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Nike - Not Bad, Just Not A Solo!

8 0 23,256
9
by DiscoFerry updated February 23, 2020

Smite God: Nike

Build Guide Discussion 0 More Guides
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Nike Build

Start

Build Item Guardian's Blessing Guardian's Blessing
Build Item Boots Boots
Build Item Healing Potion Healing Potion
3
Build Item Multi Potion Multi Potion
3
Build Item Blink Rune Blink Rune

Normal Final

Build Item Talaria Boots Talaria Boots
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Relic Dagger Relic Dagger
Build Item Hide of the Urchin Hide of the Urchin
Build Item Winged Blade Winged Blade
Build Item Mantle of Discord Mantle of Discord

Sell Boots For

Build Item Arondight Arondight
Build Item Masamune Masamune
Build Item Spirit Robe Spirit Robe
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Heartseeker Heartseeker
Build Item Magi's Cloak Magi's Cloak

Second Relic

Build Item Heavenly Wings Heavenly Wings
Build Item Magic Shell Magic Shell
Build Item Horrific Emblem Horrific Emblem
Build Item Shield of Thorns Shield of Thorns

Nike's Skill Order

Rend

1 X Y
Rend
1 4 6 7 8

Barrier Formation

2 A B
Barrier Formation
3 10 11 12 14

Valiant Leap

3 B A
Valiant Leap
2 15 16 18 19

Sentinel of Zeus

4 Y X
Sentinel of Zeus
5 9 13 17 20
Rend
1 4 6 7 8

Rend

1 X
Nike slams the ground three times, sending out fissures that deal damage. If a target is hit twice, that target loses protections for 5 seconds. If a target is hit three times, that target is disarmed. Nike is immune to Knockback for the duration.

Ability Type: Line, Disarm, Damage
Damage: 60 / 90 / 120 / 150 / 180 (+40% of your Physical Power)
Protections Shred: 8 / 12 / 16 / 20 / 24
Disarm Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Range: 50
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Barrier Formation
3 10 11 12 14

Barrier Formation

2 A
Nike conjures a protective barrier in front of her that blocks ranged Basic Attacks. While focused on the barrier Nike's ability to turn is limited and she is knockback immune. Enemies who get near the barrier are repelled. At any point, Nike can re-fire the ability to collapse the barrier and deal damage to enemies in front of the barrier.

Ability Type: Cone, Knockback, Damage
Damage: 80 / 140 / 200 / 260 / 320 (+50% of your Physical Power)
Repel Damage: 10 / 15 / 20 / 25 / 30 (+5% of your Physical Power)
Duration: 4s
Range: 25
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Valiant Leap
2 15 16 18 19

Valiant Leap

3 B
Nike leaps into the air, then crashes down at a location dealing damage and knocking up enemies.

Ability Type: Circle, Leap, Damage
Damage: 80 / 130 / 180 / 230 / 280 (+60% of your Physical Power)
Range: 55
Radius: 15
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 16s
Sentinel of Zeus
5 9 13 17 20

Sentinel of Zeus

4 Y
Nike transforms into an armored sentinel and sends out a shockwave that damages and slows enemies around her. While in this form, she gains a percentage of her max health as a shield that lasts for 10 seconds.

Ability Type: Circle, Slow, Damage
Damage: 200 / 250 / 300 / 350 / 400 (+70% of your Physical Power)
Slow: 40%
Shield: 25 / 27.5 / 30 / 32.5 / 35% of Max Health
Slow Duration: 4s
Radius: 40
Cost: 90 / 95 / 100 / 105 / 110
Cooldown: 90s

Why Support?

In short, a good laning phase, and strong mid 3v3 presence. A strong poke ability that you can clear the wave while using on the enemy ADC, which also disarms, means that nike's lane pressure is really strong. you spend laning phase just unloading your 1 on the enemy adc, while hitting either the melees or the archers at the same time. in between, use your cleaves to help clear the wave with your adc.

Nike also has surprisingly good peel in lane, if the enemy duo lane aggresses on your ADC, you can jump to knock them up, then 2 to push them away from your adc while he walks to tower. this works the vast majority of the time. You can also use your 2 to cancel enemy channelling abilities that may otherwise kill someone on your team.

She also has good kill potential, as if the enemy adc or even support isnt paying attention you can get between them and their teammate and use your 2 to seperate them, essentially guaranteeing yourself a kill or a beads use at worst. This works best near your tower, but works fine outside of it too.

Once you rotate to mid, you can use essentially the same techniques, using your ult for a large slow or just to survive. you also have the bonus of using your 3 and 2 as setup for your mage ult in a similar way to ***ba/nezha ult (Like This)

Nike 2 - Is It A Gimmick?

Kind of? It definitely has a gimmicky use, pushing people into towers with it, but it is a much more versatile ability than it seems at first glance. A quick list of uses with some examples:

Cutting off paths / trapping people like ymir wall,
Cancelling channelling abilities instantly
Denying enemies from casting abilities (janus 2 here)
Pushing enemies out of position
Catching enemies movement abilities
Etc Etc. (Pushing people into towers is the most fun though)

The Build

There are two main areas you want to build into on nike, the first being just general tankiness, a good mix of hp and protections. The second, movement speed. This might sound odd at first, but there is a good reason for it. Your main goal as nike is to tank damage and manipulate the enemies positioning to favour you and hopefully get them killed. Being faster aids in this goal tremendously. It helps with the problem of the shield feeling sluggish to move around with, it aids you in getting behind the person you want to push as in the merlin clip above. Being quick also stops the enemy from just walking around the shield and past you.

Sieging!

Nike sieging is, well, a bit gross. It is so so hard to defend against a nike at pheonix. You just W key at their backline and push them out. if the whole team turns on the nike, pop your ult, pop your sprint/horri/thorns, fight them, the phoenix is dead anyway.

Example of the team turning on nike

You tell me how you defend these

Who Doesnt Nike Work Against?

1) Squishies with knockup immunities, such as agni dash, heim 2. theyll just walk through you
2) Ranged cc, agni bombs, ullr axe that can cancel your 1 and 2 easily.

Surprisingly, not jing wei. while she can dash your jump, if you 2 instantly theyll normally dash straight into it and die.

Levelling And Last Item

If youre curious about level 8 on the levelling chart, i skip that level and level the 1 and the 4 at level 9. theres no way of showing that on the level chart sadly.

As for selling boots, i generally go for masamune or arondight, depending on what im feeling. keeps some movespeed you lose from selling talaria, gives some damage, and a useful passive.

one of the robes if youre getting bursted, and heartseeker if youre massively ahead.

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