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Joust Artemis

0 0 3,704
by I main Artemis updated December 12, 2016

Smite God: Artemis

Build Guide Discussion 0 More Guides
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Artemis Build

Attack Speed

Build Item Death's Toll Death's Toll
Build Item Ninja Tabi Ninja Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Ichaival Ichaival
Build Item Bloodforge Bloodforge
Build Item Hastened Fatalis Hastened Fatalis
Build Item Frostbound Hammer Frostbound Hammer

Crits

Build Item Death's Toll Death's Toll
Build Item Ninja Tabi Ninja Tabi
Build Item Ichaival Ichaival
Build Item Rage Rage
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Deathbringer Deathbringer
Build Item Hastened Fatalis Hastened Fatalis

Artemis's Skill Order

Transgressor's Fate

1 X Y
Transgressor's Fate
1 8 11 16 18

Vengeful Assault

2 A B
Vengeful Assault
2 4 6 9 12

Suppress The Insolent

3 B A
Suppress The Insolent
3 7 13 14 17

Calydonian Boar

4 Y X
Calydonian Boar
5 10 15 19 20
Transgressor's Fate
1 8 11 16 18

Transgressor's Fate

1 X
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting and Crippling the enemy god, preventing movement abilities and dealing damage every second for 3s.

Ability Type: Ground Target
Damage per Tick: 35 / 48 / 61 / 74 / 87 (+30% of your Physical Power)
Damage (Total): 105 / 144 / 183 / 222 / 261 (+90% of your Physical Power)
Root Duration: 2s
Max Traps: 4
Cost: 45
Cooldown: 14 / 13 / 12 / 11 / 10s
Vengeful Assault
2 4 6 9 12

Vengeful Assault

2 A
Artemis attacks at a furious pace, increasing her attack and movement speed significantly. Additionally, Artemis cleanses herself of slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Buff
Attack Speed: 40 / 50 / 60 / 70 / 80%
Movement Speed: 25%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Suppress The Insolent
3 7 13 14 17

Suppress The Insolent

3 B
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are slowed.

Ability Type: Ground Target
Damage: 100 / 150 / 200 / 250 / 300 (+75% of your Physical Power)
Slow: 25%
Slow Duration: 2s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 8s
Calydonian Boar
5 10 15 19 20

Calydonian Boar

4 Y
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 1.5s.

Ability Type: Area
Damage: 150 / 225 / 300 / 375 / 450 (100% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boar Lifetime: 6s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Art for Joust

This build generally works for me when I play joust, casual or ranked. I have a mastery 10 Art with 1200+ kills. She is a late game hunter capable of setting up kills for the team and herself. This guide should help you to understand her strengths and weaknesses.

Gods that pair well with Artemis

In ranked joust team comp. is paramount for success. You could have a high skill level but still lose if someone picks a bad composition. Artemis can benefit from being paired with gods that have strong lane clear or gods that have abilities that are hard to hit but do a lot of damage. Also they should have a fairly good early game. I suggest being paired with someone like Ra who has both a strong lane clear and good damage. Others include: Janus (hard to hit portal and balls combo), Thanatos (hard to hit scythe and Ult.), Ullr (Good lane clear, stun, snipe), Nox ( Slilence and root combo for massive damage) etc. Those are ADC-ish gods but what about guardians? For a good guardian I recommend Fafnir or Xian Tian. Both are fairly strong damage dealers and quite tanky late game without being trash early game.

Artemis' role

Just because she is a hunter doesn't mean she cant set up for the team. Artemis' traps alone make her an invaluable asset to her team. She can place up to three traps that root and cripple enemies that step on them. They do an almost neglative amount of damages (roughly 60-120) but that isnt the purpose. They can be placed withing range of a phoenix or tower and if an overconfident enemy tries to tower dive they'll become easy pickings for your tower. This can mess up people early game when the towers are still a big threat.
Her ultimate ability can also set up nicely for herself and the team. At max rank it stuns for 2s and does a good deal of damage.

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