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This build generally works for me when I play joust, casual or ranked. I have a mastery 10 Art with 1200+ kills. She is a late game hunter capable of setting up kills for the team and herself. This guide should help you to understand her strengths and weaknesses.
In ranked joust team comp. is paramount for success. You could have a high skill level but still lose if someone picks a bad composition. Artemis can benefit from being paired with gods that have strong lane clear or gods that have abilities that are hard to hit but do a lot of damage. Also they should have a fairly good early game. I suggest being paired with someone like Ra who has both a strong lane clear and good damage. Others include: Janus (hard to hit portal and balls combo), Thanatos (hard to hit scythe and Ult.), Ullr (Good lane clear, stun, snipe), Nox ( Slilence and root combo for massive damage) etc. Those are ADC-ish gods but what about guardians? For a good guardian I recommend Fafnir or Xian Tian. Both are fairly strong damage dealers and quite tanky late game without being trash early game.
Just because she is a hunter doesn't mean she cant set up for the team. Artemis' traps alone make her an invaluable asset to her team. She can place up to three traps that root and cripple enemies that step on them. They do an almost neglative amount of damages (roughly 60-120) but that isnt the purpose. They can be placed withing range of a phoenix or tower and if an overconfident enemy tries to tower dive they'll become easy pickings for your tower. This can mess up people early game when the towers are still a big threat.
Her ultimate ability can also set up nicely for herself and the team. At max rank it stuns for 2s and does a good deal of damage.
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