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Jormungandr Joust guide

5 2 43,942
7.1
by vDeluxe_7 updated March 24, 2019

Smite God: Jormungandr

Build Guide Discussion 3 More Guides
Choose a Build: Guardian Build
Guardian Build Mid-Damage build Full Damage Build
Tap Mouse over an item or ability icon for detailed info

Jormungandr Build

Initial

Build Item Shoes Shoes
Build Item Chalice of Mana Chalice of Mana
Build Item Guardian's Blessing Guardian's Blessing
Build Item Cloak of Meditation Cloak of Meditation

Build

Notes Remember, sell your blessing and buy the mantle of discord, also can upgrade the relics and buy some potions

Notes

Remember, sell your blessing and buy the mantle of discord, also can upgrade the relics and buy some potions

Build Item Shoes of Focus Shoes of Focus
Build Item Void Stone Void Stone
Build Item Hide of the Urchin Hide of the Urchin
Build Item Breastplate of Valor Breastplate of Valor
Build Item Spear of the Magus Spear of the Magus
Build Item Mantle of Discord Mantle of Discord
Build Item Ward Ward
Build Item Aegis Amulet Aegis Amulet

End items

Build Item Potion of Magical Might Potion of Magical Might
Build Item Elixir of Defense Elixir of Defense
Build Item Ward Ward
Build Item Sentry Ward Sentry Ward

Jormungandr's Skill Order

Venomous Haze

1 X Y
Venomous Haze
2 8 12 13 16

Consuming Bellow

2 A B
Consuming Bellow
1 4 6 7 10

Submerge

3 B A
Submerge
3 11 14 17 19

The World Serpent

4 Y X
The World Serpent
5 9 15 18 20
Venomous Haze
2 8 12 13 16

Venomous Haze

1 X
Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This field damages and slows Enemies inside of it every second.

If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s.

Jormungandr can have a maximum of 9 toxic clouds out at a time.

Ability Type: Ground Target
Damage: 80 / 120 / 160 / 200 / 240 (+40% of your Magical Power)
Damage Per Tick: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Slow: 20%
Slow Duration: 1s
Cloud Duration: 20s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Consuming Bellow
1 4 6 7 10

Consuming Bellow

2 A
Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Extra damage after the first instance is halved. While Empowered, Jormungandr's basic attack fires at its fastest rate.

Ability Type: Area
Damage: 120 / 180 / 240 / 300 / 360 (+45% of your Magical Power)
Bonus Damage: 20 / 25 / 30 / 35 / 40 (+10% of your Magical Power)
Empowered Buff: 2s
Radius: 20-30
Cost: 70
Cooldown: 12s
Submerge
3 11 14 17 19

Submerge

3 B
Jormungandr submerges into the ground turning invisible as he searches for prey. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius.

Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him.

Emerging through a toxic cloud creates two new ones in the direction Jormungandr is facing, with a low duration. Taking damage from Enemy gods breaks Stealth.

Ability Type: Area Damage and Buff
Damage: 70 / 125 / 180 / 235 / 290 (+50% of your Magical Power)
Movement Speed: 35%
Duration: 5s
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
The World Serpent
5 9 15 18 20

The World Serpent

4 Y
Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times.

When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud.

Ability Type: Ground Target
Submerge Damage: 150 / 200 / 250 / 300 / 350 (+40% of your Magical Power)
Emerge Crash Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Magical Power)
Radius: 20
Cost: 100
Cooldown: 100s

Combos

Jormungandr's combo start using venomous haze, then you should attack using submerge stepping on your acid pool and trying to hit your enemy, this is to improve damage using the aditional 2 pools created from sumerge, then use consuming bellow to do all the possible damage, finally if your enemy is about to scape and your team can not kill him, use the ultimate(The world serpent) to chase and kill your enemy, remember, if your enemy is on The Fenix tower base or titan, you should use the first 2 movements of your ultimate to kill him and the last one(the 3) to scape
NOTE:
You can improve the damage output using your basic attack trying to use the half part of it before use an ability, like "basic attack, ability 1, basic attack, ability 3, basic attack, ability 2, basic attack, ultimate"

If you want to play more defensive just use your first ability at distance and if it's necesary use your second ability with it, to make a team play you can just make the first combo, or use sumerge to apply no cap to your enemies, that would help your team a lot, and use consuming bellow

Build Changes

If there is a baron samedi on your team, don't forget to change the mana chalice with a baron's brew, and 3 multi potion or some wards(in guardian build), in the damage build you can change the potions to baron's brew and 3 multi potion if you want.
If it is necessary you can change your Aegis, Shell or Meditation with a purification beads

Tips

To do extra damage you can use the half of your basic attack, and then use Consuming bellow, in the near pools, try to get the max amount of pools on the consuming radius to get the buff, and use your basic attack again, this will maximize your "2" basic attack until the ability buff end(u get 1 second of buff per pool)

Remember to comment and vote

If you want to add something to the guide, comment it!, Enjoy the battleground of the gods! With the world serpent.

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Collapse All Comments

1
Kriega1 (143) | March 25, 2019 8:14pm
Mid damage build? Jorm a mid laner? You sure about that?
1
Gulfwulf (81) | March 25, 2019 11:42pm
The title says "Jormungandr Joust guide", so I'm assuming the mid damage build is a bruiser type build.
1
vDeluxe_7 | March 28, 2019 8:43pm
Yes, you are right, thanks
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