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No one makes me bleed my own blood: Ares S6

2 1 17,842
by IMattyI updated April 8, 2019

Smite God: Ares

Build Guide Discussion 6 More Guides
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Ares Build

Starter

Build Item Guardian's Blessing Guardian's Blessing
Build Item Druid Stone Druid Stone
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Final Build

Build Item Void Stone Void Stone
Build Item Shoes of Focus Shoes of Focus
Build Item Mystical Mail Mystical Mail
Build Item Pestilence Pestilence
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Witchblade Witchblade

Late Game

Notes Sell Shoes.

Notes

Sell Shoes.

Build Item Elixir of Speed Elixir of Speed
Build Item Pythagorem's Piece Pythagorem's Piece

Ares's Skill Order

Shackles

1 X Y
Shackles
2 3 6 7 10

Bolster Defenses

2 A B
Bolster Defenses
4 15 16 18 19

Searing Flesh

3 B A
Searing Flesh
1 8 11 12 14

No Escape

4 Y X
No Escape
5 9 13 17 20
Shackles
2 3 6 7 10

Shackles

1 X
Chains extend from Ares' shield, doing damage to all enemies in its path. Hitting a god shackles them to Ares, Cripples them, preventing movement abilities, dealing the same damage every second while slowing them by 15% and buffing Ares. While shackled, Ares can fire another chain for free within 2s. Jungle Camps take an extra +40% damage.

Ability Type: Line, Cripple, Damage
Minion Damage: 70 / 90 / 110 / 130 / 150 (+15% of your Magical Power)
God Damage per Tick: 20 / 40 / 60 / 80 / 100 (+15% of your Magical Power)
Speed Buff per Target Shackled: 15%
Duration: 4s
Max Shackles: 3
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Bolster Defenses
4 15 16 18 19

Bolster Defenses

2 A
Ares strengthens the defenses of himself and all nearby allies for 6s, granting Basic Attack Damage, Protections, HP5, and reducing Crowd Control durations. For each shackled enemy, the Protection Buffs are increased.

Ability Type: Circle, Buff
Protections: 20 / 25 / 30 / 35 / 40
CC Reduction: 30%
HP5: 25 / 30 / 35 / 40 / 45
Shackle Bonus: 7
Radius: 35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15s
Searing Flesh
1 8 11 12 14

Searing Flesh

3 B
Flames pour forth from Ares' shield, engulfing enemies in a cone in front of him causing damage every .5s for 4s. Ares is immune to Knockback for the duration.

Ability Type: Cone, Damage
Damage Per Tick: 15 / 20 / 25 / 30 / 35 (+7% of your Magical Power)
% Max Health Per Tick (Gods): 1 / 1 / 2 / 2 / 3%
% Max Health Per Tick (Minions): 4%
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12s
No Escape
5 9 13 17 20

No Escape

4 Y
Ares throws chains out to all enemy gods in an area around him. All enemies hit by the chains are pulled to Ares after 2.5s, taking damage and are stunned.

Ability Type: Area
Damage: 200 / 275 / 350 / 425 / 500 (+40% of your Magical Power)
Stun: 1s
Radius: 35
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 100s

Ares Threats

Tap each threat level to view Ares’s threats

Max
0
Major
3
Even
0
Minor
0
Tiny
0

First guide

This is my first guide, it won't be in depth for a while. I'll write about that when I have time.

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1
Branmuffin17 (394) | April 23, 2019 4:54pm
1
Vini_sds (13) | April 9, 2019 9:36pm
I undestand the appeal of bulding Void Stone first item, since it will boost Ares' damage, but you should always consider your highest threats in the enemy team when choosing your first defense item.

Let's say you're facing a Neith adc, Khepri support and Thanatos jungle. Your 2 damage threats are physical, and Void Stone won't help you at all in this scenario.

Mystical Mail isn't a support item, you should pick something like Sovereignty instead.

Pestilence is fine, but you should build it only if against healers. Otherwise get Void Stone, Oni Hunter's Garb or even Genji's Guard.

Witchblade is a counter item, it should be built only if needed, and definetly should not be listed in an example build.
1
xmysterionz (71) | April 23, 2019 5:08pm
Mystical Mail? Jogo sério é você?
1
Vini_sds (13) | April 23, 2019 5:12pm
It lacks Reinforced Greaves :p

But seriously (no pun intended), Mystical Mail isn't a bad item, but only Solo laners should get it.
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1
Branmuffin17 (394) | April 23, 2019 4:56pm
Good points, Vini.

Also with that Void Stone comment, well...the 150 health does help just a bit against all damage types...but the other consideration is minion damage. If you play aggressive, your best opportunities to attack the enemy are when the minions meet. If you aggress then, you're going to be taking minion damage, and they deal physical damage as well. Earlier physical protection is usually the better choice, depending on enemy comp.
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League of Legends Build Guide Author IMattyI
No one makes me bleed my own blood: Ares S6
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