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Mercury Arena build

7 4 38,223
6.9
by TheBenwoir updated February 10, 2020

Smite God: Mercury

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Mercury Build

End build

Notes Get these in that order to maximise damage early on so you can out damage them early then if you can get an elixir of power to really dish out the pain

Notes

Get these in that order to maximise damage early on so you can out damage them early then if you can get an elixir of power to really dish out the pain

Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Ninja Tabi Ninja Tabi
Build Item Transcendence Transcendence
Build Item Shifter's Shield Shifter's Shield
Build Item Ichaival Ichaival

Relics/Optional Elixirs

Build Item Elixir of Speed Elixir of Speed
Build Item Elixir of Power Elixir of Power
Build Item Cloak of Meditation Cloak of Meditation
Build Item Heavenly Wings Heavenly Wings

Optional items for if you use an elixir of speed instead of boots

Notes These items are good alternatives that can help with shredding tanks and squishies

Notes

These items are good alternatives that can help with shredding tanks and squishies

Build Item Qin's Sais Qin's Sais
Build Item Demon Blade Demon Blade

Mercury's Skill Order

Made You Look

1 X Y
Made You Look
1 4 6 10 14

Maximum Velocity

2 A B
Maximum Velocity
2 7 12 15 16

Special Delivery

3 B A
Special Delivery
3 8 11 18 19

Sonic Boom

4 Y X
Sonic Boom
5 9 13 17 20
Made You Look
1 4 6 10 14

Made You Look

1 X
Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. This ability can Critically Hit, and triggers Ability related Item effects, not Basic Attack related Item effects.

Ability Type: Ground Target
Damage: 80 / 115 / 150 / 185 / 220 (+60% of your Basic Attack Power)
Radius: 7.5 / 9 / 10.5 / 12 / 13.5
Cost: 50
Cooldown: 9s
Maximum Velocity
2 7 12 15 16

Maximum Velocity

2 A
Mercury passively gains movement speed. When this ability is activated, Mercury increases his attack speed and is immune to slows for the duration.

Ability Type: Buff
Movement Speed: 2 / 4 / 6 / 8 / 10%
Attack Speed: 30 / 40 / 50 / 60 / 70%
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18 / 17 / 16 / 15 / 14s
Special Delivery
3 8 11 18 19

Special Delivery

3 B
Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.

Ability Type: Dash
Minion Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Damage per Tick: 10 / 15 / 20 / 25 / 30 (+16% of your Physical Power) every 0.25s
Damage (Total): 40 / 60 / 80 / 100 / 120 (+64% of your Physical Power)
Duration: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Sonic Boom
5 9 13 17 20

Sonic Boom

4 Y
Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.

Ability Type: Dash
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Disorient Duration: 1.5s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 100s

Mercury Threats

Tap each threat level to view Mercury’s threats

Max
1
Major
1
Even
0
Minor
0
Tiny
0

Introduction

Hi this Build is what I've been using in arena and I've gotten great results with it so I decided to post it one here since I don't see many arena guides for Mercury and he's not bad in arena, this is my first time making a guide so hopefully this helps people who want to use Mercury in arena

Threats

The main threats to mercury are gods like Cabrakan who can heavily slow you down their a major threat to you but you can counter this rather easily by using an ability but gods like Ymir are an extreme threat to you since they can out right freeze/stun you which is an almost guaranteed death sentence so if you can stay away from them

Optional Items

When it comes to the items if you decide to for go the boots for the elixir of speed the 2 items I said to use instead of boots will both be very beneficial since the Qin's SAIS will allow you to do some extra damage which can help you kill a god a little faster. The WIND DEMON is good as well since that will up your crit chance to 90 which almost guarantees a crit every hit but is optional since without it your's will be 70 which is still good, but the main thing besides the crit chance is it will allow you to just dish out the pain at an alarming rate and completely melt even the tankiest of gods.
Those were my reasons for those 2 items for options

Summary

If you follow the build I provided above you should be able to kill god early on rather easily with the crit damage then in the end if you get everything even without the elixir of power should be able to melt tanks and squishie gods but be wary cause you won't have much health and you can be killed rather easily. Gods who slow will be a moderate problem for you since you can use either your ult or I would suggest using special to get away from them but for gods who can stun you best stay clear or them cause if they stun you it's game over for you, I'd suggest only engaging them from behind where you have a high chance of killing them before they can turn around to stun you. If you fully charge your ult I'd suggest only firing it off from the sides of the map so you don't accidentally go flying into their spawn where you will be shot at for about 15% of your health per hit from the turret.

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