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Odin Destroyer-Jungle

2 1 24,082
by VarenWolf updated April 17, 2015

Smite God: Odin

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Odin Build

Build Item Bumba's Mask Bumba's Mask
Build Item Wrath of the Gods Wrath of the Gods
Build Item Mace Mace
2
Build Item Warrior's Bane Warrior's Bane
Build Item Titan's Bane Titan's Bane
Build Item Cloak Cloak
2
Build Item Armored Cloak Armored Cloak
Build Item Hide of the Urchin Hide of the Urchin
Build Item Boots Boots
Build Item Combat Boots Combat Boots
Build Item Warrior Tabi Warrior Tabi
Build Item Morningstar Morningstar
Build Item Charged Morningstar Charged Morningstar
Build Item Transcendence Transcendence
Build Item Heavy Mace Heavy Mace
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Cloak of Concentration Cloak of Concentration
Build Item Spirit Robe Spirit Robe

Odin's Skill Order

Lunge

1 X Y
Lunge
1 3 6 8 10

Raven Shout

2 A B
Raven Shout
2 7 11 14 16

Gungnir's Might

3 B A
Gungnir's Might
4 12 15 18 19

Ring of Spears

4 Y X
Ring of Spears
5 9 13 17 20
Lunge
1 3 6 8 10

Lunge

1 X
Odin lunges to his target location, doing damage to all nearby enemies.

Ability Type: Leap
Damage: 120 / 165 / 210 / 255 / 300 (+70% of your Physical Power)
Radius: 20
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 16 / 15 / 14 / 13 / 12s
Raven Shout
2 7 11 14 16

Raven Shout

2 A
Odin summons a flock of Ravens that create a shield around him. When the Shield expires it explodes outward, dealing damage to nearby enemies based on how much Health it had remaining. If the Shield is at full health, it deals additional bonus damage.

The shield will not expire while Odin is using Lunge, and will always detonate upon landing.

Ability Type: Shield
Shield Health: 100 / 175 / 250 / 325 / 400 (+50% of your Physical Power)
Duration: 4s
Bonus Damage: 15%
Radius: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 16 / 15 / 14 / 13 / 12s
Gungnir's Might
4 12 15 18 19

Gungnir's Might

3 B
Odin begins empowering Gungnir with Runic Magic, becoming immune to knockbacks. Every .7s Gungnir changes runes and Odin pulses out damage around him, slowing enemies for 2s. When Odin releases Gungnir it travels forward, damaging enemies and stopping on the first god hit. The first rune causes allies around Odin to gain Attack Speed for 3s. The second allows Gungnir to home onto enemy gods. The last rune allows Gungnir to stun.

Ability Type: Line
Pulse Damage Per Hit: 25 / 45 / 65 / 85 / 105 (+20% of your Physical Power)
Pulse Slow: 20%
Gungnir Throw Damage: 60 / 110 / 160 / 210 / 260 (+50% of your Physical Power)
Attack Speed: 30%
Stun Duration: 1.2s
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Ring of Spears
5 9 13 17 20

Ring of Spears

4 Y
Odin summons a wall of spears that blocks his enemies movement. Enemies inside the ring cannot heal. Odin is immune to Slow and Root effects while in his Ring. A portion of the wall can be destroyed when hit by 5 Basic Attacks. Enemies that leave the ring through or over a wall are chased by Gungnir, taking damage and becoming slowed for 2.5s.

Enemies that die inside Ring of Spears grant Odin a permanent bonus to Physical Power.

Ability Type: Wall
Healing Reduction: All Healing
Damage: 120 / 190 / 260 / 330 / 400 (+75% of your Physical Power)
Duration: 4 / 4.5 / 5 / 5.5 / 6s
Physical Power: 5 Power per stack (Max 10 stacks)
Radius: 30
Cost: 100
Cooldown: 90s

Build

Reasoning behind the Build-FYI it is slightly out of order screwed that up.

The titans on the first should be last item pickup reasoning later.

Bumbas mask-Obviously for Camp sharing and minor sustain then as well start with HOG2 and 1 health pot and 1 Ward to prevent invades.

Hide of Urchin-It is so you can get the stacks early and provides decent amount mana and Hp. As well as the 45 protections for both physical and magical.

Warrior Tabi-For the power of your bird bomb combo and of course the movement speed.

Trancendence- This is were your power increase is the biggest and you will hurt for pretty much the whole game once you get this stacked. Pairs really well with titans your basics will hurt

Jotunns Wrath-For the cooldownn and power. Allowing more Birdbombs

Spirit Robe-Defense again is great as well as the passive because you are the iniatator. THen the cooldown maxes you out so can be using everything as fast as possible late game.

Titans Bane-The power and the 33% pen is a great use of the power you have accumulated.

Or Take Deathbringer and laugh as the huge crits happen every 5th hit about.

Depending can go a little more tank and just rely on the power you have and go with Magi's Blessing in order to get out of cc if enemy is full of it.

Play

Start you are going for the meta start your speed to blue. After clear wave once or twice and if enemy jungle doesn't leave go do their jungle then rotate to mid and come from behind and force poke. By level 4 you should be able to time your jump so land exactly at 3 mins if you practice and just take the camp. Continue doing this and know your timer. This build focuses on someone who is going to be aggressive and be ganking a lot and shouldn't have to worry about clearing camps taking long because he has excellent clear. Your goal is to put early game pressure and provide another semi tank. Tip: Never be afraid to use shield as a protection.

Pros and Cons

Pros: Great early game damage, Excellent counter to healers, Wonderful against grounded opponents, Great zoning.

Cons:Falls off compared to other junglers late game, Danger of Death every time uses damage abilities,

Good/Bad and Pairs Matchups

Good Pairs and Matchups

    Bakasura-Counters Bakasura's counter
    Posidon-Kraken in the cage
    Scylla-Limits range of mobility
    Any support
    HunBatz-Ult just fits inside
    Hou Yi ult

    for against
    Aphro-cancels the healing
    Hercules-Cancels healing
    Ra-Cancles healing
    Bellona-out burst and cancels healing


Bad against
    Bakaura-True damage
    Most Adc's-out damage easy
    Chang'e-negate all damage
    Any gods with jumps

Team

Odin does amazing with teams that are communicating. Cause when your jungle warn when going cage someone and have your team focus them. Second he does so well with anyone to be honest. However you need to be at pretty much every fight otherwise you aren't making the impact you should be.

Actives

HOG3-For the objective steal and just securing things with the support

Shield of the underworld- is good if get yourself in a sticky situation and make everyone essentially kill themeselves

Beads-to get out of CC obviously-or for cooldown

Sprint/heavenly-For chase and escaping

Shell of Absorbsion-Good pickup helps the team a lot.

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1
theLONEWOLFera (2) | April 26, 2015 3:35pm
Hi same guy here uhmmm this is incredibly fun and I love this
1
theLONEWOLFera (2) | April 22, 2015 8:46am
I like the whole concept of this, but. After test playing it you really need the right picks and bans to even consider using this. Although at that point there is probably a jungler who does better. I like this build and idea, but no real application.
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