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Make Them Flee (Arena Build)

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Smite God: Artemis

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Purchase Order

Purchase Order

Build Item Boots Boots
Build Item Bound Gauntlet Bound Gauntlet
Build Item Balanced Blade Balanced Blade
Build Item Hidden Dagger Hidden Dagger
Build Item Soul Eater Soul Eater
Build Item Combat Boots Combat Boots
Build Item Asi Asi
Build Item Adventurer's Blade Adventurer's Blade
Build Item Short Sword Short Sword
Build Item Warrior Tabi Warrior Tabi
Build Item The Executioner The Executioner
Build Item Winged Blade Winged Blade
Build Item Malice Malice

Final Build

Build Item Warrior Tabi Warrior Tabi
Build Item Soul Eater Soul Eater
Build Item Winged Blade Winged Blade
Build Item The Executioner The Executioner
Build Item Asi Asi
Build Item Malice Malice


Build Item Aegis Amulet Aegis Amulet
Build Item Heavenly Wings Heavenly Wings

Artemis's Skill Order

Transgressor's Fate

Transgressor's Fate

1 X
1 11 15 18 19
Vengeful Assault

Vengeful Assault

2 A
2 6 10 12 16
Suppress The Insolent

Suppress The Insolent

3 B
3 4 7 8 14
Calydonian Boar

Calydonian Boar

4 Y
5 9 13 17 20


When I first played Artemis, I struggled with finding a build that worked for me. Critical strike builds cost a lot of gold, which I had difficulty gaining early on in the game. Physical power builds were okay, but I could never do damage fast enough to take down an enemy. After I played around a bit, I fell in love with this attack speed build. It's a great start for beginners, as it allows Artemis to do some serious fast-paced damage to enemy gods and easily wipes out minions. You won't commonly get the final blow, especially if you aren't used to her abilities, but this build will make enemy gods regret trying to engage you and they will turn back and run fast.

Pros / Cons


    Very high attack speed
    Physical lifesteal keeps you out of the fountain longer
    Good physical power mid game
    Average critical chance late game
    Multiple possibilities for escaping sticky situations
    Great for picking off enemy gods who don't build for defense (i.e. assassins and mages)

    Extremely vulnerable early game
    Mana hungry early game
    Health relies on lifesteal
    Does not rely on physical power and critical chance
    Damage relies on attack speed
    Difficult to take down enemy gods with high defense

Items and Relics

The main feature of this build is attack speed. It comes with its advantages and disadvantages, as mentioned in the previous section, but in this section, I will explain how to use your purchased items and relics to make the most of this build as s whole.

The relics are fairly straightforward; because of how vulnerable Artemis tends to be with this build, you need to compensate by having multiple escape routes from a fight. Escaping with abilities are explained later in this guide, but the two relics I've listed are essential. If you can't react fast enough to use her abilities to escape, the relics are your only hope unless an ally flies to your aid. Sanctuary will give you a few seconds of invulnerability and a chance to escape. It's up to you to decide when you should use it; if you choose the wrong time, you'll end up dying anyway. Sprint will simply allow you to escape a fast pursuer.

Each of the items in this build I selected to rack up attack speed and to compensate for other stats that are lacking as you increase in levels. I chose items that give decent passive abilities and that give multiple stat boosts.

Soul Eater - Physical Lifesteal + Attack Speed
The Executioner - Physical Power + Attack Speed
Malice - Critical Strike Chance + Physical Power
Winged Blade - Attack Speed + Crowd Control Reduction + Health + Movement Speed
Warrior Tabi - Physical Power + Movement Speed
Asi - Physical Lifesteal + Physical Penetration + Attack Speed

Notice how none of the items I've selected has only one stat boost. Every one of them adds to two or more of Artemis's stats, 4/6 adding to attack speed, 2/6 adding to physical lifesteal, and 3/6 adding to physical power. With a 20% critical strike chance, 1 in 5 of your basic attacks will land a critical strike, which isn't horrible but could be better. The physical power and attack speed make up for the lack of critical chance. I was also careful to choose items that have beneficial passives in combat, which you can read about when you hover over the items. I'm lazy.

Team Work

This build makes Artemis an excellent support to other gods, especially those with CC abilities. Her Suppress the Insolent pairs will with allied gods' CC abilities, as she can rain down arrows on enemies while they are stuck in a tight area. You can use her Transgressor's Fate to help your teammates escape by placing it between them and the enemy god chasing them; hopefully they're oblivious enough to step right into it, giving your ally a few seconds to widen the gap between them and the now trapped enemy. Suppress the Insolent can also help delay enemy gods because it slows them down. Her ultimate ability, the Calydonian Boar, can also save the lives of a few allies or give them an advantage if you use it while the enemy team is clustered together; the boar will disrupt their attacks within seconds of each other, making them vulnerable or keeping them from chasing your allies.

Because the attack speed build doesn't rely on physical power or critical chance, Artemis is more likely to rack up tons of assists rather than kills. Taking down an enemy's health with your attack speed will leave them weak and open to your allies, who can then take them down. If you're used to Artemis and her abilities, however, you can take down enemy gods on your own with no problem. Personally, I've found that you can rip a god like Bakasura a new one in a 1v1 with this build.


Since this build racks up attack speed and works well with CC gods, such as Ares, the main abilities to focus on are her Suppress the Insolent and Vengeful Assault, as previously mentioned. You can easily make combos with her abilities that can play into assists and even kills. The best combination is as follows:

First, rapid fire some arrows into the enemy. When they begin to flee, rain down a Suppress the Insolent to slow them down. Then, throw a Transgressor's Fate in front of them. Once they're trapped, use Vengeful Assault to take them down.

This combination also works well when you're assisting an ally in getting a kill.

These abilities not only can save your ally's life, but also your own. When you're escaping a fight, you can turn around or take a guess and use Suppress the Insolent to slow your pursuer. You can also throw down a Transgressor's Fate right in front of you and hope that your pursuer will run straight into it. Additionally, you can also use the Calydonian Boar to stun one or more pursuers and make an escape; it can also be used to escape a CC area, such as Hades's incredibly annoying ultimate ability.

Gods to Remember

Do NOT engage in solo combat with:

    Loki (if he ambushes you)
    Aphrodite and tank pairings (i.e. Aphrodite and Odin)
    Did I mention Odin?

This build works well against:
    Some warriors, but very few

**Avoid being ambushed by assassins.

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League of Legends Build Guide Author Marusi
Make Them Flee (Arena Build)
Rating Pending
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