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While this guide works for conquest it really shines brighter in the other modes where people tend to be grouped up more. I'm a low-level player myself so it's likely for higher-tier games this might be a joke-build. who knows.
The basic idea is to stack items that benefits the whole team, in smite luckily those items tend to give youreself big benefits on top of the group buffs so it's really not a big deal. You will have fantastic sustain personaly and boost your entire team tremendously.
With assault (mainly) and charge (to chase down/later on engage) you'll do ok'ish damage from the start and realy good once you finish one or two of the core items. All while sustaining yourself and your team and outleveling everyone that has to visit the fountain three times as often as you do.
Pros:
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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