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Reasoning behind the Build-FYI it is slightly out of order screwed that up.
The titans on the first should be last item pickup reasoning later.
Bumbas mask-Obviously for Camp sharing and minor sustain then as well start with HOG2 and 1 health pot and 1 Ward to prevent invades.
Hide of Urchin-It is so you can get the stacks early and provides decent amount mana and Hp. As well as the 45 protections for both physical and magical.
Warrior Tabi-For the power of your bird bomb combo and of course the movement speed.
Trancendence- This is were your power increase is the biggest and you will hurt for pretty much the whole game once you get this stacked. Pairs really well with titans your basics will hurt
Jotunns Wrath-For the cooldownn and power. Allowing more Birdbombs
Spirit Robe-Defense again is great as well as the passive because you are the iniatator. THen the cooldown maxes you out so can be using everything as fast as possible late game.
Titans Bane-The power and the 33% pen is a great use of the power you have accumulated.
Or Take Deathbringer and laugh as the huge crits happen every 5th hit about.
Depending can go a little more tank and just rely on the power you have and go with Magi's Blessing in order to get out of cc if enemy is full of it.
Start you are going for the meta start your speed to blue. After clear wave once or twice and if enemy jungle doesn't leave go do their jungle then rotate to mid and come from behind and force poke. By level 4 you should be able to time your jump so land exactly at 3 mins if you practice and just take the camp. Continue doing this and know your timer. This build focuses on someone who is going to be aggressive and be ganking a lot and shouldn't have to worry about clearing camps taking long because he has excellent clear. Your goal is to put early game pressure and provide another semi tank. Tip: Never be afraid to use shield as a protection.
Pros: Great early game damage, Excellent counter to healers, Wonderful against grounded opponents, Great zoning.
Cons:Falls off compared to other junglers late game, Danger of Death every time uses damage abilities,
Good Pairs and Matchups
Odin does amazing with teams that are communicating. Cause when your jungle warn when going cage someone and have your team focus them. Second he does so well with anyone to be honest. However you need to be at pretty much every fight otherwise you aren't making the impact you should be.
HOG3-For the objective steal and just securing things with the support
Shield of the underworld- is good if get yourself in a sticky situation and make everyone essentially kill themeselves
Beads-to get out of CC obviously-or for cooldown
Sprint/heavenly-For chase and escaping
Shell of Absorbsion-Good pickup helps the team a lot.
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