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Jormungandr, welcome to Mid season (Conquest, support) Build

0 0 1,230
by Guest updated July 13, 2021

Smite God: Jormungandr

Build Guide Discussion 0 More Guides
Choose a Build: Agression - Vampiroc Shroud build
Agression - Vampiroc Shroud build Boring build, just mitigate and peel War banner build - When the enemies has at least 2 tanks Too much cc - shield ~fun build
Tap Mouse over an item or ability icon for detailed info

Jormungandr Build

Starters

Notes Upgrade Vampiric at level 20.

Notes

Upgrade Vampiric at level 20.

Build Item Vampiric Shroud Vampiric Shroud
Build Item Glowing Emerald Glowing Emerald

Full build

Notes Provides a lot of team areas, sustain, heal, cooldown, and some movement speed.

Notes

Provides a lot of team areas, sustain, heal, cooldown, and some movement speed.

Build Item Blood-Soaked Shroud Blood-Soaked Shroud
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Sovereignty Sovereignty
Build Item Shogun's Kusari Shogun's Kusari
Build Item Witchblade Witchblade
Build Item Mantle of Discord Mantle of Discord

Situational, counter build items

Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Heartward Amulet Heartward Amulet
Build Item Genji's Guard Genji's Guard
Build Item Spectral Armor Spectral Armor
Build Item Stone of Fal Stone of Fal
Build Item Spirit Robe Spirit Robe
Build Item Talisman of Energy Talisman of Energy
Build Item Winged Blade Winged Blade
Build Item Tyrannical Plate Helm Tyrannical Plate Helm
Build Item Relic Dagger Relic Dagger
Build Item Pythagorem's Piece Pythagorem's Piece

Jormungandr's Skill Order

Venomous Haze

1 X Y
Venomous Haze
1 4 6 7 9

Consuming Bellow

2 A B
Consuming Bellow
2 10 11 12 14

Submerge

3 B A
Submerge
3 15 16 18 19

The World Serpent

4 Y X
The World Serpent
5 8 13 17 20
Venomous Haze
1 4 6 7 9

Venomous Haze

1 X
Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This field damages and slows Enemies inside of it every second.

If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s.

Jormungandr can have a maximum of 9 toxic clouds out at a time.

Ability Type: Ground Target
Damage: 80 / 120 / 160 / 200 / 240 (+40% of your Magical Power)
Damage Per Tick: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Slow: 20%
Slow Duration: 1s
Cloud Duration: 20s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14 / 13 / 12 / 11s
Consuming Bellow
2 10 11 12 14

Consuming Bellow

2 A
Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Extra damage after the first instance is halved. While Empowered, Jormungandr's basic attack fires at its fastest rate.

Ability Type: Area
Damage: 120 / 180 / 240 / 300 / 360 (+45% of your Magical Power)
Bonus Damage: 20 / 25 / 30 / 35 / 40 (+10% of your Magical Power)
Empowered Buff: 2s
Radius: 20-30
Cost: 70
Cooldown: 12s
Submerge
3 15 16 18 19

Submerge

3 B
Jormungandr submerges into the ground turning invisible as he searches for prey. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius.

Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him.

Emerging through a toxic cloud creates two new ones in the direction Jormungandr is facing, with a low duration. Taking damage from Enemy gods breaks Stealth.

Ability Type: Area Damage and Buff
Damage: 70 / 125 / 180 / 235 / 290 (+50% of your Magical Power)
Movement Speed: 35%
Duration: 5s
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
The World Serpent
5 8 13 17 20

The World Serpent

4 Y
Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times.

When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud.

Ability Type: Ground Target
Submerge Damage: 150 / 200 / 250 / 300 / 350 (+40% of your Magical Power)
Emerge Crash Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Magical Power)
Radius: 20
Cost: 100
Cooldown: 90s

Jormungandr Threats

Tap each threat level to view Jormungandr’s threats

Max
0
Major
2
Even
2
Minor
0
Tiny
0

Jormungandr Synergies

Tap each synergy level to view Jormungandr’s synergies

Ideal
1
Strong
0
OK
0
Low
0
None
0

Items

Core items:



[Gauntlet of Thebes]:
Stats are emportant for the cost, and you can purchase early on, so this is a standard for sustain.

Starter:
Never sell it, the starters with the build are suggested for a reason, your whole gamestyle will be different without it.

Summary

Thank you for reading so far.
I hope you like the builds, it is not realy a guide.
I welcome every suggestion, leave a comment what do you think about the builds, how well it worked.

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League of Legends Build Guide Author
Jormungandr, welcome to Mid season (Conquest, support) Build
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