Help Support Our Growing Community

SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support SmiteFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Hou Yi guides

Never Saw That Coming, Eh? (Hou Yi S8.4 Guide)

1 1 591
by Parallax Joker updated May 2, 2021

Smite God: Hou Yi

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starter Full Crit DMG A/B Builds

Notes Standard start with some lifesteal + MP5 to help overall sustain in early game.

Notes

Standard start with some lifesteal + MP5 to help overall sustain in early game.

Build Item Leather Cowl Leather Cowl
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Full Crit DMG A - Chaser

Notes A hit-and-chase build, able to make you outmaneuver any enemy
Poisoned Star is very underrated in Hou Yi, as its slow can keep enemy in your Sunbreaker and/or in range for your Divebomb or just allowing you to catch up to the enemy
Wind Demon and Deathbringer will be your core crit dmg itens, with the 30% increased damage on crit hits and atk speed + pen% buff provided. Additionally, you'll get a relevant movement speed increase for some seconds, which combo well with the slow from Poisoned Star.

Notes

A hit-and-chase build, able to make you outmaneuver any enemy
Poisoned Star is very underrated in Hou Yi, as its slow can keep enemy in your Sunbreaker and/or in range for your Divebomb or just allowing you to catch up to the enemy
Wind Demon and Deathbringer will be your core crit dmg itens, with the 30% increased damage on crit hits and atk speed + pen% buff provided. Additionally, you'll get a relevant movement speed increase for some seconds, which combo well with the slow from Poisoned Star.

Build Item Hunter's Cowl Hunter's Cowl
Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item Wind Demon Wind Demon
Build Item Poisoned Star Poisoned Star
Build Item Deathbringer Deathbringer

Hou Yi's Skill Order Notes Make sure to exploit all secundary effects of skills while target is marked with Mark of the Golden Crow.
Overall, you should go for:
1st Ricochet for lane clearing + poke damage (dmg scale on lvl 9 instead of Sunbreaker's should give you a good advantage on 1v1's);
2nd Mark of the Golden Crow, although lvl 2 you should go for Divebomb upgrade I;
3rd Divebomb for engage/escape;
4th Sunbreaker for that incredibly loud and high dmg-output ult.

Notes

Make sure to exploit all secundary effects of skills while target is marked with Mark of the Golden Crow.
Overall, you should go for:
1st Ricochet for lane clearing + poke damage (dmg scale on lvl 9 instead of Sunbreaker's should give you a good advantage on 1v1's);
2nd Mark of the Golden Crow, although lvl 2 you should go for Divebomb upgrade I;
3rd Divebomb for engage/escape;
4th Sunbreaker for that incredibly loud and high dmg-output ult.

Ricochet

1 X Y
Ricochet
1 4 6 7 9

Mark of the Golden Crow

2 A B
Mark of the Golden Crow
3 8 11 12 14

Divebomb

3 B A
Divebomb
2 15 16 18 19

Sunbreaker

4 Y X
Sunbreaker
5 10 13 17 20
Ricochet
1 4 6 7 9

Ricochet

1 X
Hou Yi fires a powerful shot that can ricochet off of walls. After firing, if this arrow bounces off of a wall it will travel 70 units from that point and gain +40% bonus damage to gods per bounce up to a maximum of 2 bounces. This arrow will stun if the target has Mark of the Golden Crow.

Ability Type: Line Target
Damage: 75 / 120 / 165 / 210 / 255 (+65% of your Physical Power)
Stun Duration: 1s
Range: 70
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Mark of the Golden Crow
3 8 11 12 14

Mark of the Golden Crow

2 A
Hou Yi marks an enemy with Mark of the Golden Crow. Marked enemies take extra damage for every 10% of their missing health from Hou Yi’s abilities and basic attacks. Also, marked enemies, including stealthed gods, are visible to Hou Yi on the minimap. The mark lasts for 10s.

Ability: Debuff
Damage Increase: 1 / 2 / 3 / 4 / 5% for every 10% of missing health
Range: 55
Cost: 50
Cooldown: 18s
Divebomb
2 15 16 18 19

Divebomb

3 B
Hou Yi launches into the air, and for a short time may target some distance away to quickly dive towards the ground damaging any enemies in the immediate area. If the target has Mark of the Golden Crow they are knocked back.

Ability: Leap
Damage: 70 / 110 / 150 / 190 / 230 (+60% of your Physical Power)
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Sunbreaker
5 10 13 17 20

Sunbreaker

4 Y
Hou Yi shoots nine arrows into the sky, striking one sun with each arrow. The nine suns come crashing down one by one, slowing and dealing damage in a target area over time. A target with Mark of the Golden Crow will have their movement speed slowed by an additional 20%.

Ability: Area
Damage: 80 / 90 / 100 / 110 / 120 (+25% of your Physical Power) every 0.5s
Damage (Maximum): 720 / 810 / 900 / 990 / 1080 (225% of your Physical Power)
Duration: 4.5s
Slow Duration: 0.5s per hit
Radius: 30
Cost: 100
Cooldown: 90s

Hou Yi Threats

Tap each threat level to view Hou Yi’s threats

Max
1
Major
0
Even
2
Minor
1
Tiny
0

Hou Yi Synergies

Tap each synergy level to view Hou Yi’s synergies

Ideal
1
Strong
2
OK
0
Low
0
None
0

Extended Build

Full Crit DMG B - Mauler

Notes AA killer, regardless of skills used

A good Crit raw dmg build, with good penetration and decent anti-ADC passive (due to Ichaival)

Although its a standard 'Staple ADC Build', it works fine in most matchups. keep in mind that this build provides no antiheals, slows or other passive utilities, so either adapting 4th item for the desired utility or going for other builds set up might suit you better.

Notes

AA killer, regardless of skills used

A good Crit raw dmg build, with good penetration and decent anti-ADC passive (due to Ichaival)

Although its a standard 'Staple ADC Build', it works fine in most matchups. keep in mind that this build provides no antiheals, slows or other passive utilities, so either adapting 4th item for the desired utility or going for other builds set up might suit you better.

Build Item Hunter's Cowl Hunter's Cowl
Build Item Dominance Dominance
Build Item Ninja Tabi Ninja Tabi
Build Item Ichaival Ichaival
Build Item Rage Rage
Build Item Deathbringer Deathbringer

Full Hybrid Build

Notes Build with good sustain (Devourer's Gauntlet + Asi)

Early game mana sustain can be an issue, yet Eye of The Jungle Passive can make up for it, specially for a rotating-ADC (as while in jungle, you'll get increased HP5 and MP5).

Given the increased dmg to jungle monsters, this build power spike requires you to rotate and help with red buff, oracles, rush alpha harpies whenever possible and ocasionally steal the purple buff from enemy ADC. It also makes much more easy to solo Great Scorpions in an earlier stage than Hunter's Cowl/Death's Toll starter builds.

Hydra's Lament and Jotunn's will help with cooldowns and remember to proc its passive everytime possible.

Mark of the Golden Crow will not only proc Hydra's passive, but also provide even more buffed dmg and secondary effects to all your skills.

Notes

Build with good sustain (Devourer's Gauntlet + Asi)

Early game mana sustain can be an issue, yet Eye of The Jungle Passive can make up for it, specially for a rotating-ADC (as while in jungle, you'll get increased HP5 and MP5).

Given the increased dmg to jungle monsters, this build power spike requires you to rotate and help with red buff, oracles, rush alpha harpies whenever possible and ocasionally steal the purple buff from enemy ADC. It also makes much more easy to solo Great Scorpions in an earlier stage than Hunter's Cowl/Death's Toll starter builds.

Hydra's Lament and Jotunn's will help with cooldowns and remember to proc its passive everytime possible.

Mark of the Golden Crow will not only proc Hydra's passive, but also provide even more buffed dmg and secondary effects to all your skills.

Build Item Protector Of The Jungle Protector Of The Jungle
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ninja Tabi Ninja Tabi
Build Item Hydra's Lament Hydra's Lament
Build Item Asi Asi
Build Item Jotunn's Wrath Jotunn's Wrath

Starter Hybrid

Notes Since your MP5 and HP5 bonus from Eye of The Jungle passive will trigger only while inside the jungle, Multi Potion might come in handy for sustain during lane combats.

Notes

Since your MP5 and HP5 bonus from Eye of The Jungle passive will trigger only while inside the jungle, Multi Potion might come in handy for sustain during lane combats.

Build Item Eye Of The Jungle Eye Of The Jungle
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Multi Potion Multi Potion
4

Full Raw DMG - Shredder

Notes Same starter from Crit DMG Build
Atalanta's Bow can be replaced by other itens, for a more utility-driven set up.

Toxic Blade or Brawler's Stick for antiheal
Ichaival for enemy atk speed decrease + phys power build up
Bloodforge for a good phys power surge + increased sustain

Overall, the pen% from Dominance + Executioner's debuff and Qin's Sais augmented health-based dmg are AA tankshredder cores, so the buy order should depend on each matchup, although this is the go-to for optimal uses of passives, in my opinion.

Notes

Same starter from Crit DMG Build
Atalanta's Bow can be replaced by other itens, for a more utility-driven set up.

Toxic Blade or Brawler's Stick for antiheal
Ichaival for enemy atk speed decrease + phys power build up
Bloodforge for a good phys power surge + increased sustain

Overall, the pen% from Dominance + Executioner's debuff and Qin's Sais augmented health-based dmg are AA tankshredder cores, so the buy order should depend on each matchup, although this is the go-to for optimal uses of passives, in my opinion.

Build Item Hunter's Cowl Hunter's Cowl
Build Item Dominance Dominance
Build Item Ninja Tabi Ninja Tabi
Build Item The Executioner The Executioner
Build Item Atalanta's Bow Atalanta's Bow
Build Item Qin's Sais Qin's Sais

Full Crit DMG C - Ruthless

Notes Although nerfed, Fail-Not CDR% is very useful, specially after a Hou Yi ult, which should wipe out most of enemy team, leaving the survivors in even more disadvantage.

This build lacks high early AA speed, yet makes up for it with Rage right after boots since it requires stacking.

Wind Demon can be bought earlier then Dominance if the extra AA speed is needed.

Notes

Although nerfed, Fail-Not CDR% is very useful, specially after a Hou Yi ult, which should wipe out most of enemy team, leaving the survivors in even more disadvantage.

This build lacks high early AA speed, yet makes up for it with Rage right after boots since it requires stacking.

Wind Demon can be bought earlier then Dominance if the extra AA speed is needed.

Build Item Death's Embrace Death's Embrace
Build Item Ninja Tabi Ninja Tabi
Build Item Rage Rage
Build Item Dominance Dominance
Build Item Wind Demon Wind Demon
Build Item Fail-Not Fail-Not

Starter Full Crit DMG C

Notes With Death's Toll starter, T1 Boots can work reasonably well for increased mobility in early Duo Lane

Notes

With Death's Toll starter, T1 Boots can work reasonably well for increased mobility in early Duo Lane

Build Item Death's Toll Death's Toll
Build Item Boots Boots
Build Item Multi Potion Multi Potion
2

Defensive Options

Notes Overall defensive options with good effects on Hou Yi

Berserker's Shield/ Shifter's Shield for phys protection and Atk speed upkeep/ Phys power surge, respectively

Mantle of Discord, Spirit Robe and Void Shield mostly for its passives

Winged Blade and Witch Blade for utility reasons, on passive triggering

Ancile as a good anti-mage Carry (great for countering an enemy Sol-carry, for instance)

Notes

Overall defensive options with good effects on Hou Yi

Berserker's Shield/ Shifter's Shield for phys protection and Atk speed upkeep/ Phys power surge, respectively

Mantle of Discord, Spirit Robe and Void Shield mostly for its passives

Winged Blade and Witch Blade for utility reasons, on passive triggering

Ancile as a good anti-mage Carry (great for countering an enemy Sol-carry, for instance)

Build Item Berserker's Shield Berserker's Shield
Build Item Mantle of Discord Mantle of Discord
Build Item Shifter's Shield Shifter's Shield
Build Item Spirit Robe Spirit Robe
Build Item Void Shield Void Shield
Build Item Winged Blade Winged Blade
Build Item Ancile Ancile
Build Item Witchblade Witchblade

Offensive Options

Notes Itens showed here are not included in the sample builds provided, yet they can all be interchangeable;

Just make sure to combine effects for optimal dmg output with raw dmg (phys power) + pen (raw) + pen% + CDR% + crit chance (if going for crit builds)

Malice for increased crit + overneeded CDR%

Brawler's Stick or Toxic Blade/Shadowsteel Shuriken for anti-heal builds

Odysseus' Bow for AA speed and using its passive for lane clearing with poke, preserving skill use

Bloodforge for a kill-chasing sustain (due to passive shield + movement speed increase)

Heartseeker for extra skill dmg and mana (combo well with Transcendence's passive while also increasing your phys power for its own passive)

Ornate Arrow/ Crusher for aggresive builds

Silverbranch Bow for the AA-speedcap maniacs (works well in Tankshredd setups)

Notes

Itens showed here are not included in the sample builds provided, yet they can all be interchangeable;

Just make sure to combine effects for optimal dmg output with raw dmg (phys power) + pen (raw) + pen% + CDR% + crit chance (if going for crit builds)

Malice for increased crit + overneeded CDR%

Brawler's Stick or Toxic Blade/Shadowsteel Shuriken for anti-heal builds

Odysseus' Bow for AA speed and using its passive for lane clearing with poke, preserving skill use

Bloodforge for a kill-chasing sustain (due to passive shield + movement speed increase)

Heartseeker for extra skill dmg and mana (combo well with Transcendence's passive while also increasing your phys power for its own passive)

Ornate Arrow/ Crusher for aggresive builds

Silverbranch Bow for the AA-speedcap maniacs (works well in Tankshredd setups)

Build Item Malice Malice
Build Item Bloodforge Bloodforge
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Heartseeker Heartseeker
Build Item Odysseus' Bow Odysseus' Bow
Build Item Ornate Arrow Ornate Arrow
Build Item Shadowsteel Shuriken Shadowsteel Shuriken
Build Item The Crusher The Crusher
Build Item Toxic Blade Toxic Blade
Build Item Silverbranch Bow Silverbranch Bow

Relics

Notes For me, Aegis + Blink is a good comprehensive ADC relic kit, yet Heavenly wings and Sundering Spear can come in handy, depending on the matchup.

Notes

For me, Aegis + Blink is a good comprehensive ADC relic kit, yet Heavenly wings and Sundering Spear can come in handy, depending on the matchup.

Build Item Aegis Amulet Aegis Amulet
Build Item Blink Rune Blink Rune
Build Item Heavenly Wings Heavenly Wings
Build Item Sundering Spear Sundering Spear
Build Item Horrific Emblem Horrific Emblem
Build Item Belt of Frenzy Belt of Frenzy

Never Saw That Coming, Eh? (Hou Yi S8.4 Guide)

While for most hunter's, you have trouble choosing which guide to open first, I found the lack of updated tailored builds for Hou Yi compelling, so here's my attempt to make you start testing this awesome Hunter.

Its passive by itself can force enemy ADC to let go of crit builds, rendering as a good utility for the whole team as you get 3s of uncounterable critical dmg immunity everytime enemies inflic critical damage on you (either magical - aim somewhere else, Olorun - or physical)

His kit, although hard to full-combo, is incredibly intuitive, designed to prevail in 1v1's and full of secondary skill effects to keep enemies inside your ultimate damaging skill AoE

Ricochet may require some training to actively land it where you want it, yet is absolutelly gamechanging in combat. Take your time in practice mode to test different angles while advanced in enemy tower to estimate how to bullseye the low-HP enemy "safely" teleporting to fountain.

I might write an overall view of Hou Yi's Carry gameplan in conquest with some useful tips/strategies that I use in the future; but for the time being, lets see the community feedback on the example builds itself before I invest more time to this future chapter

Skills

Make sure to exploit all secundary effects of skills while target is marked with Mark of the Golden Crow in addition to the increasing dmg effect of this skill itself.

1st Ricochet for lane clearing + poke damage. Keep in mind that it greatly extends in range and damage during ricochets, so you can poke enemies while completely safe near your tower. Keep in mind that either pressing on enemy tower/behind your own, the Tower itself and surrounding walls do pivot ricochets, so it all comes to your positioning for that skilfull shot. Jungle combats are marvelous for that cluster combats in more confined places, allowing more easily that triple ricochet strike on enemies (roughly 5x damage upon all 3 hits)

2nd Mark of the Golden Crow: Although 1st upgrade only comes in lvl 3, its scaling effect for your AA's, Ricochet, Divebomb and Sunbreaker will make you level it up right after Ricochet. Normally, your combos will start with this skill (as it does last long and will make the difference for your dmg output, especially in 1v1's.

3rd Divebomb: Hou Yi's best skill in my opinion, as it is useful for both engage/escape; However, its quick casting animation is what really makes the difference for me; While Anhur's escape is incredibly good, go through walls and have a nice range, it does take some animation time to trigger and effectivelly get out of harm. Hou Yi's Divebomb cast immediatelly throws him up in the air safely watching the havoc from above and THEN you can take your time to aim where to land with the same perks (go through walls, good range and damaging impact - with possibility of knockback if target has Mark of the Golden Crow). Baron Samedi's/Ah Puch/Scylla's/Hades'/AoE ults in general can be easily escaped with Divebomb, as you are quickly launched in the air and can idle there for some time while aim where to land. This will evade most, if not all, ground-level damaging effects. However, its damaging scale should not be your priority, so leave it as last skill while leveling your ult as it becomes available. Additionally, mind the CD time, or else you'll be engaging on a suicide mission rather than your killing skill rotation.

4th Sunbreaker: upgrade as it becomes available (except on lvl 9, as Ricochet's scale fare better at this point of the game), since this skill's damage scaling does help a lot in this kit and will make the difference in teamfights mid game or even enemy tower pressure/gankbuster. Keep in mind that it does take some time to start dealing damage, so careful prediction of enemy movement/synergy with some kind of CC is of utmost importance for maximizing dmg output. A Marked enemy will move slower inside the AoE, take additional dmg each .5s and is prone for a Ricochet's stun and Divebomb's Knockback secundary effects - so your whole kit is designed to keep enemies inside this obnoxiously damaging and loud ability.

Conquest Gameplan/ Step-by-Step

WIP
<let me know if you think this will indeed help out>

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved