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Kuku Mid S10

1 6 5,231
3.8
by Juktaridon updated January 31, 2023

Smite God: Kukulkan

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starting items

Build Item Sands of Time Sands of Time
Build Item Spellbook Spellbook
Build Item Multi Potion Multi Potion
2
Build Item Mana Potion Mana Potion

Main Build

Build Item Perfected Rod of Tahuti Perfected Rod of Tahuti
Build Item Book of Thoth Book of Thoth
Build Item Polynomicon Polynomicon
Build Item Bancroft's Talon Bancroft's Talon
Build Item Typhon's Fang Typhon's Fang
Build Item Soul Reaver Soul Reaver

Kukulkan's Skill Order Notes Hold Level 8 skill point to increase Whirlwind (3) and the same time as Spirit (4)

Notes

Hold Level 8 skill point to increase Whirlwind (3) and the same time as Spirit (4)

Zephyr

1 X Y
Zephyr
2 10 11 12 13

Slipstream

2 A B
Slipstream
4 15 16 18 19

Whirlwind

3 B A
Whirlwind
1 3 6 7 9

Spirit of the Nine Winds

4 Y X
Spirit of the Nine Winds
5 8 14 17 20
Zephyr
2 10 11 12 13

Zephyr

1 X
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and Slowing all enemies in the area around the impact.

Ability Type: Line, Slow, Damage
Damage: 85 / 130 / 185 / 220 / 265 (+75% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Slipstream
4 15 16 18 19

Slipstream

2 A
Kukulkan channels the wind, allowing him to move faster and cleansing himself of Slows and becoming immune to Slows. This speed boost is strong at first but scales down gradually over the 4s duration.

Ability Type: Buff
Speed: 50 / 55 / 60 / 65 / 70%
Duration: 4s
Cost: 65
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Whirlwind
1 3 6 7 9

Whirlwind

3 B
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed every .35 if enemies stay within the radius, for a maximum of 12 ticks.

Ability Type: Circle, Damage
Damage Per Tick: 8 / 16 / 24 / 32 / 40 (+15% of your Magical Power)
Tornado Lifetime: 4s
Range/Radius: 55/20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13 / 12 / 11 / 10s
Spirit of the Nine Winds
5 8 14 17 20

Spirit of the Nine Winds

4 Y
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.

Ability Type: Line, Knockup, Damage
Damage: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

Kukulkan Threats

Tap each threat level to view Kukulkan’s threats

Max
1
Major
2
Even
1
Minor
0
Tiny
0

Kukulkan Synergies

Tap each synergy level to view Kukulkan’s synergies

Ideal
1
Strong
2
OK
0
Low
0
None
0

Extended Build

The early game

As I suggest you only take your movement ski at level 4 things can get a little hairy early game. You'll be dived and you need wards to help you know what is going on around you.
I find that 2 multis and one mana pot is optimal at the start as the health is nice but kuku is very mana intensive.

Don't be afraid to ult a wave if you have to. The first thing you need to do is get that book of Thoth.

Got the Book

It's no secret that book of Thoth and kuku passive synergise really well. So stack the book. You need to go out your way to Whirlwind (3) the center of waves then leave to go find jungle mobs or help at camp. Try not to take too much farm solo, but your pattern here is Wave then jungle. You want stacks fast.

The clear gets good.

This point you want Polynomicon. It makes your adorable sneeze (1) help you clear anything fast. Red buff? Easy, auto (3) auto (1) auto and it should be about done. Minion wave? Should be (3) auto soldier minion and the wave will be almost done maybe chuck a (1) just to be efficient.
Buy wards. Buy multis. That little bit of sustain is welcome and you can just chug em.
With these 2 books you already have around 450 power at level 10. Your poly basic attacks will deal around 240 bonus damage. This shreds through structures as well as god's. So get poking towers too.

Self sufficient

Bancroft's and then Thypons... No one is taking anti heal...and if they are, well it still isn't good enough.
Assuming you're level 16 and have got both items your power will be a whopping 760. Your lifesteal at 42% and now you're substantially healing yourself.
Your autos will be hitting around 150 with the poly damage dealing an extra 400-450. Don't forget your (2) will trigger poly too.
At this point of the game you're able to stay around for quite a while unless you get mega dived. Ward up and don't be afraid to turn and fight. You'll heal almost half the damage you do that isn't bonus damage...and it's a lot. One whirlwind on a minion wave will heal you about 20% your health. That's without autos too.

Rounding off

I like soul reavers here. It helps against the non-squishies.
It takes our power to 900. This is usually the cap for other mages power but for kuku our passive lets us go over.
At this point you can tank a fire giant although you won't quite clear it solo but you have no fears. Good use of poly autos mixed in abilities helps you stay in lanes and in team fights. You can however fairly easily solo the gold fury. You won't need to ult it but if you wanted to clear it faster your ult will deal around 1700 damage so that last bit of health can go really quickly. You can't die to fury solo so if it's safe it's a good play.

Closing the book

The cherry on top of this build is the perfected rod of tahuti. The build lacks CDR% but it's fine. Hitting both abilities gives you a little speed up and a little CDR.
Your power will be 1013 and with a 500g power pot it'll be 1039.
If you get 2 poly autos off on pretty much anything it will die. Dash auto (1) auto it'll be dead. If it's tanky then it may need a whirlwind on it. Just remember you wanna hit them with your (1) and (3) for the cooldown and the movement speed helps you chase or disengage.

A final word

I hope this build is okay, it's my first time writing a build.
I've been having lots of fun with this build and it's been really funny to see people explode while I heal from their misery.
Try it out and let me know what you think.

Leave a Comment

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Collapse All Comments

1
Kriega1 (143) | February 1, 2023 10:59am
O reason to go bancroft's on kuku or to skip pendulum on him

If u really want a lifesteal focused build u could do: Pendulum > Thoth > Poly > Magus > Typhon's > Reaver
1
Juktaridon | February 1, 2023 1:02pm
It isn't lifesteal focused. It's power focused and this can help you reach 1350 power with both red pots while also helping out with keeping you alive in jungle and objectives.

I don't skip pendulum, sometimes I get it on the way. I actually think of all items soul reavers is theeast relevant to this playstyle and build. Divine ruin is fine or keep pendulum and go Rod over Reavers
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