This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Hello! I am Ωmegadon, and this is my Cernunnos Jungle guide.
Firstly, I'd like to explain the god. Cernunnos is in fact a ranged ADC (Attack Damage Carry), but his kit allows him to jungle quite effectively. Now, I can't promise that Cernunnos is the absolute best jungler, but it is so fun to play. It tickles my creative playstyle side.
Pros
Very strong damage dealer, with a very creative kit.
Very strong poke and harass.
Able to dash into or out of fights.
Cons
Fairly squishy like any other ADC.
Cannot 1v5 effectively.
There's many ways to build any ADC, but for this god in this role, I prefer flat pen, and a little bit of protections. I have a very set build for my Cernunnos. You are welcome to change things as you see fit. I've kept my build as versatile as I could. With Ninja's, Qin's, he is an absolute tank shredder. Little bit of protections if I have to box a Bellona, and some lifesteal just to keep me going. With these items, you will be able to kill, survive fights, and even solo the Fire Giant in the late game while your team keeps the enemy occupied.
With Cernunnos, I like to max my 2 first. Its great for lane clear at start, great poke, and if you land an enemy god in the center of it, gives a nice little root. I max my 1 second, which in itself is a unique ability. Using your 1 will change what it actually does, a set of buffs if you will. Spring is added lifesteal, Summer is added power, Autumn decreases enemy physical protections, and Winter causes basic attacks to slow your enemy for 1 second. As a rotation, you could say, I like to use my winter until I'm almost within melee range, switch to autumn to drop protections, then ill use my 2 to root them, swap to summer and eat them alive. It's a bit complicated until you get used to it. But once you have it down, you're a monster.
This is a very basic run through of how I Jungle. Awareness and circumstances can always change at a moments notice, which is why I'm keeping this very basic.
Current Meta has the jungler starting with solo. So clear the first wave, down the Fire Elementals together, clear Wave 2, get your speed and mana If you have time for both. Solo should still have plenty of mana, so it's not an immediate priority. Normally when I jungle with Cern, we usually have the stronger clear, so if you can push up a bit in the next wave or two, go clear the back or side harpies together. At this point, you should be level 4 or 5, and perfectly capable of poking until you can dive for a kill. Even if you don't get a kill, it's perfectly acceptable for you to babysit the lane while your solo backs and returns. Try not to push the lane up too hard though, lest your solo have nothing to farm safely. Absolute priorities for me, is the Fire Elementals and the Gold Harpies. Vision is good, and its good xp and gold. From there, you should have wards on you, feel free to go exploring the enemy jungle, rotating buffs, assist with ganking.
Team fights are almost always a complete mess, unless you have an exceptionally coordinated group. And since that rarely happens in randoms, were going to focus on what YOU can do. Your two is a great way to keep the waves cleared, good poke, maybe land a root for some chain CC. With Cernunnos' dash, you can be ready to dive or peel whenever necessary. Also, being the jungler, you can try to sneak to the enemy backline, throw a 2 and some basics, and at the very least panic them a bit. It's hard to be confident fighting when you're getting hit from both sides.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Leave a Comment
You need to log in before commenting.
Collapse All Comments