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Microwave of Hell (S8 Conquest Damage Ganesha)

1 2 724
by TheJeffMan01 updated April 3, 2021

Smite God: Ganesha

Build Guide Discussion 0 More Guides
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Build Summary


Build Item Conduit Gem Conduit Gem
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Full Build

Build Item Archmage's Gem Archmage's Gem
Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of Desolation Spear of Desolation
Build Item Staff of Myrddin Staff of Myrddin
Build Item Spear of the Magus Spear of the Magus

Ganesha's Skill Order

Turn of Fate

1 X Y
Turn of Fate
1 4 6 7 10


2 A B
3 15 16 18 19

Remove Obstacles

3 B A
Remove Obstacles
2 8 11 12 14

Dharmic Pillars

4 Y X
Dharmic Pillars
5 9 13 17 20
Turn of Fate
1 4 6 7 10

Turn of Fate

1 X
Ganesha curses his Enemies with his considerable willpower, damaging them. For each Enemy he hits (up to a maximum of 5), all Allied Gods within 55 units of Ganesha gain bonus Damage.

Minions give 1 stack, enemy Gods give 2 stacks.

Ability Type: Line
Damage: 90 / 150 / 210 / 270 / 330 (+55% of your Magical Power)
Bonus Damage Per Stack: 2%
Duration: 4s
Range: 55
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 14s
3 15 16 18 19


2 A
Ganesha begins chanting and rises into the lotus position, where he is slowed slightly but allows him to travel freely in all directions. While chanting, he silences Enemy gods in a cone in front of him and increases Protections for all nearby Allied Gods.

Ability Type: Cone
Duration: 1.8s
Protections: 20 / 30 / 40 / 50 / 60
Radius: 35
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14 / 13 / 12 / 11 / 10s
Remove Obstacles
2 8 11 12 14

Remove Obstacles

3 B
Ganesha charges forward, hooking an enemy with his goad, holding them in place and damaging the enemy before knocking them up. While dashing, Ganesha passes through player-made deployables.

Ability Type: Dash
Damage: 90 / 135 / 180 / 225 / 270 (+45% of your Magical Power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Dharmic Pillars
5 9 13 17 20

Dharmic Pillars

4 Y
Ganesha summons the Four Great Pillars of Righteousness to imprison his Enemies. Between each pair of pillars a magical field is created, and Enemies who pass through the field take Damage, are Slowed, and have their Protections reduced for 3s.

The first tick of this damage does an additional 60%, and Enemy Minions and Jungle Monsters take 40% of this Damage.

Ability Type: Ground Target
Damage Per Hit: 90 / 130 / 170 / 210 / 250 (+40% of your Magical Power)
Slow: 35%
Protection Reduction: 15 / 25 / 35 / 45 / 55
Debuff Duration: 3s
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 75s

Extended Build

Shoes Replacement

Build Item Elixir of Speed Elixir of Speed
Build Item Rod of Tahuti Rod of Tahuti


Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Blink Rune Blink Rune
Build Item Heavenly Wings Heavenly Wings

Anti Heal Build

Build Item Archmage's Gem Archmage's Gem
Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Divine Ruin Divine Ruin
Build Item Staff of Myrddin Staff of Myrddin
Build Item Spear of Desolation Spear of Desolation
Build Item Rod of Tahuti Rod of Tahuti


Build Item Gem of Isolation Gem of Isolation
Build Item Witchblade Witchblade
Build Item Charon's Coin Charon's Coin
Build Item Soul Reaver Soul Reaver

Stacks Build

Build Item Pendulum of Ages Pendulum of Ages
Build Item Shoes of Focus Shoes of Focus
Build Item Warlock's Staff Warlock's Staff
Build Item Spear of Desolation Spear of Desolation
Build Item Staff of Myrddin Staff of Myrddin
Build Item Spear of the Magus Spear of the Magus
Build Item Rod of Tahuti Rod of Tahuti


Hey, I found myself playing a game of Conquest and I decided to meme with my friends and do damage Ganesha. It was a lot of fun but the original build was pretty bad, so I took some time to make an optimized build.

Reasons for Items

So, the way I built this was by first prioritizing cooldown. I could've started off with Sands of Time, but I decided that Archmage late game did almost 300 more damage on the first ult hit, so I decided instead to go for a big cooldown item first in Chronos Pendant.

This could've been either Focus or Magus, but I decided that Focus would make more sense, especially for the early 10% CDR. By the time you upgrade these in end game, you should already have 50% CDR, so selling them wont make a difference.

Early Game:
So, for the first item, as mentioned earlier, I decided to go with Chronos Pendant. This and Spear of Desolation can be swapped around but I think Chronos for the 20% CDR and -1s on CD every 10s is a huge help. If you would rather the flat pen early, you can go for Desolation, but that's dependent on your playstyle. Just make sure that depending on which one you get first, go for the other one after that. This will also max your CDR which is important because your Ult and 1 combo is going to be doing 80% of all damage you do.

Okay, so this one might be controversial, but I think the next best item to get is Staff of Myrddin. This is mainly for the passive. The combo of Ult > 1 > 1 is extremely powerful and getting that combo online is essential. This can also be helpful if you need to get away quickly with an Ult > 3 > 3 and they basically cant catch up.

End Game:
Getting Spear of Magus is really helpful, this synergizes really well with Myrddin and the Ult > 1 > 1 combo and you can output lots of damage.
Next: Sell boots, buy speed potion, and buy Rod of Tahuti for the extra damage.
Finally upgrade Conduit to Archmage, and you will be a big ol Microwave.

Side Notes:
In the end you should have 20 flat mag pen, 20% mag pen, 40% CDR

Skill Order

Normally on Ganesha you are gonna want to build your 2, but while playing the full damage, I found myself using my 2 hardly ever, so I decided that 2 was the least important.

Of course your most important skills are your 1 and 4, so prioritize upgrading these first.

As for your 3, upgrade it for the extra damage, it can be very helpful for securing kills.


The main combo is your 4 > 1 > 1 in late game. This will almost always destroy any squishy and deal a lot to tanks as well. If not, they will be low enough to get killed by auto attacking allies.

Another combo is 3 > 1 > 2. This works well early game to knock up, do good damage, and then retreat pretty effectively.

Other Notes

Just know, dont do into this game getting a lot of kills. Your burst damage is going to be the difference maker in team fights.

This is also the most effective zone in the game. If your team needs to retreat, throw your ult, if they are smart, they won't chase through the ult, and if they do, they should be low enough to be finished off.

Also know this is a very meme build, but is a lot of fun. I would recommend you to fully know Ganesha's kit and know how to play him effectively in support before trying this.

If you have any suggestions, please let me know, this is the first time I have tried optimizing a build for a god. I think it turned out well, but give me tips and suggestions in the comments, thanks :)

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League of Legends Build Guide Author TheJeffMan01
Microwave of Hell (S8 Conquest Damage Ganesha)
Table of Contents

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