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this build when combined with hide of nemean lion, nemesis's 3 "Retribution", and Thorns will provide a shield along with damage reflection then hide with provide reflect on damage and thorns will do the same. This combo will be a little bit tanky and the life steal will help when reflecting damage because you can gain base health while doing damage to the enemy god AND reflecting damage back while also healing yourself when beating them to a pulp.
Core: the core items consist of boots, always necessary. it also includes shifters shield, which provides 60 physical damage total when above 50% health, and +20 protections and 40 damage total when below 50% health, this item is a little bit op. Soul Eater is said to be OP in season 4 and the life steal will help a lot along with the extra mana and the CCR, you will be able to stay in the battle longer.
Damage: The damage build is meant for going in, using your 2 and dealing some damage, then you can activate your shield and while doing that you can smack on them and continue gaining health with soul eater.
Defense: Remove CC every 70 seconds, Release shockwave at 30% health that stuns enemy gods in a 20 unit radius and removes CC for one second that can occur every 90 Seconds. Combined with Nemesis's 3, Retribution, Hide of Nemean Lion will help reflect damage... Is that enough defense for you?
this build offers movement speed and some attack speed. Hastened Fatalis will let you move your normal movement speed for one second after a successful basic attack. this will help you get up close to your enemies as frostbound hammer will slow enemies down on a successful basic attack. Frostbound by itself made catching up to others easier, combined with hastened fatalis's movement speed reduction remover its a little easier to catch up to fast opponents trying to get away.
one of the builds focus around lifesteal and the other focuses on penetration. these two builds are good for flanking your opponents. the lifesteal build will keep you in battle longer while the penetration build will hopefully take down enemies before they can do to much damage to you.
Hello and welcome to my first God Guide! Before i dive in here are a few bits of information about myself: I have been playing smite for quite a while. My Preferred roles are Assassin and Warrior. My general play-style is mostly aggressive which isn't too good since i usually play squishy damage dealing roles,
I am open to and welcome CONSTRUCTIVE criticism (telling me that my guide is terrible or that I suck doesn't help me in any way). Telling me my flaws and what could be fixed on the other hand is VERY HELPFUL.
Nemesis is a powerful Assassin that relies on her abilities to secure her kills. She has incredible mobility because of Swift Vengeance and locks in her killing potential with the slow and damage from Slice and Dice. One of the most unique traits about Nemesis is her ability to generate a shield that reflects damage back to the attacker with Retribution. This makes it much easier for her to tower dive and provides her with a little bulk when things go awry.
Her ultimate, Divine Judgement, is the pinnacle of her kit, providing her with a bonus 25% movement, stealing up to 50% of the target's protections, and a low cooldown timer. Almost every time she uses this ability, it is best to immediately follow up with Slice and Dice for a bonus slowing effect and intense damage burst.
Scales of Fate
This is Nemesis's passive ability that, with the introduction of season 4, has become one of the best Assassin passive abilities in the game. Each basic attack reduces the target's power by 4% and increases Nemesis's power by 4% stacking up to 4 times and lasting 5 seconds. This makes it so she can rely on attack speed items without feeling the damage loss that would plague most other Assassin's. this ability of course can also be used with the more damaging items to raise her offensive stats to absurd levels.
The primary use of this ability is mobility as its damage is relatively low. Because of this, it should be the last ability maxed out. Despite the low damage, it can be great for securing kills on fleeing enemies with low hp. Also some players may advise using this ability to get around the map, I'd advise against it until late game as this ability has high mana consumption early game.
Slice and Dice
This ability is the keystone of Nemesis's kill potential as it has incredibly high damage(40/65/90/115/140 + 25%) in a wide cone as well as slowing (30/35/40/45/50%) all enemies caught in thinner middle cone. When stacked with Divine Judgement Nemesis's enemies will likely cry themselves to death if her sword doesn't bring it first. Use this ability when entering most all conflicts with single enemy gods. This is the ability you should max out first.
As stated earlier in this guide, this ability is very good for tower diving. It provides a decent shield and reflects 30/35/40/45/50% of the damage back and a max level, heals Nemesis for 60/70/80/90/100% of the damage received. The usefulness of this ability skyrockets as the match continues and should be the second ability you bring to maximum level.
This is Nemesis's beautiful ultimate ability that makes Nemesis who she is. This ability deals damage equal to 30/35/40/45/50% of the enemies' CURRENT hp, NOT THEIR MAXIMUM. It also drains the target of 30/35/40/45/50% of their protections and gives them to Nemesis as well as slowing the target by 25% and increasing Nemesis's movement by 25%. The debuff lasts for 5s while the buffs on Nemesis last for 8s and, with the introduction of season 3, only has a 70s cooldown timer! Unfortunately, making this an area of effect would be far too over powered so her ultimate can only effect one enemy God.
this is about 6000 characters why dufuq is it not considered a guide yet?
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