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Kukulkan Monster Serpent (damage build)

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Smite God: Kukulkan

Build Guide Discussion (1) More Guides

Purchase Order

Main Build

Build Item Shoes of Focus Shoes of Focus
Build Item Book of Thoth Book of Thoth
Build Item Warlock's Staff Warlock's Staff
Build Item Breastplate of Valor Breastplate of Valor
Build Item Ethereal Staff Ethereal Staff
Build Item Rod of Tahuti Rod of Tahuti

Optionals for 6th (defensive)

Build Item Stone of Gaia Stone of Gaia
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Mail of Renewal Mail of Renewal

Optionals for 6th (offensive)

Build Item Gem of Isolation Gem of Isolation
Build Item Chronos' Pendant Chronos' Pendant
Build Item Bancroft's Talon Bancroft's Talon
Build Item Spear of the Magus Spear of the Magus

Recommended Actives

Build Item Meditation Cloak Meditation Cloak
Build Item Purification Beads (Old) Purification Beads (Old)


So this is my first guide. I've been playing pretty much since Smite came to Xbox 1 and I even started off with Kukulkan. He was my first diamond character and I still use him almost daily. This is a super fun and versatile build that can be used in almost countless ways. The build is equally powerful in Joust, Siege, Arena, and Conquest game modes. Stacking is key so Assault is not a playlist for this dragon.

What Makes This Build Strong?

Here we focus on Kukulkan's passive. Essentially, the more mana that Kukulkan has, the more his passive will boost his attack. This is probably my favorite passive in the game simply because it synergizes very nicely with a lot of items and can even turn your defensive items into offensive.

To break it down, your first item will be your boots. Right at the start his passive will already be giving you a damage boost from the extra 250 mana that your boots provide. Second come the stacking items. Book of Thoth and Warlock's sash. These items are critical as they boost your mana through stacking. They will slowly make you stronger and stronger with more stacks. Everything so far is synergizing with your passive and building your power while giving you more mana to play with. Warlock's Sash also boosts your health but that comes into effect later.

Mid Game items. Items number 4 and 5 are another clever synergy trick. Breastplate of Valor will give you some extra survivability while also boosting your health. Up next is Ethereal Staff. This is where your health boosting items come into play. Ethereal Staff will translate your health into magical power! Which means that not only is Breastplate of Valor giving physical defense but it is also helping boost your attack. Along with the 600 health that the Staff itself actually gives.

So the conclusion is that 5 of your 6 items are actually boosting your attack and synergizing with your passive making you deal more damage even though you aren't necisarilly building for damage. This allows for an extremely powerful mage that can also act as a support/pusher while still dispatching other gods and has ridiculous lane clear ability.

On this god I usually end the game with 2.9k health and 3.3k mana which is far above any other mage I've played so far. This is by far my favorite mage to play. As far as the 6th item goes, it can be situational. If you want raw damage output, you can build a Rod of Tahuti. If you prefer cool down, Chronos Pendant would be a nice 6th item. Lifesteal is always nice, especially with AOEs like Whirlwind so Bancroft's Talon could be a good choice. If you are taking too much damage you can build defensive with another breastplate or a Gia Stone. And the slow effect on Gem of Isolation is also nice. End game this guy is extremely versatile and you can work with different items to see what you like!


Kukulkan is a very easy god to use. His strong points are wave clear and damage over time. He is a hard pusher and excellent at keeping enemy gods inside their towers.

Slipstream is kind of a lame skill to be honest. Its greatest perk is an increases strafe speed for when you need to dodge autos. But it is mediocre at best for outrunning enemies. Dashes and jumps will catch up with no issue.

His Whirlwind attack is where a lot of your damage comes from. This is also your wave clear. Throw it down and let enemy gods walk through it or minion waves travel through it. The target has to stay in the area of effect for a second before the Whirlwind will attach itself however a DoT is applied that does massive damage.

Zephyr is a line attack and can do considerable damage while also slowing the enemy. This ability is perfect for slowing a fleeing target. The main use for this ability is to slow the enemy and fallow up with a Whirlwind to keep them from escaping before the DoT is applied.

And finally his Ult. This is a huge Line attack that does massive damage. The only drawback is it can be hard to see and easy to avoid. Because of this I like to hit targets with Zephyr for the slow and fallow up with he Ult.

Drawbacks of early game are that you are a little squishy but not as bad as most hunters. The build is also mana hungry so I would recomend meditation to stay in lane longer. He is no escape artist so try to hang back and act more of a support early on. Avoid being singled out or over extending.

Build Stacks!!! The faster you build them, the stronger you will get! During the mid game, after you have built 4 or 5 items and have a decent amount of stacks, this build really comes together. You will be able to go head to head with other gods and deal some real damage.

Close quarters is not the ideal situation for Kukulkan but he does have ways to combat it. Throwing Whirlwinds at your feet will discourage gods from getting too close and Zephyr can slow them and let you move back to a safe distance. If all else fails, you can hail marry and throw your Ult on top of yourself. I do this quite frequently if I think im going to be pounced on my a Loki or Ao Kuang.

Explanation and Early Game

Stacks are vital which is why I recommend building your Book of Thoth and Warlock's Sash as soon as possible. Once you have your Book, you will want to stay in lane as much as possible in the early game to build your stacks up. I always start with boots at spawn.

During the early game with this build, you won't be pushing out much damage so your role will be more of a support/pusher while clearing the waves and building stacks. Provide a continuous flow of damage and keep the enemy gods at bay. Buying meditation and being accurate with attacks will enable you to be in lane longer and build more stacks.

Mid Game

Mid Game is where this dragon starts to shine! Your Sash and Book should have a decent amount of stacks by now and your passive should really be kicking in. This is the stage where damage starts going through the roof! Mid Game is also where we will focus on the 4th and 5th items. They will throw even more synergy into the mix and really push this build to the max! I like to buy Breastplate of Valor as my 4th item for a little more survivability and it is pretty cheap. But the real bonus is Ethreal Staff at number 5.

So far we already have the extra mana from your Boots, Sash and Book synergizing nicely with your passive and raising your attack. Ethreal Staff comes in to really boost the damage by translating your health into magical power too! This also turns a lot of the defensive items like your Breastplate of Valor into an attack item. Stacks from your Sash also boost your health which will also raise your attack.

This is the phase where you will be able to take out other gods fairly easily and keep everyone running with AOEs.

Late Game

Late Game is the real bonus for Kukulkan. The power output on him is already game breaking and we still have 1 more item to add. However this one is up to you. But here are some of the items that I've played around with and liked.

#1. Rod of Tahuti. This is my go to if I am wanting raw damage output. The only drawback is that it is expensive.

#2. Bancroft's Talon. This item can really pack a heck of a punch damagewise and the lifesteal is very effective while clearing camps/minion waves.

#3. Spear of Magus. This is my go to item for dealing with pesky tanks. The penetration will really drop this HP bars fast.

#4. Chronos Pendant. Great item for cool down reduction. The cool down times on Kukulkan are already pretty low so with this item you will be able to rapid fire abilities. Can be quite fun.

#5. Gem of Isolation. This item I pick only because of the slow effect. It can be nice for hunting down fleeing enemies since Kukulkan doesn't have much movement ability.

#6. Stone of Gia or another physical defense plate. I only build these if I'm going against high damaging enemies like Ah Puch, Loki, Bastet, Bakasura, Ao Kuang etc. Extra survivability.

Your final build will be a lot of fun. Practically mealting other gods and minion waves won't stand a chance.


This is one thing I love about Kukulkan. His Titan killing ability is amazing. In joust, you can spam whirlwinds on top of the titan without entering the arena and drawing the Titan's agro. Hitting a titan with a full powered Ult can really do some damage too. A lot of times dropping the health by 1/3rd to 1/2. (This is also a great way to steal/snipe the middle Juggernauts in seige.)

Seige and Conquest Titans are a bit more tricky but as long as you have a distraction set up, your whirlwind will tear Titans apart.

Chapter Title

Well that's it for my first guide. It is a lot of reading but I wanted to be as descriptive as possible. If you have any questions or suggestions please feel free to leave a comment or if you would like more help with Kukulkan, send me a message on Xbox. My Gamertag is the same as my username.

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Sort Comments By
xRushXReaperx | November 30, 2015 7:55pm
Very great guide
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League of Legends Build Guide Author CorruptKamikaze
Kukulkan Monster Serpent (damage build)
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