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This build is a late build, and offensive one, so I prefere to use it in mid lane, so you dont need a defensive item.
-Why we dont have any lifesteal? Because we want a late build, and the mage's lifesteal is not very important in a teamfight, we wont have any sustain, but we can but potions, wich is nice.
-Why so offensive build? Because if we ult in late game with this items, we will do 1/2 health of dmg to adc's, junglers and mages, wich is very useful in teamfights, but we should be careful to not get focused by the enemy team.
-Why we dont use minions and do the final hit with the ult? Because when you are in a teamfight, you dont choose the place, and your minions could go for the buff, gf of fg and you wont stun anyone or do any dmg.
Disadvantages: we dont have ANY sustain in lane, so try to play defensive, and buy wards to stay under tower if they come to gank you.
P.D.: Use the active girdle of inner power just before you use your ult, that gives you more penetration and power, and I usually use offensive beads, to get my habilities faster in a teamfight, because we dont have andy cooldown item.
We up our 1 when we have the chance, to get better push and more stun time, then, our fog, to do the final hit to the minions.
We up the ult when we have the chance (I know, i dont have the order of the habilities, so up the ult when you can and clay soldiers later)
VERY IMPORTANT: Up your minions only twice, because 1 point-> 1 minion, 2 points-> 2 minions, 3 and 4 points still 2 minions, so up your 2 only 2 times, then wait to late to get the third.
-Buy ALWAYS wards when you back to base, make sure that you have a blue map, we dont want to be ganked and use panic ults.
-Its preferable to dont fight near a buff, you cant get out and you dont have minions.
-Dont, NEVER fight an adc, (1 vs 1) because they have crit chance and your minions will die, until they are with no dash like artemis or amc.
-If you want to kill someone, make sure that is a surprise, stun+passive+fog.
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