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KuKulKlan Ultimate Hurricane Destroyer

0 0 5,620
by Hxyn updated September 12, 2015

Smite God: Kukulkan

Build Guide Discussion 1 More Guides
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Kukulkan Build

Preferred Build

Build Item Book of Thoth Book of Thoth
Build Item Warlock's Staff Warlock's Staff
Build Item Shoes of the Magi Shoes of the Magi
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Tahuti Rod of Tahuti
Build Item Chronos' Pendant Chronos' Pendant

All Damage (Not Recommened Unless Skiled)

Build Item Book of Thoth Book of Thoth
Build Item Warlock's Staff Warlock's Staff
Build Item Soul Reaver Soul Reaver
Build Item Ethereal Staff Ethereal Staff
Build Item Rod of Tahuti Rod of Tahuti
Build Item Chronos' Pendant Chronos' Pendant

Preferred Build (Obsidian Tradeout)

Build Item Soul Reaver Soul Reaver

Kukulkan's Skill Order

Zephyr

1 X Y
Zephyr
3 8 11 13 15 18

Slipstream

2 A B
Slipstream
4 9 16 19

Whirlwind

3 B A
Whirlwind
1 2 6 7 12

Spirit of the Nine Winds

4 Y X
Spirit of the Nine Winds
5 10 14 17 20
Zephyr
3 8 11 13 15 18

Zephyr

1 X
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and Slowing all enemies in the area around the impact.

Ability Type: Line, Slow, Damage
Damage: 85 / 130 / 185 / 220 / 265 (+75% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Slipstream
4 9 16 19

Slipstream

2 A
Kukulkan channels the wind, allowing him to move faster and cleansing himself of Slows and becoming immune to Slows. This speed boost is strong at first but scales down gradually over the 4s duration.

Ability Type: Buff
Speed: 50 / 55 / 60 / 65 / 70%
Duration: 4s
Cost: 65
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Whirlwind
1 2 6 7 12

Whirlwind

3 B
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed every .35 if enemies stay within the radius, for a maximum of 12 ticks.

Ability Type: Circle, Damage
Damage Per Tick: 8 / 16 / 24 / 32 / 40 (+15% of your Magical Power)
Tornado Lifetime: 4s
Range/Radius: 55/20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13 / 12 / 11 / 10s
Spirit of the Nine Winds
5 10 14 17 20

Spirit of the Nine Winds

4 Y
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.

Ability Type: Line, Knockup, Damage
Damage: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

Items and Reasoning

Book of Thoth:


+100 Magical Power (Full Stack + Max Level = +160(+-15) Magical Power)
+125 Mana (Full Stacks = +875 Mana)
+15 MP5 = +15 Mana every 5 Seconds or // +3 Mana every Second.

Reason for buying so early is with your "Slipstream Skill" you can boost your speed plenty until you're ready to buy boots. At early levels the added speed of boots are not needed cause enemies generally are much more prone to run away. If you're engaged your spells give you a bonus to reduce their speed with "Zephyr" and "DOT THEM" = (Damage Over Time) with your "Whirlwind".

Warlock's Sash:


+50 Magical Power (Full Stack = +110 Magical Power)
+300 Health (Full Stack = +600 Health)
+400 Mana

You can alternate buying this item first instead of "Book of Thoth" if you would prefer more health. Benefits to this are by the time you get 25 Stacks on this item you should be able to buy "Book of Thoth" thus allowing you to reach max stacks on both items at the same time. Downside to this is you don't get the early benefit of the +15 Mana which I've found to be more beneficial than the added health because you can dish out more attacks than the apposing team typically. Either way you need to buy both items first and build your stacks early on which will build your attack fast and hopefully if you play good will prevent the enemies from building any momentum.

Shoes of the Magi:


+40 Magical Power
+250 Mana
+18% Movement Speed
+10 Magical Penetration

The "Shoes of the Magi" are an essential part of your build at this point, I've tested buying them earlier and later and being the third buy is by far the best. With a decent added amount of Magical Power + the Mana boost it adds an additional +7.5 Magical Damage if you take into account "Warlock's Sash's" 3% of Mana into Magical Power Conversion. The +18% Movement speed also allows you to escape most attacks if you time your "Slipstream" right. Also the +10 Magical Penetration allows you to basically void any armor that has been purchased at this point by the enemy.

Obsidian Shard:


+70 Magical Power
+33% Magical Penetration (= 13.33 Magical Penetration)

Buying this gives you very little but still quite noticeable magical penetration it will mean the difference between an enemy surviving and dieing. It also adds quite a nice amount of Magical Power. Not much more to say about this purchase except it gives you a nice punch for a quick buck you can rotate this purchase out after you have all buys for something that gives you more Magical Power or Penetration but I find myself to be quite successful without having to do so.

Rod of Tahuti:


+125 Magical Power
+15 MP5 = 15 Mana ever 5 Seconds
Passive = Increases Magical Power by 25%

At this point in the game it's safe to say if you're facing any tanks you need to bring them down, well if you're doing your skills right, have max stacks and are facing a fully loaded "Ymir Tank" then your "Whirlwind" will do about 120-140 Damage Per Second + Whatever else you hit him with + Zephyr which will deal about 550 and 850 if critical, you can really bring any enemy down. You also get a nice boost of Mana regeneration and should be around +25 Mana per 5 Seconds at this point.

Chronos' Pendant:


+75 Magical Power
+25 MP5 = 15 Mana ever 5 Seconds
Passive = Ability Cooldown of 25%

The reason you save this for last is cause it's a good way to top yourself off at the high levels. You can crank out spells quickly, you have the mana built up and regeneration to make the cool-down effective. Additionally it adds a nice amount of Magical Power.

Based On Standard Buy:


Total Magical Power (Max Stacks + Max Level) = 838.2375
Total Health (Max Stacks + Max Level) = 2325
Total Mana (Max Stacks + Max Level) = 3078
Total MP5 (Max Stacks + Max Level) = 69 or 13.8 Mana Per Second

Team Work

Best Arena Team:

1.)

(You) KuKulKlan:

(High Damage, Keeps them back, Amazing Crowd Damage!
2.)

Anubis or Ra:

(Build Same As This Class) Nice Support, Anubis can bind and Ra can heal.
3.)

Ymir (Tank):

Slows them down so your "Whirlwind" is more effective amd if he freezes them then you have the best opportunity to use your ultimate on them.
4.)

Cupid:

Great Damage, Range, and Healing.
5.)

Loki or Thanatos:

High speed + stealth allows him to finish off anyone who may get reduced to low health but not die.

Best 3v3 Team:

1.)

(You) KuKulKlan:

Same as above.
2.)

Ymir (Tank):

Same as above.
3.)

Neith (Tank):

Able to put out high damage in later rounds with normal shots excess of 500+ per shot. Additionally very good at escaping conflict and binding enemies both close and far; perfect for mixing with your Ultimate. Her ultimate allows her to not only bind an enemy but kill any that are weak and may be getting away.

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1
cratous10 | September 13, 2015 8:13pm
Decent guide but needs more information. Many spelling errors and general mistakes, Kukulklan, warlock sash converting mana to magical power? Neith as a tank? I completely disagree with boots as a third item and soulreaver with kukulkan is pretty terrible. Polynomicon is one of the best items for kukulkan so I heavily suggest that you include this in atleast one of your builds.

-A Sexy Diamond Kukulkan
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League of Legends Build Guide Author Hxyn
KuKulKlan Ultimate Hurricane Destroyer
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