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Kukulkan for Idiots (Season 8 Guide, Conquest)

16 18 9,510
5.9
by BuffGenji updated March 2, 2021

Smite God: Kukulkan

Build Guide Discussion 7 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starters

Notes Starter item is preference, experiment and find what you like. Under NO circumstance get vampiric shroud or you'll ****ing lose.

Notes

Starter item is preference, experiment and find what you like. Under NO circumstance get vampiric shroud or you'll ****ing lose.

Build Item Sands of Time Sands of Time
Build Item Conduit Gem Conduit Gem
Build Item Spellbook Spellbook
Build Item Healing Potion Healing Potion

First Back/Core

Notes Just makes sense, if you didn't know this already just uninstall.
Buy wards or I will literally come to your house and **** on your family dog.
Rod of tahuti big damage funnee

Notes

Just makes sense, if you didn't know this already just uninstall.
Buy wards or I will literally come to your house and **** on your family dog.
Rod of tahuti big damage funnee

Build Item Book of Thoth Book of Thoth
Build Item Shoes of Focus Shoes of Focus
Build Item Ward Ward
Build Item Sentry Ward Sentry Ward

Kukulkan's Skill Order Notes Level slipstream 3rd if you're a ***** I guess

Notes

Level slipstream 3rd if you're a ***** I guess

Zephyr

1 X Y
Zephyr
2 8 11 12 14

Slipstream

2 A B
Slipstream
4 15 16 18 19

Whirlwind

3 B A
Whirlwind
1 3 6 7 10

Spirit of the Nine Winds

4 Y X
Spirit of the Nine Winds
5 9 13 17 20
Zephyr
2 8 11 12 14

Zephyr

1 X
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and Slowing all enemies in the area around the impact.

Ability Type: Line, Slow, Damage
Damage: 85 / 130 / 185 / 220 / 265 (+75% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Slipstream
4 15 16 18 19

Slipstream

2 A
Kukulkan channels the wind, allowing him to move faster and cleansing himself of Slows and becoming immune to Slows. This speed boost is strong at first but scales down gradually over the 4s duration.

Ability Type: Buff
Speed: 50 / 55 / 60 / 65 / 70%
Duration: 4s
Cost: 65
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Whirlwind
1 3 6 7 10

Whirlwind

3 B
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed every .35 if enemies stay within the radius, for a maximum of 12 ticks.

Ability Type: Circle, Damage
Damage Per Tick: 8 / 16 / 24 / 32 / 40 (+15% of your Magical Power)
Tornado Lifetime: 4s
Range/Radius: 55/20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13 / 12 / 11 / 10s
Spirit of the Nine Winds
5 9 13 17 20

Spirit of the Nine Winds

4 Y
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.

Ability Type: Line, Knockup, Damage
Damage: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

Extended Build

Mid-Game options

Notes Divine Ruin - If your enemy has healing (e.g Anubis, Chang'e or Aphrodite), and you don't build this item you just are a degenerate
Spear of Desolation - If you'd suck a **** to get some cdr go for it
Spear of the Magus - Ooga Booga increased damage for a bit Ooga Booga
Soul Reaver - If enemy have a many health bars with many health this is just what you build nice mana and power
Charons Coin- When enemy tank is tanky build
Polynomicon - When enemy tank is not tanky build
Rod of Tahuti - Used in most builds, very bloated stats and a nice passive

Notes

Divine Ruin - If your enemy has healing (e.g Anubis, Chang'e or Aphrodite), and you don't build this item you just are a degenerate
Spear of Desolation - If you'd suck a **** to get some cdr go for it
Spear of the Magus - Ooga Booga increased damage for a bit Ooga Booga
Soul Reaver - If enemy have a many health bars with many health this is just what you build nice mana and power
Charons Coin- When enemy tank is tanky build
Polynomicon - When enemy tank is not tanky build
Rod of Tahuti - Used in most builds, very bloated stats and a nice passive

Build Item Divine Ruin Divine Ruin
Build Item Spear of Desolation Spear of Desolation
Build Item Spear of the Magus Spear of the Magus
Build Item Soul Reaver Soul Reaver
Build Item Charon's Coin Charon's Coin
Build Item Polynomicon Polynomicon
Build Item Rod of Tahuti Rod of Tahuti

Full Build Example 1

Notes Under NO circumstances do you get the Alternate Timeline, if you have ever even considered buying this item please just jump off of a cliff.

Notes

Under NO circumstances do you get the Alternate Timeline, if you have ever even considered buying this item please just jump off of a cliff.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Book of Thoth Book of Thoth
Build Item Shoes of Focus Shoes of Focus
Build Item Spear of Desolation Spear of Desolation
Build Item Rod of Tahuti Rod of Tahuti
Build Item Charon's Coin Charon's Coin

Full Build Example 2 (Antiheal)

Notes If against a team with large amounts of healing, build something like this. Divine ruin is a sexy item. Rod of tahuti and soul reaver can be switched out depending on the situation

Notes

If against a team with large amounts of healing, build something like this. Divine ruin is a sexy item. Rod of tahuti and soul reaver can be switched out depending on the situation

Build Item Pendulum of Ages Pendulum of Ages
Build Item Book of Thoth Book of Thoth
Build Item Shoes of Focus Shoes of Focus
Build Item Divine Ruin Divine Ruin
Build Item Rod of Tahuti Rod of Tahuti
Build Item Soul Reaver Soul Reaver

Full Build Example 3 (Tank Shredding)

Notes Soul reaver makes your spells do extra damage depending on the enemies maximum health, basically big ****ing tank with big healthbar and soul reaver will make you do more damage to them. Spear of the magus and rod of tahuti can be switched out depending on the situation
Can replace boots later on with a charons coin or obsidian shard

Notes

Soul reaver makes your spells do extra damage depending on the enemies maximum health, basically big ****ing tank with big healthbar and soul reaver will make you do more damage to them. Spear of the magus and rod of tahuti can be switched out depending on the situation
Can replace boots later on with a charons coin or obsidian shard

Build Item Pendulum of Ages Pendulum of Ages
Build Item Book of Thoth Book of Thoth
Build Item Shoes of Focus Shoes of Focus
Build Item Spear of the Magus Spear of the Magus
Build Item Soul Reaver Soul Reaver
Build Item Rod of Tahuti Rod of Tahuti

Introduction

Okay so you just installed this dog**** game and you have no idea what you're doing, read this guide and you will win literally every game.

Pros / Cons

Pros:

  • Massive ****ing Damage
  • Easy *** god
  • Massive teamfight presence
  • Easy to farm with
  • Funny one shot potential

Cons:

  • Hard ult when you're ****
  • Hard to mana sustain until Book of Thoth is online
  • **** positioning and you're probably dead

Skills/Combos

If you need a more in depth description, for example how much damage or the cooldown, then hover over the icons of the abilities



Power of the Wind Jewel

Passive
Increases magical power by 4% of maximum mana


If you've ever read what book of thoth does and you can't then understand why it is a core item then you're a lost cause. Essentially this means you will get 13% of your maximum mana as additional power.



Zephyr

Projectile
Fire a projectile that stops on the first enemy hit which does damage and slows in a small area



**** tons of poke in the late game, use this to kite if you need to or to chase as well.



Slipstream

Buff
Increased movement speed that gradually decreases over 4 seconds. Also grants speed immunity for a short period of time when casted


When you're feeling like a ***** press 2 and run away it's that simple. This is your only way of escaping though so keep an eye on it's cooldown



Whirlwind

Ground Target
Place a tornado that will damage any enemies within the radius of it, each enemy hit will have a mini-tornado on it that does tick damage every 0.5 seconds for 2.5 seconds, and the timer is reset every 0.35 seconds as long as the enemy is within the radius. There is a short cast time on this ability and if an enemy is inside the circle before the spell is cast, it will not be hit

****ing scary ability, just stepping inside of its radius in the late game will send you straight back to the fountain. Because of this stupid damage, it can be used as a very good zoning tool during teamfights and laning phase




Spirit of the Nine Winds

Line
Summons a huge spirit that breathes along a long line doing huge damage to enemies in the line and knocking them back

Hitting this ability basically determines if you're good. If ganked and the enemy is running towards you, don't hesitate to use this ability in a straight line away from the enemies and run in that line, this will either zone them out so they can no longer damage you or damage them for their entire ****ing health bar and leave them crying at their desks. Also a perfect tool to steal objectives.



Combos

The slow from makes hitting much easier and in the late game will leave an enemy squishy on literally no health



The slow from makes hitting much easier and in the late game will leave an enemy squishy on literally no health



That's literally it, it's so simple

How to Play

I'm going to break this down into three easy stages, so even you braindead degens can understand how to play





Early Game







  • Firstly, go to your damage buff your adc should be there to help
  • Head to your lane and use on the enemy wave, be sure to line it up so it hits all 6 minions and continue to auto attack every minion.
  • Now this next bit is ****ing important, if your lane opponent clears the wave quicker than you, stop everything and run back to tower, as the enemy will hit level 2 before you and will be able to burst you very quickly, majority of the kills before the 2 minute mark happen because some ****ing idiot decides that hitting the minions is more important than their life. However if your minion clear is quicker than theirs and they decide to be ******ed and stick around then you can punish by using and on the enemy laner which will do a lot against a little level 1 mage
  • I cannot stress this enough, buy wards. These little ****ers determine 100% of how I play. Place them on common entrances to your lane and it'll be easier for you to get out of ganks. Note that you can only have 2 wards up at any given time or the oldest ward will be replaced
  • As kukulkan you don't really want to be aggressive in the early game, due to your low damage output at the start, unless you get a lucky early kill. It will be a better use of your time to farm minion waves and do camps until you are a bit stronger
  • Don't die







Mid Game







  • Now you will start to actually hurt your lane opponent
  • Use this power spike to be more aggressive to your laner or rotate elsewhere
  • If you are to rotate, I recommend to kill your minion wave first so that you lose minimal gold and exp from lost minions when rotating
  • Be sure to keep on warding around your lane or you're just going to die
  • Don't die







Late Game







  • Group up with your team and be sure to stay behind your big sexy men (or women)
  • You can basically one shot squishies in an ability combo
  • Wards and sentry wards for key objectives such as Fire Giant or Fury
  • Don't die







Team Fights








  • At all stages of the game you want to be behind your team in a teamfight (whether they're large and sexy or small and ugly )
  • You can use aggressively to **** up people further away or defensively, where if their assassin is on your ***cheeks you can use it to zone them out or kill them
  • Use in a teamfight where you see a large group of enemies, or use it defensively by placing it and standing in it so the enemy jungler has to take **** tons of damage to kill you
  • Great kiting potential if you hit and use to run away







That's literally it, it's so simple. If you don't understand it, read it again and if you don't understand it again you're ****ing stupid

Summary

Kukulkan is easy.

Credits:
Hercules as
Fafnir as
Kukulkan as
Me

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Collapse All Comments

1
ThickCookie (2) | April 8, 2021 9:23pm
Bruh I love this guide. I sent it to my friend and they got better. I’m so glad he’s not ****ing stupid.
1
Lalaboompoo | March 28, 2021 10:14am
Douche
1
Didacted (6) | March 15, 2021 9:41am
The guide name is pretty ****ed. Should definitely change that.
1
fraser424 (3) | March 2, 2021 6:12am
which upgrade of conduits gem is better you think?
1
Kriega1 (143) | March 2, 2021 10:08am
Archmages
1
Change_main (2) | March 2, 2021 9:40am
probs archmages bc it benifits the ult and tic dmg
1
Big Damage (37) | March 2, 2021 9:46am
Correct for Kukulkan but it is entirely god dependant which is better.
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League of Legends Build Guide Author BuffGenji
Kukulkan for Idiots (Season 8 Guide, Conquest)
Table of Contents

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