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MunchMunch Art Special

0 0 3,334
by munchmunch3 updated October 7, 2015

Smite God: Artemis

Build Guide Discussion 0 More Guides
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Artemis Build

Start

Build Item Bluestone Pendant Bluestone Pendant
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion

Early Game

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ninja Tabi Ninja Tabi

Mid/Late Game

Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer
Build Item Rage Rage

Sell Bluestone For One Of These

Build Item Magi's Cloak Magi's Cloak
Build Item Hastened Fatalis Hastened Fatalis

Actives (2 of 3 per match)

Build Item Greater Purification Greater Purification
Build Item Greater Aegis Greater Aegis
Build Item Greater Sprint Greater Sprint

Artemis's Skill Order

Transgressor's Fate

1 X Y
Transgressor's Fate
3 15 16 18 19

Vengeful Assault

2 A B
Vengeful Assault
2 6 8 11 14

Suppress The Insolent

3 B A
Suppress The Insolent
1 4 7 10 12

Calydonian Boar

4 Y X
Calydonian Boar
5 9 13 17 20
Transgressor's Fate
3 15 16 18 19

Transgressor's Fate

1 X
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting and Crippling the enemy god, preventing movement abilities and dealing damage every second for 3s.

Ability Type: Ground Target
Damage per Tick: 35 / 48 / 61 / 74 / 87 (+30% of your Physical Power)
Damage (Total): 105 / 144 / 183 / 222 / 261 (+90% of your Physical Power)
Root Duration: 2s
Max Traps: 4
Cost: 45
Cooldown: 14 / 13 / 12 / 11 / 10s
Vengeful Assault
2 6 8 11 14

Vengeful Assault

2 A
Artemis attacks at a furious pace, increasing her attack and movement speed significantly. Additionally, Artemis cleanses herself of slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Buff
Attack Speed: 40 / 50 / 60 / 70 / 80%
Movement Speed: 25%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Suppress The Insolent
1 4 7 10 12

Suppress The Insolent

3 B
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are slowed.

Ability Type: Ground Target
Damage: 100 / 150 / 200 / 250 / 300 (+75% of your Physical Power)
Slow: 25%
Slow Duration: 2s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 8s
Calydonian Boar
5 9 13 17 20

Calydonian Boar

4 Y
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 1.5s.

Ability Type: Area
Damage: 150 / 225 / 300 / 375 / 450 (100% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boar Lifetime: 6s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Summary

This Is A Pretty Standard Build That You Will Find Effective In almost Every Situation. Its An ADC Build With High Crit And Damage.

Pros / Cons

Pros- High Damage/Crit
High Attack Speed
Magi's gives CC Immunity As A Passive

Cons- Little To No Protections
Artemis Has No Escape In Her Kit So You Have To Compensate

Another Point On CC- Artemis Has 3 Main Ways To Immune CC
1.Beads
2.Magi's (Once Built)
3.Tusky, Artemis Is CC Immune Whilst Casting Her Caldonian Boar So This Move Can Be Used As A Way To Escape CC If Timed Corectly

Items

Start With Bluestone for Extra Clear/Poke And Also Start Spiked Gauntlet Which You Will Back And Build Into Dev Gauntlet Once You've Accumulated 1400 Gold, And With The Extra 50 Gold Pick Up A Health Pot For Some Extra Sustain. From There Build Ninja Tabi For Movements And Attack Speed. Next Move Onto Executioner For Some Further Attack Speed. Then Onto Crit Items. An Important Note Here Is That Unlike On Most Adcs You Will Want To Build Straight Into Deathbringer Instead Of Rage Since Artemis' Passive Gives Her An Extra 5 Percent Crit Chance For Each Basic Hit With 3-4 Seconds Of Each Other, This Effectively Replaces Rage Passive (5 Percent Crit Bonus For Every Basic That Doesn't Crit, Up To 15% Resets On Critical strike. After Deathbringer You Should Build Rage For More Damage And Crit. Next I Would Suggest Magi's Because Of The CC Immunity Passive Which Really Helps Artemis Due To Her Lack Of Escape.

Team Work

In TeamFights You Should Look To Avoid Direct Damage As Artemis Or Any Adc, Try To Stay Towards The Backline And Deliver Damage To Your Targets From There.

Skills

When upgrading skills you should alternate between your 3 and your 2 every level upgrading your 3 first for clear and poke. Add a point to your ultimate whenever possible since it scales very well. Your 1 (traps) should be prioritized last but get it to level 1 at about level 3-4.

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League of Legends Build Guide Author munchmunch3
MunchMunch Art Special
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