's Shield is another fantastic item for Osiris for the reason being that it gives him even more sustain in lane, allowing him to pressure his opponent even more, and being harder to kill in fights. His low cooldowns allows him to activate this item's passive frequently, making him a good candidate for it.
Frostbound Hammer is amazing for Osiris mainly for the health and the passive, which allows his basic attacks to slow the enemy's movement and attack speed. The extra physical power is nice but not the main reason for building it. With this item, Osiris becomes even more of a nuisance in fights, forcing enemy hunters and mages to use their escapes or even relics early, and also forcing them to disengage from fights, out of fear of being targeted by Osiris' team.
Hide of the Urchin is mentioned as a core item for jungle mainly because the stacks will be easier to come by than in solo lane, since Osiris will be rotating all over the map, instead of staying at one area of the map. It is also cheap, and gives a lot for the price.
Protections (both types) and health will always be your most valued stats as Osiris. Even if you opt for a bruiser build, you should still consider them. Osiris does not have a reliable escape tool, and even with his damage mitigations and damage reduction, he can be an easy target to blow up if he is lacking in defensive stats.
Cooldown reduction is an awesome stat but not essential as it is on other warriors such as Sun Wukong. Having some cooldown reduction in your build is nice as you will be able to harass your opponents more often as well as having your engage/disengage tool up more often.
Attack speed is a good stat, but not one that should be valued. Unless you are opting for a bruiser build, attack speed should not be a priority.
Qin Sais is a common item seen on Osiris however it is not core. Osiris can still inflict noticeable damage without it and damage shouldn't be your priority as Osiris, otherwise you should play an assassin instead. Having Qin Sais in your build also means that you will be lacking a defensive item, limiting your build options as you will need to balance out protections, health, as well as other necessary items for the situation. However it is good for offensive jungle builds.
The Executioner is another common item, and while it is more reasonable to build than Qin Sais as it helps your team and has penetration on it, it falters similarly to Qin Sais, in that it will limit your build and your build flexibility. Never build this in the solo lane, only in the jungle.
Soul Eater is a terrible item for every god and Osiris is no exception. For Osiris to get good value from this item, he would need health and attack speed to get more health from the item procs and to proc it more often. But protections would also be necessary otherwise Osiris would die before being able to sustain himself, and this would limit his build even more than if you had built Qin Sais or The Executioner. Not to mention that anti-healing and attack speed reduction would weaken this strategy. Additionally, NEVER build lifesteal on Osiris. Building health items would do your more good than lifesteal- having more GUARANTEED health is better than having more POTENTIAL health.
Crit. I felt that this would be self explanatory but some players do build crit on Osiris and some even think it is good on him. It is not good at all. Not even for the jungle. Please never build crit on Osiris.
Stone Cutting Sword. Good item for the jungle, risky in the solo.
Heartseeker. Preferably for the jungle.
Hastened Katana...don't. Please don't. It is not necessary as Osiris already has a ton of sticking potential and already has the Haste effect from his passive.
In solo lane, early on, try and be aggressive. You have tools that allow you to do this, and playing aggressive will allow you to pressure your opponent out, and maybe even getting an early kill on them. However do not play STUPIDLY aggressive. If you know that the enemy warrior has Magic Shell available, do not tower dive them if you are not certain that you can kill them without dying.
Level up Sickle Strike and prioritize it over Spirit Flail. Sickle Strike is on half the cooldown of Spirit Flail, and will allow you to deal more damage and have more control in lane in the long run, assuming you can land Sickle Strike consistently. Yes you will miss out on potential wave clear opportunities, but you will sacrifice your early game aggression for it. If you're new and or uncomfortable on Osiris, it is fine to level up Spirit Flail, but it will do you good to adjust to his aggressive playstyle.
Try to keep Judgement Tether on your opponent in lane. The damage reduction will reduce their damage in clearing the minion wave and also when fighting against you, forcing them to either eat the stun or move in an uncomfortable position to avoid being stunned.
Learn to reset your basic attack hitchain. The two main abilities for this are Sickle Strike and Judgement Tether, since they have a fast cast time. Hit 2 or 3 basic attacks on an opponent, and then while you are still attacking, quickly cast Sickle Strike/Judgement Tether to reset your hitchain, allowing you to effectively deal more damage in a short timeframe.
Don't be afraid to hit your enemy. As Osiris you will have a lot of tools to reduce the amount of damage you will take, much more than most gods. Damage mitigation from your passive, damage reduction from Judgement Tether, health sustain from Death's Toll, Healing Potions, and Chalice of Healing, and Gladiator's Shield.
Judgement Tether will still stick on the enemy, even if you use your ultimate towards them. Use this to easily confirm the damage from your ultimate, as the duration for Judgement Tether nears expiration.
Always look to poke your opponent. You have a low cooldown ability which deals decent damage and another ability which is harder to avoid and is ranged.
Remember that Lord of the Afterlife, Osiris' ultimate, makes him immune to crowd control when in the air and when jumping. This makes it ideal for evading abilities such as Ares' No Escape ultimate.
Before the game starts, try to cast your abilities 2-3 times. This will give you more stacks from your passive early on, allowing you to mitigate even more damage early.
This is just preference but try playing with all of your abilities on Instant Casting. Especially Judgement Tether. This will give you a smoother experience as you will not need to wait a fraction of a second before using an ability, and Osiris' ability range isn't that hard to learn, especially with having the Arrow targeter enabled.
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