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Loki Arena

0 0 4,426
by YamiPrem updated June 13, 2013

Smite God: Loki

Build Guide Discussion 0 More Guides
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Loki Build

Core

Build Item Warrior Tabi Warrior Tabi
3
Build Item Qin's Blades Qin's Blades
3
Build Item Deathbringer Deathbringer
3
Build Item Rage Rage
3
Build Item The Executioner The Executioner
3

Situational Last Item

Build Item Hydra's Lament Hydra's Lament
Build Item Frostbound Hammer Frostbound Hammer
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Titan's Bane Titan's Bane
Build Item Voidblade Voidblade

Loki's Skill Order

Vanish

1 X Y
Vanish
2 8 11 12 14

Agonizing Visions

2 A B
Agonizing Visions
3 15 16 18 19

Flurry Strike

3 B A
Flurry Strike
1 4 6 7 10

Assassinate

4 Y X
Assassinate
5 9 13 17 20
Vanish
2 8 11 12 14

Vanish

1 X
Loki disappears in a puff of smoke. While invisible, he moves faster, removes Slow effects, and gains immunity to Slow effects. His next Basic Attack from stealth (or for 2s after) applies a bleed to his target, dealing damage every .5s and reveals Loki. If Loki takes damage while in stealth he will be revealed for .33s.

Ability Type: Melee Target
Damage per Tick: 35 / 50 / 65 / 80 / 95 (+20% of your Physical Power)
Damage Duration: 2s
Stealth Duration: 4s
Stealth Movement Speed: 35%
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Agonizing Visions
3 15 16 18 19

Agonizing Visions

2 A
Loki summons a vision of his tortured past at a target location for 4s. Enemies in range of the vision feel the poison themselves, taking damage and having their Damage Dealt reduced. This effect stacks up to 4 times. If an enemy gets 4 stacks they become Blinded, allowing Loki to benefit from Behind You! from any direction for 3s.

Ability Type: Circle
Damage: 13 / 18 / 23 / 28 / 33 (+15% of your Physical Power)
Enemy Damage Dealt: -5% for 3s
Vision Lifetime: 4s
Radius: 25
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Flurry Strike
1 4 6 7 10

Flurry Strike

3 B
Loki unleashes a flurry of 5 dagger strikes quickly in front of him, damaging and slowing enemies hit by 15% for 3 seconds. After this flurry he winds up for a final heavy strike that deals higher damage and slowing enemies hit by 30% for 3s. Loki cannot be knocked up while firing this ability. This ability can benefit from Behind You!

Ability Type: Cone
Flurry Damage: 19 / 28 / 37 / 46 / 55 (+25% of your Physical Power)
Final Damage: 55 / 75 / 95 / 115 / 135 (+65% of your Physical Power)
Range: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Assassinate
5 9 13 17 20

Assassinate

4 Y
Upon activation, Loki teleports to his ground target location. If an enemy god is within the radius, Loki will slice that target doing damage and crippling them for 1s. After he teleports he will wind up a heavier strike, damaging all enemies in front of him and stunning them.

Ability Type: Teleport
Cripple Damage: 70 / 105 / 140 / 175 / 210 (+35% of your Physical Power)
Heavy Damage: 100 / 145 / 190 / 235 / 280 (+90% of your Physical Power)
Stun: 1s
Cost: 100
Cooldown: 90s

Build

Been using Loki a lot in Arena since closed beta. I think I'm a pretty good Loki player. I don't play any other modes. Only Arena. I don't usually stick with one build, but I find this has been working well lately.

I'm not sure if Rage and Qin's Blades switching purchase order would may be better. I think the additional power and attack speed helps early game in Arena. The rest are pretty essential for ADs.

For the last item, it all depends on the game. I treat the last item as a 'bonus' because, the Core build usually is enough to rake in the kills. But, by default, I build Hydra's Lament. I only change if they have more than one tank building crazy physical defence. If the enemy have three or more tanks (it happens) then I'd build Titan's Bane. If they have two tanks, I build Jotunn's Wrath. Void Blade if the enemy have a good Loki or Ne Zha. I don't usually build Frostbound Hammer in many games. I only build it when I notice a lot of enemy players escaping death with like 100 health points or so. Frostbound Hammer really helps keep them close to confirm the kill.

I never build Fatalis, I find it a waste. Although, the latest change to it (no slow down while moving backwards and sideways) does make it more interesting, but Loki does not need this. I'd use Demonic Grip over it any day because of the power. Remember, Loki is not Ne Zha, you are not supposed to be basic attacking a lot to kill. Loki is built as a burst damage god. So attack power > attack speed. Hence why Hydra's Lament is very ideal due to its passive.

How I Play

They way I play Loki in Arena is just the standard way. Stay back, watch squishy enemy health and confirm the kill when you get the chance.

How I initiate is to usually go invisible, run to the enemy god while I activate Aimed Strike and proceed to rape them. Watch out for gods like Neith who have escape abilities. Only attack if they have extremely low health, that way, your bleed from Vanish will almost always finish them off.

When the enemy team are not occupied and are focused, I usually go round the side and come up behind a squishy and attack with Aimed Strike and a few basic attacks (trying to get a kill as much as possible) before my victim's team mates notice me. When they do, I activate Stealth and GTFO out of there ASAP. The best way is to activate Aimed Strike then ult into a squishy and after killing them, Vanish outta there.

Also, remember to use your ult as an escape ability too. The cooldown is worth saving a death.

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League of Legends Build Guide Author YamiPrem
Loki Arena
Table of Contents

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