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Mighty Magics Of Isis -*Support Isis* FULL GUIDE

1 1 14,900
by Okaapi updated May 19, 2013

Smite God: Eset

Build Guide Discussion 1 More Guides
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Eset Build

Starting off le Game

Build Item Boots of the Magi Boots of the Magi
2
Build Item Cloak of Meditation Cloak of Meditation

Or This (Whatever way you feel is the safe route for you)

Build Item Boots of the Magi Boots of the Magi
2
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
2

Rest of your gear

Build Item Boots of the Magi Boots of the Magi
Build Item Bracer of Replenishment Bracer of Replenishment
3
Build Item Wall of Absolution Wall of Absolution
3
Build Item Winged Blade Winged Blade
3
Build Item Ethereal Staff Ethereal Staff
3
Build Item Rod of Tahuti Rod of Tahuti
3

Potions and Actives

Build Item Potion of Magical Might Potion of Magical Might
Build Item Elixir of Defense Elixir of Defense
Build Item Elixir of Power Elixir of Power
Build Item Purification Beads (Old) Purification Beads (Old)
Build Item Aegis Amulet (Old) Aegis Amulet (Old)
Build Item Girdle of Might Girdle of Might
Build Item Cloak of Meditation Cloak of Meditation

Eset's Skill Order

Wing Gust

1 X Y
Wing Gust
1 4 6 7 10

Spirit Ball

2 A B
Spirit Ball
2 8 12 14 15

Dispel Magic

3 B A
Dispel Magic
3 11 16 18 19

Circle of Protection

4 Y X
Circle of Protection
5 9 13 17 20
Wing Gust
1 4 6 7 10

Wing Gust

1 X
Eset flaps her wings, gaining increased movement speed with no backpedal penalty, and sending forth 4 wing gusts in a line, each dealing Magical Damage to all targets in their path. Eset is immune to Root and Knockback effects while casting.

Ability Type: Line, Buff, Damage
Damage: 35 / 55 / 75 / 95 / 115 (+45% of your Magical Power)
Maximum Damage: 140 / 220 / 300 / 380 / 460 (+180% of your Magical Power)
Gusts Spawned: 4
Movement Speed: 25%
Firing Duration: 3s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Spirit Ball
2 8 12 14 15

Spirit Ball

2 A
Eset sends forth a ball of spirit energy. As the ball travels, it gains in power up to 1.5x at max. range. At any time, Eset can activate the ability to detonate the ball, dealing Magical Damage and Stunning enemies within 10 units, scaling in duration up to 1.5s at max range.

Ability Type: Line, Stun, Damage
Damage: 70 / 115 / 160 / 205 / 250 (+70% of your Magical Power)
Stun: 1s
Range: 80
Radius: 10
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Dispel Magic
3 11 16 18 19

Dispel Magic

3 B
Eset Silences and slows enemy gods at her target location. Enemy gods hit also lose a portion of their Magical Protection. If Eset successfully hits an enemy god, allies near the Dispel Magic or Eset gain a shield. If Eset hits multiple enemy gods, the shield is increased by 30% for each enemy hit after the first up to a maximum of 60%.

Ability Type: Circle, Silence, Damage
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Magical Protection Debuff: 10%
Debuff Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5s
Silence: 1.5 / 1.75 / 2 / 2.25 / 2.5s
Shield: 50 / 100 / 150 / 200 / 250
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Circle of Protection
5 9 13 17 20

Circle of Protection

4 Y
Eset plants her staff at her target location for 5s. Allies within its radius take less damage. Any damage dealt within the radius charges up the staff. If Eset activates the staff again, it explodes, dealing damage to enemies inside and healing allies.

Ability Type: Circle, Buff, Damage
Damage: 180 / 215 / 250 / 285 / 320 (+50% of your Magical Power)
Healing: 75 / 110 / 145 / 180 / 215
Damage Mitigation: 30%
Max Charge: 700 / 1400 / 2100 / 2800 / 3500
Max Charge Damage/Heal Scale: 2 / 2.25 / 2.5 / 2.75 / 3x
Radius: 30
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Hey Guys! My name is Okaapi and this is not only my very first SMITE guide but as well a Support Isis guide, of course. Please, PLEASE PLEASE leave comments on what you liked about this guide and what you think I can improve, this build has worked for me in almost every match, although you might not win the match I still end up with a bunch of assists and a pretty good score that I am satisfied with none the less, Without further a do let us begin!

Isis is a Ranged, Magical Support character played naturally in a side lane (Right normally for myself)

Lore

When Isis was born, she was a Goddess. When she was married, she became a Queen. But a legendary journey to resurrect her murdered husband would make her a savior.

From the God of Earth and Goddess of Sky, Isis was born, and she was a Goddess in her own right, loved by wealthy and poor alike, champion to sinners and slaves, artisans and aristocrats. She commanded the force of magic, for she knew the True Names of many things. For in the True Names lie true power.

Isis and her husband Osiris ruled Egypt, symbols of order and justice, and led their kingdom to true prosperity. But Osiris had a brother, Set, who harbored jealousy and malice, and sought to usurp his throne. For him, murder alone was not enough. Set hacked Osiris to pieces and cast them across Egypt.

Fleeing Set's wrath, Isis traveled the land in secret, gathering the remains of her husband. Meanwhile, Set's rule plunged the land into chaos incarnate, and all seemed truly lost. Unable to locate a final piece, Isis could wait no longer and summoned the potent powers of her magic to reassemble her husband and give him new life. That night, their love became a child, Horus, who would avenge his father and cast evil Set out of Egypt.

Her bravery, tenacity, her skill and love drove Isis to save Egypt and become the mother of all Pharaohs. Long has she prayed that chaos would never again rise to threaten the rule of order and prosperity, but peaceful days are at an end. This time, it may not be her husband torn asunder, but all the world, and even the Goddess of Magic may not have the power to reassemble it from oblivion.

Pros / Cons

Pros: HIGH, HIGH HIGH HIGH Crowd Control, Great Mobility, Unique and Great Auto-Attacks, Can Push Fairly well.

Cons: Very Squishy at Start, Swing time on Basics are a hazard

Skills

Funeral Rites (Passive)
Isis shares additional HP5 and MP5 with nearby allies. For every player death she witnesses, her aura gains an additional stack (max 10). Stacks reset on death. Isis' basic attacks also deal 30 magical damage plus 25% of her magical power, and utilize a three swing chain, with the final hit having increased swing time and damage in a small AoE.
Ability: Aura Affects: Friendly Gods Radius: 30 HP5: 2 HP5 per stack MP5: 2 MP5 per stack Basic Attack Progression: 1/1/1.5x damage and swing time
Wing Gust
Isis flaps her wings, gaining increased movement speed with no backpedal penalty, and sending forth 4 wing gusts in a line, each dealing magical damage to all targets in their path.

Ability: Line Affects: Enemy Damage: Magical Damage: 35/55/75/95/115 (+40% of your magical power) Gusts Spawned: 4 Movement Speed: 25% Firing Duration: 3s Cost: 80/85/90/95/100 Cooldown: 12s
Spirit Ball
Isis sends forth a ball of spirit energy. As the ball travels, it gains in power up to 1.5x at max range. At any time, Isis can activate the ability to detonate the ball, dealing magical damage and stunning enemies within 10 ft, scaling in duration up to 1.5x at max range.

Ability: Projectile Affects: Enemy Damage: Magical Radius: 10 Damage: 70/110/150/190/230 (+70% of your magical power) Stun: 1s Cost: 70/80/90/100/110 Cooldown: 12s
Dispel Magic
Isis silences enemies at her target location. Enemies hit also lose a portion of their magical protections and are slowed for a duration. Allies affected by Isis' Funeral Rites aura gain the missing protections during this time.

Ability: Ground Target Affects: Enemy Radius: 20 Slow: 35% Magical Protections Stolen: 10/15/20/25/30% Protection Steal Duration: 1.5/1.75/2/2.25/2.5s Silence: 1/1.25/1.5/1.75/2s Cost: 80/85/90/95/100 Cooldown: 18
Isis plants her staff at her target location for 10s. Allies within its radius take 30% less damage. Any damage dealt within the radius charges up the staff. If Isis activates the staff again, it explodes, dealing damage to enemies inside and healing allies.

Ability: Ground Target Affects: Enemies and Allies Damage: Magical Radius: 30 Damage: 160/200/240/280/320 (+50% of your magical power) Healing: 80/100/120/140/160 (+25% of your magical power) Damage Reduction: 30% Max Charge: 800/1600/2400/3200/4000 Max Charge Dmg/Heal Scale: 1.5/2/2.5/3/3.5x Cost: 80/90/100/110/120 Cooldown: 60s

Items


Boots of the Magi
Boots are a key items for most Mage character, they give you some starting magical power and movement speed as well as some nice Mana as an extra.



Bracer of Replenishment
I CANNOT STRESS ENOUGH HOW IMPORTENT THE BRACER IS AND HOW IT COMPLEMENTS ISIS SO AMAZINGLY Your teammates will gladly thank you when you pick up one of these bad boys, it stacks with your passive PERFECTLY and in teamfights everyone will thank you for the practically infinite Mana that you are supplying



Wall Of Absolution
Every team has the Physical Melee carry or Assassin that is a complete jerk, this will help you out a bit and give you a bit more sustain and not to mention some nice Magical power and MP5




Winged Wand
"Oh Noes! Seems as if someone used Creeping curse, Whatever should I do?"
Never Fear, Winged wand gets you out in a jiffy and gives you that extra move speed Mana and Health




Ethereal Staff
At this point you should be rocking 2100 health, with this bad boy, 600 health magical power and raw mana give you that extra push, plus the Ethereal Staff's passive gives EVEN MORE magical power.



Rod of Tahuti
If you ever get to the point in a game where it's dragging on, get a rod and start pwning your enemies to twiddle their defenses.

Summary

Ah! This took me a long *** time to make, and finally you've made it to the end, Please leave comments and Up vote it if you thought this was useful and also if you like pancakes!

Good day to you all!

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1
WinglessWings | May 20, 2013 7:35pm
Ha Ha! I meet you again!
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League of Legends Build Guide Author Okaapi
Mighty Magics Of Isis -*Support Isis* FULL GUIDE
Table of Contents

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