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Janus Breaks the Threshold : Lets Have Fun Series

3 9 15,441
4
by BeefJerkyyG updated February 23, 2022

Smite God: Janus

Build Guide Discussion 6 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Universal Start

Notes Starting Sands of Time allows for early access into Cooldown Reduction. Going into Charon's Coin first item after helps stack as well as grants you some of the movement speed I talk about in the build. Starting off Beads allows you to run away when things get dicey.

Notes

Starting Sands of Time allows for early access into Cooldown Reduction. Going into Charon's Coin first item after helps stack as well as grants you some of the movement speed I talk about in the build. Starting off Beads allows you to run away when things get dicey.

Build Item Sands of Time Sands of Time
Build Item Lost Artifact Lost Artifact
Build Item Multi Potion Multi Potion
Build Item Mana Potion Mana Potion
Build Item Purification Beads Purification Beads

Slash Build

Notes Temporal Beads reduces cooldown timers after use making escape easier with your portals and rifts. Entangling Wings gives you and allies around movement speed as well as rooting enemies that are close. Having max cooldown as well as a mix of power, attack speed, and movement speed has allowed me to have a very fun time in game.

Notes

Temporal Beads reduces cooldown timers after use making escape easier with your portals and rifts. Entangling Wings gives you and allies around movement speed as well as rooting enemies that are close. Having max cooldown as well as a mix of power, attack speed, and movement speed has allowed me to have a very fun time in game.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Charon's Coin Charon's Coin
Build Item Relic Dagger Relic Dagger
Build Item Staff of Myrddin Staff of Myrddin
Build Item Hastened Ring Hastened Ring
Build Item Nimble Rod of Tahuti Nimble Rod of Tahuti
Build Item Temporal Beads Temporal Beads
Build Item Entangling Wings Entangling Wings

Janus's Skill Order Notes Since we are sacrificing damage on the items side we can make such decisions when pertaining to the abilities. Early game stay back and poke until you have threshold, then you can really start moving around.

Notes

Since we are sacrificing damage on the items side we can make such decisions when pertaining to the abilities. Early game stay back and poke until you have threshold, then you can really start moving around.

Portal

1 X Y
Portal
2 4 11 12 14

Unstable Vortex

2 A B
Unstable Vortex
1 3 7 8 10

Threshold

3 B A
Threshold
6 15 16 18 19

Through Space and Time

4 Y X
Through Space and Time
5 9 13 17 20
Portal
2 4 11 12 14

Portal

1 X
Janus creates a portal in the world. If placed on a wall, the portal will create a passage through to the other side of the wall that Janus or any ally may use. The portal may be entered from either side, but closes after 1 use.

If placed on the ground, enemies and Janus will fall into the portal, being teleported into the air above it. Enemies take damage upon landing, and are considered banished during the fall.

Ability Type: Circle, Banish, Damage
Damage: 80 / 130 / 180 / 230 / 280 (+60% of your Magical Power)
Banish Duration: 1.5s
Wall Portal Duration: 5s
Wall Portal Range: 100
Range/Radius: 55/10
Cost: 70
Cooldown: 12s
Unstable Vortex
1 3 7 8 10

Unstable Vortex

2 A
Janus creates two tethered unstable portals, far too small to fit into, and flings them forward dealing damage to enemies in their path. Enemies hit by both portals take 15% damage on the second hit.

Ability Type: Area, Damage
Damage: 110 / 175 / 240 / 305 / 370 (+80% of your Magical Power)
Range: 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 9s
Threshold
6 15 16 18 19

Threshold

3 B
Passive: Janus increases the movement speed of himself and allies each time they go through a portal or over a Threshold (max. 2 Stacks).

Active: Janus opens a multi-dimensional rift. Enemies who pass over the rift are slowed, and marked with Phase. Targets in Phase take additional Magical scaling damage when hit by Janus' damaging abilities.

Ability Type: Line, Buff
Phase Slow: 25%
Additional Scaling: 20 / 30 / 40 / 50 / 60
Rift Duration: 3 / 3.5 / 4 / 4.5 / 5s
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20% per Portal
Passive Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Through Space and Time
5 9 13 17 20

Through Space and Time

4 Y
Passive: Janus gains increased % Magical Penetration.

Active: Janus becomes CC Immune and blasts a ball of multi-dimensional energy across the battlefield, burning a portal into every surface it encounters within range 500. These portals last 10s, may be used by allies, and do not vanish after the first use.

Enemies hit take damage, increasing in Magical scaling the further the energy travels. Enemy gods cannot take more than 75% of their maximum Health as damage.

Ability Type: Line, Damage
Damage: 300 / 375 / 450 / 525 / 600 (+80% of your Magical Power)
Distance Scaling: 100% of your Magical Power at distance greater than 800
% Magical Penetration: 10 / 12.5 / 15 / 17.5 / 20%
Range: Global
Cost: 100
Cooldown: 110s

Extended Build

Movement Speed Build

Notes *WARNING* Build Level "Troll" : Proceed With Caution...

Don't Use, No Damage Will Be Dealt. Only Rubber Will Be Burnt with the 600+ Movement that is achievable with the use of his abilities passive.

Notes

*WARNING* Build Level "Troll" : Proceed With Caution...

Don't Use, No Damage Will Be Dealt. Only Rubber Will Be Burnt with the 600+ Movement that is achievable with the use of his abilities passive.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Charon's Coin Charon's Coin
Build Item Relic Dagger Relic Dagger
Build Item Winged Blade Winged Blade
Build Item Hastened Ring Hastened Ring
Build Item Witchblade Witchblade

Breaking the Threshold With Janus

Lets have some fun, and in the name of fun I had the idea of sacrificing some damage or penetration. For the ability to zip around the fight super quick with the use of his ability "Threshold". Which after the first read of its description, I had thought that he granted a total of 20% movement speed. However the ability actually has two different effects. Its active effect has the ability to be used to slow and mark enemies to take more damage from you. The passive effect of this ability is what ties in to his official passive which is "Passages". So Janus technically has a passive with two different effects, that ties to the same action. The passive on the ability "Threshold" increases movement speed of you and your allies when they go over the rift you put down. But it also applies to your portals from the 1 and the ultimate. Sense you get 2 stacks of the movement speed (1 from going over the rift you put down with Threshold, and the 2 stack when going through a portal) you actually get 40% movement speed in total if you use your abilities right. There is a 5 second timer on the passive but it gets extended after getting the second stack. So I would recommend that you portal and then rift to get the maximum amount of speed and time out of the passive. Every time you pass over a rift or go through a portal, you also activate Janus' official passive which gives him 15% percent additional scaling on his next damaging ability.

General Game Plan

With the big boost to movement speed I have found a greater ability to dodge oncoming abilities as well as autos. While I do believe that going the full movement speed build can be fun, I put that more on the troll side and something I would rather do in a 1v1. I don't have an Arena Build for Janus because he unfortunately can't fully utilize his Ultimate. Janus is much better on full map scale game modes.
That aside, how I typically try and play Janus is as an annoying fly that cannot be swat down. Using my additional movement speed to dodge incoming damage and stay out of range of more deadly threats. Being able to instantly portal through a wall helps with getting away as well as breaking line of sight so you could maybe pull off a juke. Combo your ground portal and your 2 to deal good burst damage as well as use your rift to slow down enemies to keep them from escaping. Usage of the ult can be varied. You can go for long range snipes on enemies or even jungle camps that you might be able to steal. Or even use it as a team rotation tool because your entire team will be able to go through the portals it creates, allowing for your team to go from one side of the map to the other in record speed. One play that I regularly try and do in Slash is after killing Apophis, I ult through the enemy jungle right to the Enemy Titan.

Final Words

I have a lot of fun making builds specifically for gods and I hope y'all enjoy the builds I come up with. Being honest, I'm not a big fan of conquest. I have been having a lot of fun in Slash and even in Arena so that is why I have builds for those game modes. I didn't add a Conquest build because I don't believe this is a build that is meta. Therefor, sense the main competitive game mode is Conquest, I would say to not bring in builds that are more for fun. Thank you for reading and I hope you enjoy the build.

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1
Lucid_onrush14 | August 6, 2022 1:16am
Was a fun build but can you update it to newest patch
1
BeefJerkyyG | September 16, 2022 9:56pm
Will look into it. Will be returning to Smite soon!
1
Tenshi_37 | June 13, 2022 12:20am
Sounds fun. Will definitely try it out.
Maybe even on conquest to troll my own teammates 😈
1
Tenshi_37 | June 13, 2022 12:19am
I don't see many Janus builds for some reason and I can see that this will probably be a fun build to use and as a Janus main thank you so much for the idea. Keep up the fun ideas 🤟🏻
1
Felalinn | March 5, 2022 2:54pm
Thank you for the guide. I'll have fun with it!
1
BeefJerkyyG | March 5, 2022 3:46pm
You are welcome my friend! Let me know how you like it. You can also check out my Ares guide if you fancy a fun support build. I wish you luck in your matches!
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League of Legends Build Guide Author BeefJerkyyG
Janus Breaks the Threshold : Lets Have Fun Series
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