Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Jing Wei guides

Jump em and Slump em

18 6 29,719
8.1
by TheTruJakester updated November 19, 2021

Smite God: Jing Wei

Build Guide Discussion 8 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Main Build

Build Item Ornate Arrow Ornate Arrow
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Fail-Not Fail-Not
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer
Build Item The Executioner The Executioner
Build Item Chalice of Mana Chalice of Mana

Jing Wei's Skill Order

Persistent Gust

1 X Y
Persistent Gust
1 4 6 7 10

Explosive Bolts

2 A B
Explosive Bolts
3 8 11 12 14

Agility

3 B A
Agility
2 15 16 18 19

Air Strike

4 Y X
Air Strike
5 9 13 17 20
Persistent Gust
1 4 6 7 10

Persistent Gust

1 X
Jing Wei creates a gust of wind that damages enemies and knocks up enemy gods when summoned. The gust persists for 6s and continues to knock up and deal additional damage to enemies every 1s. If Jing Wei walks onto the area she is knocked into the air and gains an attack speed buff for 7s.

Ability Type: Circle, Knockup, Damage
Initial Damage: 90 / 140 / 190 / 240 / 290 (+90% of your Physical Power)
Damage Per Tick: 20 / 30 / 40 / 50 / 60 (+5% of your Physical Power)
Attack Speed Buff: 20 / 25 / 30 / 35 / 40%
Range/Radius: 55/10
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Explosive Bolts
3 8 11 12 14

Explosive Bolts

2 A
Jing Wei loads her crossbow with explosive bolts that augment her next 3 Basic Attacks. These attacks are wider, have increased critical chance, and deal area of effect damage.

Ability Type: Area Basic, Buff
Crit Chance: 0 / 5 / 10 / 15 / 20%
Damage Per Shot: 110% of your Physical Power
Range/Radius: 55/8
Cost: 50
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Agility
2 15 16 18 19

Agility

3 B
Jing Wei dashes straight forward. She may use this ability while knocked into the air for a longer range dash. She also gains a 5s increase to Physical Power and Movement Speed upon using Agility. The effect of this buff is increased if Agility is used from the air.

Ability Type: Line, Dash
Power: 10 / 15 / 20 / 25 / 30
Movement Speed: 15%
Air Power: 30 / 35 / 40 / 45 / 50
Air Movement Speed: 25%
Range: 35/55
Cost: 60
Cooldown: 16s
Air Strike
5 9 13 17 20

Air Strike

4 Y
Jing Wei channels briefly before taking to the sky. She then flies forward and upward while covering the area below her in explosions that damage all enemies in the area. After her attack she hovers for up to 2s before landing at a ground target location.

Ability Type: Line, Damage
Damage: 220 / 310 / 400 / 490 / 580 (+110% of your Physical Power)
Range: 70
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Jing Wei Threats

Tap each threat level to view Jing Wei’s threats

Max
1
Major
1
Even
1
Minor
0
Tiny
0

Jing Wei Synergies

Tap each synergy level to view Jing Wei’s synergies

Ideal
0
Strong
2
OK
0
Low
0
None
0

Extended Build

Alternate items

Build Item Transcendence Transcendence
Build Item Shadowsteel Shuriken Shadowsteel Shuriken
Build Item Poisoned Star Poisoned Star
Build Item Odysseus' Bow Odysseus' Bow
Build Item Malice Malice
Build Item Hunter's Cowl Hunter's Cowl
Build Item Dominance Dominance

How to make this character work

As far as I can tell this character is one you play if you want to prove you are simply better. Her abilities aren't vey good for 1v1s so by playing her you have committed to being a puss. There are a few ways to make her work and they differ heavily at different points in the game:

Early game: Don't die. Just like characters like Rama the early game of this character is essential and needs to be treated as such. If you die and give the opposing ADC a lead it will cause you to play for ganks and tower until mid game. Her 1 and 2 will both have to be used for lane clear so keep your 3 to jump away if the enemy ADC gets too close. If you dislike being forced into this playstyle then you are going to want to look for a different build.

Mid game: If you enter mid game the same or higher level then your fellow man this is where things get spicy. If you are a confident player then you can start to use jing wei's 1,2, and 3 to jump and kill your opponent. You start off by popping your 2 and waiting out the cooldown, after that jumping into your 1 to get the 40% atk speed buff will get you crit and atk speed, this is massive. then once in the air you use your 3 to jump the other ADC and deal some damage. If this doesn't kill them this is where your ult comes in. If you hit them with your ult at this point they should die, if not it is a good enough chase that you can follow up.

Late game: Late game is the same as mid game except most characters can be killed with a much simpler combo. If you use your 1 while an enemy is running at you and then simply kill them while there in the air, you win. Its a simple spell but quite unbreakable. This frees up your 3 as a run to prevent yourself from being jumped. Use this and basic sense and your good to go.

Have fun and troll :)

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
sniper_king199 | November 28, 2021 9:55pm
I have plowed in my first match. Wish me luck on the employment in game 2
1
Kriega1 (143) | November 20, 2021 11:50am
Don't go Mana Chalice, Transcendence or Malice on Jing Wei.

For your current build i'd advise changing the build order to Gilded (Ornate), Devo's, Wind, Exe, Fail-Not, Deathbringer. I feel like that has a better curve than the current build.

Also Jing 3 should be maxed before Jing 2. And add Qin's Sais to alternative items.
1
Alcoboss | November 29, 2021 10:42pm
Where would you recommend subbing Qin's sais?
1
Kriega1 (143) | November 30, 2021 2:19pm
Depends on the build path, if you go Devo's, then sub Fail-Not for it. If you go, say, Gilded (Ornate), Crusher, Asi, Wind, Dominance, Deathbringer, then i'd sell Crusher lategame for it.
1
Branmuffin17 (399) | November 30, 2021 10:30am
You'd probably replace Fail-Not for Qin's. Probably pick up DB in the 5th spot, and grab Qin's last would be my suggestion.
1
TheTruJakester | November 20, 2021 1:41pm
I don't really know why I had her 2 before her 3...
2
Megapatapon31 | November 19, 2021 10:37pm
I like the build. Although I’d replace exe with atalantas since that would be 30% pen which is good enough for pen. or get attack speed anti heal since it has some flat pen and is good against gods that heal
1
TheTruJakester | November 20, 2021 11:49am
I considered adding shadowsteel or toxic blade for anti heal instead of executioners but I haven't got around to testing the effects in game
Loading Comments...
Load More Comments
League of Legends Build Guide Author TheTruJakester
Jump em and Slump em
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved