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King Arthur (Beginner guide by a beginner)

2 0 2,867
by Khaleb updated August 18, 2022

Smite God: King Arthur

Build Guide Discussion 0 More Guides
Choose a Build: Overall (Conquest build)
Overall (Conquest build) Joust (bad and good start)
Tap Mouse over an item or ability icon for detailed info

King Arthur Build

Overall

Notes Bluestone Pendant is the best aggressive option for King Arthur, it gives you some HP and Mana sustain which are vital for King Arthur, especially at the beginning of the game. Upgrade it as soon as you can to enhance your aggressive playstyle and being safer as well.

Sovereignty is a defensive option. King Arthur hasn't got the best early game so it can be a good option to go with. The goal here is to keep our lane during the time it takes us to rise up without have to back to recover your HP.

Genji's Guard is the item which makes you mana sufficient. You can switch it with a Gladiator's Shield. The two options are defensive even if the Gladiator's Shield is more a bruiser item than Genji's Guard.

Gladiator's Shield is again an item which fits perfectly King Arthur. It gives you everything you need to destroy your opponent. You can build it before Genji's Guard if you're comfortable with Mana.

Spirit Robe is kind of vital for King Arthur because, once again, it gives you exactly what you need for him to be good. The two protections are welcome. The CDR it gives will cap the CDR available if you take potion or the blue buff. Also, the CC reduction is very important on King Arthur.

Mail of Renewal is for me one of the best last item you can build. It allows you to dive in front of the ennemies face and wreck them. At this point, you can build what you think you need. Renewal allows you to make some mistakes without being punished as hard as usual.

Notes

Bluestone Pendant is the best aggressive option for King Arthur, it gives you some HP and Mana sustain which are vital for King Arthur, especially at the beginning of the game. Upgrade it as soon as you can to enhance your aggressive playstyle and being safer as well.

Sovereignty is a defensive option. King Arthur hasn't got the best early game so it can be a good option to go with. The goal here is to keep our lane during the time it takes us to rise up without have to back to recover your HP.

Genji's Guard is the item which makes you mana sufficient. You can switch it with a Gladiator's Shield. The two options are defensive even if the Gladiator's Shield is more a bruiser item than Genji's Guard.

Gladiator's Shield is again an item which fits perfectly King Arthur. It gives you everything you need to destroy your opponent. You can build it before Genji's Guard if you're comfortable with Mana.

Spirit Robe is kind of vital for King Arthur because, once again, it gives you exactly what you need for him to be good. The two protections are welcome. The CDR it gives will cap the CDR available if you take potion or the blue buff. Also, the CC reduction is very important on King Arthur.

Mail of Renewal is for me one of the best last item you can build. It allows you to dive in front of the ennemies face and wreck them. At this point, you can build what you think you need. Renewal allows you to make some mistakes without being punished as hard as usual.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Sovereignty Sovereignty
Build Item Genji's Guard Genji's Guard
Build Item Gladiator's Shield Gladiator's Shield
Build Item Spirit Robe Spirit Robe
Build Item Mail of Renewal Mail of Renewal
Build Item Bluestone Brooch Bluestone Brooch

Other options

Notes The Crusher is the best option for damage. It procs for every abilities you use. It shreds your ennemies easily. You can replace your Gladiator's Shield if you are comfortable in the game.

Soul Eater can be a good option if you know how to handle low Protections. It fits perfectly King Arthur and make you unkillable if your combos hit. The Health sustain it procures is insane and it makes you hit harder, make your combo available sooner.
If you want to go for it, you should build it first or second because you need to stack it.
Keep in mind that AoE lifesteal is reduce by 66% percent. You will convert only 33% of your damage into life. With the protection and the mitigation, your lifesteal will not be as high as you could have expect.

Notes

The Crusher is the best option for damage. It procs for every abilities you use. It shreds your ennemies easily. You can replace your Gladiator's Shield if you are comfortable in the game.

Soul Eater can be a good option if you know how to handle low Protections. It fits perfectly King Arthur and make you unkillable if your combos hit. The Health sustain it procures is insane and it makes you hit harder, make your combo available sooner.
If you want to go for it, you should build it first or second because you need to stack it.
Keep in mind that AoE lifesteal is reduce by 66% percent. You will convert only 33% of your damage into life. With the protection and the mitigation, your lifesteal will not be as high as you could have expect.

Build Item The Crusher The Crusher
Build Item Soul Eater Soul Eater

King Arthur's Skill Order

Overhead Slash / Hamstring

1 X Y
Overhead Slash / Hamstring
1 4 6 7 9

Battle Stomp / Uppercut

2 A B
Battle Stomp / Uppercut
3 15 16 18 19

Twin Cleave / Bladestorm

3 B A
Twin Cleave / Bladestorm
2 8 11 12 14

Sundering Strike / Excalibur's Wrath

4 Y X
Sundering Strike / Excalibur's Wrath
5 10 13 17 20
Overhead Slash / Hamstring
1 4 6 7 9

Overhead Slash / Hamstring

1 X
Standard (Overhead Slash): King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit by the Melee strike take bonus damage from the Slicing attack.

Combo (Hamstring): King Arthur swipes low, crippling and damaging enemies that are struck.

Ability Type: Line, Damage
Slash Damage: 60 / 110 / 160 / 210 / 260 (+60% of your Physical Power)
Melee Bonus Damage: 30 / 35 / 40 / 45 / 50%
Combo Damage: 70 / 125 / 180 / 235 / 290 (+60% of your Physical Power)
Cripple Duration: 1.25s
Energy Gain: 3
Range: 70/30
Cost: 35 / 40 / 45 / 50 / 55
Cooldown: 14s
Battle Stomp / Uppercut
3 15 16 18 19

Battle Stomp / Uppercut

2 A
Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed.

Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.

Ability Type: Circle, Slow, Damage
Stomp Damage: 55 / 80 / 105 / 130 / 155 (+40% of your Physical Power)
Slow: 30 / 32.5 / 35 / 37.5 / 40%
Slow Duration: 2.5s
Uppercut Damage: 50 / 95 / 140 / 185 / 230 (+40% of your Physical Power)
Energy Gain: 4
Range: 20/35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s
Twin Cleave / Bladestorm
2 8 11 12 14

Twin Cleave / Bladestorm

3 B
Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced.

Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.

Ability Type: Dash, Debuff, Damage
Cleave Damage: 35 / 60 / 85 / 110 / 135 (+30% of your Physical Power)
Protection Shred: 10%
Spin Damage: 15 / 35 / 55 / 75 / 95 (+15% of your Physical Power)
Final Damage: 35 / 90 / 145 / 200 / 255 (+40% of your Physical Power)
Energy Gain: 1.5
Range/Radius: 30/10
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 16s
Sundering Strike / Excalibur's Wrath
5 10 13 17 20

Sundering Strike / Excalibur's Wrath

4 Y
35 Energy (Sundering Strike): King Arthur winds up a massive jab, charging forwards slightly before striking. Enemies hit by this jab are stunned for 1s.

80 Energy (Excalibur's Wrath): King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.

Ability Type: Line, Stun, Damage
Jab Damage: 100 / 155 / 210 / 265 / 320 (+65% of your Physical Power)
Charge Damage Per Hit: 10 / 25 / 40 / 55 / 70 (+10% of your Physical Power)
Charge Max HP Damage per Hit : 2% Max HP Damage as Physical Damage
Landing Damage: 50 / 100 / 150 / 200 / 250 (+50% of your Physical Power)
Landing Max HP Damage: 5 / 6 / 7 / 8 / 9% Max HP Damage as Physical Damage
Mana Cost: 35 (80) Energy & 40 Mana
Cooldown: 20s

King Arthur Threats

Tap each threat level to view King Arthur’s threats

Max
1
Major
1
Even
1
Minor
1
Tiny
0

Introduction

Hello everybody !
I'm Khaleb, a newcomer in Smite, I'm playing only since November 2021. I'm even more a beginner with King Arthur because I'm playing him only since 14/08/2022 (we are the 19/08/2022 when I write this guide).

I write this guide because it was a bit difficult for me to build this God. There is plenty of gamestyle for the King and each one has strength and weaknesses. What I want to do here is to propose a beginner guide for beginner King Arthur in order to present how to play him and what can be difficult when we first handle him.

Finally, I'm French and english is not my native language. Hopefully there isn't any fault but please, be gentle !

Hope you'll enjoy.

King Arthur's characteristics

When it comes the time to play King Arthur, there are some subtleties we have to talk about.
First, King Arthur is an ability base God. That means that you have to play with your abilities but also build around your abilities. We'll talk about abilities later in this guide, but keep in mind that King Arthur is unique and cannot be played as the other Gods.

Secondly, King Arthur hasn't any attack speed. It doesn't mean that you don't have any basic attack, it means that you can't modify the speed. This is the point I want to insist on because it can reduce your choices.

Finally, attack speed is not useless on King Arthur. King Arthur has got a unique feature, you have to charge your sword, to charge Excalibur, to be able to use your Ultimate. Attack Speed determinate how fast your Sword is charging. The more Attack Speed you have, the more your abilities will charge your Sword.


With these characteristics, we can think about King Arthur in different ways.
King Arthur is a warrior so it can be :
- a tank : high health, high protections and high sustain
- a bruiser : protections and damage for you to be useful in each role
- fast charging : high attack speed with lower protections and lower health (sqwishy)
- vampire build : kind of bruiser with a soul eater to profit from your abilities

Something very useful with Arthur is that almost all his abilities make him move. You can dodge, chase or retreat by using abilities. His kit makes him one of the better God when it comes the time to dodge and be untouchable. Use your moveset and be unpredictive.

Abilities

King Arthur is an ability base God. He has got 8 abilities, 4 more than other normal Gods.

King Arthur has 2 stances with each 4 abilities. There is the blue stance and the red stance. Each time you use an ability your stance is swap directly. If you're a Tyr player, playing with King Arthur is as if you were using your 3 after each ability. With King Arthur there is no need for you to control your stance, it's swapped automatically.

The ability mode of King Arthur is instant, or very fast. It means that you can't press 1 just to see the range of your ability. If you press 1, you will see the range but the ability will be launched directly.

Blue stance :
1 : your best damage when you are in melee range. Also your only range ability. It hits in a long line but it hits harder when your opponent is in melee range. Try to use it at melee range. Best tool for creeping.
2 : the last ability you want yo up. It deals damage in a circle zone and it slows every opponent in the zone. You can use it to retreat.
3 : a whirlwind attack (Link's Style) which pass through anybody. It lower protections of the opponent Gods hit by the attack. One of the best movement ability of King Arthur. Use it to attack or to retreat. Nice tool for creeping.
Ultimate : you make a little dash and you hit in a line, you stun any opponent you hit.

Red stance :
1 : hit in wide area in front of King Arthur. It cripples your opponents and prevents them from jumping or dashing. Nice tool for creeping.
2 : you dash in front of you and knock up the opponent. It does not affect non God ennemies. It is your best combo starter.
3 : The true Link's Style whirlwind. It hits 5 times if you hit with everything. You can retreat with this ability. Nice tool for creeping.
Ultimate : you dash in front of you and banish your opponent (in the air). You destroy his stupid face before to make him comeback on earth. It can be your combo starter or your finisher.


/!\ The color of the ultimate does not depend of the stance but of the sword's charge. If it's not charge, no Ultimate available. Charge a little bit, the Ultimate is Blue

Combo

With all his abilities, King Arthur must rely on combo in order to inflict good damages.

Here some combos you can try to destroy the opponent. In this section "B" stands for Blue Stance and "R" for Red Stance.

Your easiest Combo is :
R2 --> B1
This combo knock up a single ennemy and allow you to follow up with your best tool at melee range. You will deal a lot of damage with only two skills. You can follow up with what you want or need.

B3 --> R2 --> B1
This one add just the little whirlwind for you to lower the protection. This one can be tough because your B3 will often make you go throughout the opponent. So you will have to make a 180° in order to touch with your R2.

B Ult --> R1 --> B2 --> R2 --> B1 --> B Ult
This one, if the first Ultimate hit, is pretty easy to enter. Your R1 cripple so prevent your ennemy to retreat. If he's still too fast for you can slow him with your B2, then the follow up is very easy.
If you hit enough, you can even use your B Ult again and hit with what you still have.

R Ult --> R1 --> B2 --> R2 --> B1 --> R3 --> B3 --> Ult
This one use it all. If you can hit with your B3 before to R Ult it's even better. You can follow up with anything but normally the guy is dead.

Good to know

King Arthur is an ability base God but he can auto attack too. His auto attack are always precede by a short dash. This short dash is very important in the gameplay because it allow to overextend the range of your abilities.
This is a kind of cancelling. You can cancel the animation of your auto attack with an ability. With this, you can manage to have a bigger range on your R2 or your B Ult, even your R Ult.

Auto attack are always precede by a short dash. It's true but only when you press forward. If you press backward this short dash will disappear. It can be a good tool for you to hit at range melee without put yourself in danger.

King Arthur's auto attack are wide and hit multiple ennemies at the same time. Use it to creep.

If you want to build with Soul Eater, keep in mind that the lifesteal of AoE ability is reduce by 66%.

Because King Arthur is an ability base God, his damage consist in a big big burst. Do not attend to have a high DPS with this God. Also, because of this kind of damage, you can play King Arthur in Jungle. He can destroy monster camp very easily with his B3 --> R3 --> B2 --> R1 --> B1

Conclusion

King Arthur is very fun to play because you have to handle well your abilities to destroy your opponent. Howewer, he is not so difficult to play, there is some Gods way harder to deal with.
To sum up really quickly we can say that King Arthur has got :

A bad early game because he is a very short range God. He can't rely on his auto attack to damage the opponent and has to manage his Mana for the combo. Because his abilities are wide, very wide, each time he will hit creep, he will hit the opponent God as well. This will lead to be target by all the creep.
If you struggle during the early game, try to build a Sovereignty first. You can go bruiser or damage later. The most important is to not lose the lane or give free kill to the ennemy team.

During the Midgame you are ready to rumble. You normally have sustain, health and some good protections. You can go to beat anybody on the field.

The lategame is where you reach your final form. Nobody scares you, and you scare everybody (but Ganesh and Nox, really pay attention to them).


Thanks for reading. I'm still a beginner so if there are some mistakes please tell me.
Enjoy !

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League of Legends Build Guide Author Khaleb
King Arthur (Beginner guide by a beginner)
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