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Build beads instead of blink first if facing Ares, Fenrir, Anubis, or Awilix. Additionally you can build beads instead of blink if you think the enemy jungler and midlaner have too much pressure compared to you and your midlaner.
If you're facing a healer or are really behind early game you can switch Crusher's for Brawler's Beatstick.
Additionally if you're really ahead you can feel free to build Heartseeker 4th item after Hydra's.
At this point with just 5 items your standard combo should one-shot most squishies so I recommend items that increase your survivability. If you really want damage and didn't put it in your main build I like Brawler's Beatstick.
You can build these items if you're getting killed before you get your damage out or if you're taking too much damage. I like Relic Dagger/Sledge/Winged Blade as a third item depending on if you're having trouble with slows, need lower cooldown on your beads or if you don't want to sacrifice too much damage. I usually build Mantle or Magi's close to last item, at least after I already have Heartseeker.
Tap each threat level to view Bastet’s threats
Hello everyone! This is my first guide here.
SMITEFire has a very notorious reputation amongst most of the playerbase yet barely anyone actually decides to try and help the site so I wanted to step-up and do so.
For some background I've been playing SMITE since 2014, and am an avid player still having most of my playtime in Conquest.
I decided to start my first guide with one of my best characters in Bastet. I have her diamond and have played her a lot before and after the rework so I thought she's one of the characters I can give a proper guide on.
Without further ado, here you have it!
Bastet is a very hit and miss assassin who snowballs hard with leads but can have a lot of trouble playing if she's behind. She has a hit and run playstyle where most of the time you want to go in dump all your damage as quickly as possible and then get out. She can be very fun to play if done properly as she can one-shot most squishies in a single combo and is one of the best assassins at chasing and finishing off low health enemies with her 2's DoT being able to kill enemies even if they use their escape.
Bastet as already mentioned has a ton of burst potential and is relatively one of the safer assassins to play. Her jump has a pretty decent distance and also grants her a movement speed bonus afterwards for a bit which lets you get away from most damage, with the added factor of being able to play mindgames on your opponent by going one way then jumping back with the second part of your 1. Lategame most squishies will instadie to a simple 4 + 2 + 3 combo.
Her having a long range root also gives her the ability to chase enemies pretty effectively, and specially can destroy gods who do not have escapes or have very meh escapes. A pretty effective thing you can do is run at your opponent and hit them with your 2, then wait for them to use their escape to try to get away from you and use your jump on them to chase and kill them either with a 3 or finishing them off with basics.
Bastet however does have some drawbacks, such as having an extremely slow early game with bad early clear that can hamper her potential to gank until she hits level 5. She hits a very good power spike in the midgame when she gets both boots and Crusher/Brawler's Beatstick, but before that she can struggle a lot. She tends to be very easy to invade early game specially by high-clear junglers such as Bakasura, and Bastet from behind is really bad as she heavily relies on items to do most of her damage.
In lategame teamfights it is harder to dive the backline without being bursted down by the enemy team and or CC-locked by their support/solo laner peeling for the carries. Most opponents also will have most of their relics up to counter Bastet's burst which can be the difference between life or death if using an item like Bloodforge.
In terms of item I think I noted most of my thoughts on the builder, but I'll probably get some questions I'll respond to here.
First of all, the elephant in the room: Where is Arondight?
Arondight is a fantastic item that I'd usually recommend on all ability assassins however, due to the way Bastet's ultimate is coded it activates AFTER your ultimate runs out rather than when you activate it. The way Bastet works is she goes in dumps her entire kit out hopes it one shots a squishy and then get out or die. Having to wait out the timer of your ultimate to then be able to activate Arondight kinda goes against that and thus I would not recommend it on Bastet; I will say again though that it is a great item you should consider on most other assassins.
Another point I'll bring up which can also be applied to most characters is to buy and use as many wards as possible. You usually wanna get at least a sentry every back along with whatever potions you need. In terms of where to put them it varies from game to game but putting a sentry in the gold fury pit or fire giant pit if your support hasn't already done so is a good idea, otherwise warding in the enemy jungle entrance to mid lane can also be good.
Bastet will always want to level her 2 first as the amount of damage it gains per level-up is a ton being 80 base damage increase per level. After that most of the time you want to level up your 1 as it deals a very large portion of her damage in a quick burst and can scale to deal even more when used alongside her ultimate.
Then finally you level up your 3 which doesn't gain much damage per rank-up and is mostly there for the root, although it can be nice poke damage in the lategame. After maxing your 2 you always try to put points in your ultimate whenever possible as the extra burst damage it gives you is crucial for being able to one-shot most opponents.
However, if you are Ares, Awilix or Bakasura or if you're getting bursted down really hard whenever you jump in, it can be smarter to max out your 3 second instead of your 1 however this is only in this specific situation I'd recommend it.
In terms of how to use these abilies, it's pretty straightfoward. Your bread and butter combo is jump in with your 1, hit them with your 2 and 3 then jump out again. In case your opponent has an escape you can also go ahead and hit them your 2, wait for them to use their escape then jump on them afterwards with your 1 and then hit them with your 3 and leap back out or finish them off with basics if necessary. When important teamfights begin or if you are ganking an enemy that is full health you might want to pop your ultimate beforehand to ensure they're finished off with the extra damage.
If chasing someone when you don't have your 1 up you'd want to throw your 3 root them and then hit your 2 and hit them with basics or get out if the situation calls for it. Always remember Bastet is a very squishy goddess and you don't want to risk taking too much damage so never stay too long.
A big part of Bastet bursts also comes from basic attack cancelling. It sounds a bit more intricate than it truly is but it boils down to weaving in basic attacks between abilities to maximize your damage output. With Bastet you want to weave in basics when you are close up to your enemies after using your 1/3. Everytime you use an ability if you position yourself close to your enemies weave a quick basic in after using it and before using another. This works extremely well with Hydra's Lament. However if you are not close enough don't actively try to get close to throw in a basic as it can leave you open to your enemy.
While teamfighting as Bastet your first priority will always be dump your kit on the squishies and kill them so your team can handle the frontliners better. You want to position yourself in a spot where you can leap in and dump your kit while also not being too close to their support/solo laner who can peel for the squishy you are targeting. You also do NOT want to chase kills too hard as it can lead to your death, sometimes just getting them to use their beads/aegis is good enough as it means you'll be able to kill them next fight; then you can turn back and help your team focus down the frontliners as now they have no backup to help them.
ALWAYS try to keep track of your opponent's relics and their cooldowns, and possible ward placement as all of these are crucial to be able to effectively fight and can be the difference between possibly winning or losing an important teamfight that might give you a big gold lead or even win you the game.
Bastet can be a very deadly assassin if played in the right hands but she can be deceptively hard to make function if you are not familiar with her abilities. I hope after reading this guide it can help you be able to play her effectively.
Thank you for reading! I plan to do more of these if this guide is liked well enough; I'll probably make it on Thanatos or Serqet if that's the case.
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