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Isis mid S8

25 4 68,821
8.9
by spooderman171 updated March 3, 2021

Smite God: Eset

Build Guide Discussion 2 More Guides
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Eset Build

Starter

Build Item Conduit Gem Conduit Gem
Build Item Magic Focus Magic Focus
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
2

Core (no antiheal)

Build Item Spear of Desolation Spear of Desolation
Build Item Shoes of the Magi Shoes of the Magi
Build Item Rod of Tahuti Rod of Tahuti

Core (with antiheal)

Build Item Divine Ruin Divine Ruin
Build Item Shoes of Focus Shoes of Focus
Build Item Rod of Tahuti Rod of Tahuti

Optimal build (no antiheal)

Build Item Archmage's Gem Archmage's Gem
Build Item Spear of Desolation Spear of Desolation
Build Item Shoes of the Magi Shoes of the Magi
Build Item Rod of Tahuti Rod of Tahuti
Build Item Soul Gem Soul Gem
Build Item Obsidian Shard Obsidian Shard

Early antiheal build

Build Item Archmage's Gem Archmage's Gem
Build Item Divine Ruin Divine Ruin
Build Item Shoes of Focus Shoes of Focus
Build Item Rod of Tahuti Rod of Tahuti
Build Item Chronos' Pendant Chronos' Pendant
Build Item Obsidian Shard Obsidian Shard

Late antiheal build

Build Item Archmage's Gem Archmage's Gem
Build Item Spear of Desolation Spear of Desolation
Build Item Shoes of the Magi Shoes of the Magi
Build Item Rod of Tahuti Rod of Tahuti
Build Item Divine Ruin Divine Ruin
Build Item Soul Gem Soul Gem

Relics

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Situational items

Build Item Void Stone Void Stone
Build Item Typhon's Fang Typhon's Fang
Build Item Spirit Robe Spirit Robe
Build Item Polynomicon Polynomicon
Build Item Mantle of Discord Mantle of Discord
Build Item Magi's Cloak Magi's Cloak
Build Item Jade Emperor's Crown Jade Emperor's Crown
Build Item Gem of Isolation Gem of Isolation
Build Item Bancroft's Talon Bancroft's Talon
Build Item Charon's Coin Charon's Coin
Build Item Ethereal Staff Ethereal Staff
Build Item Spear of the Magus Spear of the Magus
Build Item Pythagorem's Piece Pythagorem's Piece

Eset's Skill Order Notes You want to level your 1 first to get your main damaging ability online first. Then level your two for additional damage from your abilities. At this point you should have some cooldown online to start leveling the 3 for the silence and the shield. And of course you should get your ultimate whenever you can. You can also hold your skill point at level 8 to max out your 1 at level 9 rather than level 10 but unless you have somewhat of a lead on the opposing mid laner, I don't recommend this. It genuinely doesn't make much of a difference overall I just personally like to level my two rather than holding the point for the next level. Your 1 is also your main lane clear ability and if you're building the right items, you should be full clearing the wave without that final point in the 1. You want to be using your 2 for setup for your 1 or some ranged poke across the lane. I like to save it for setup rather than ranged poke because it can be very difficult to aim and it is very easy to dodge if they move to the side. You want to be using your 3 as a setup for your 2 so the enemy can't use their getaway abilities before you land your damaging combo on them. Lastly, you want to be using your ultimate for teamfights and objective secure. You can use it in 1v1 situations but until you have 30-40% cdr, I'd suggest saving it for teamfights or possibly finishing off an enemy while your other abilities are on cooldown. Do not wait for the ultimate to be fully charged to use it unless you are using it for objective secure. Most teamfights, the enemy will be able to get out of your ultimate before it can fully charge so make sure to activate it again while they are still in the radius. You can also use it to heal your allies being chased down by an enemy. The damage and the heal can be enough to turn a teamfight around in an instant. Your main combo of abilities will be 2-1 3-2-1 3-1 or 4-3-2-1 4-3-1 4-2-1. The point is always use your 1 last so you can chase your enemy down while still dishing out damage after they've been CC'd.

Notes

You want to level your 1 first to get your main damaging ability online first. Then level your two for additional damage from your abilities. At this point you should have some cooldown online to start leveling the 3 for the silence and the shield. And of course you should get your ultimate whenever you can. You can also hold your skill point at level 8 to max out your 1 at level 9 rather than level 10 but unless you have somewhat of a lead on the opposing mid laner, I don't recommend this. It genuinely doesn't make much of a difference overall I just personally like to level my two rather than holding the point for the next level. Your 1 is also your main lane clear ability and if you're building the right items, you should be full clearing the wave without that final point in the 1. You want to be using your 2 for setup for your 1 or some ranged poke across the lane. I like to save it for setup rather than ranged poke because it can be very difficult to aim and it is very easy to dodge if they move to the side. You want to be using your 3 as a setup for your 2 so the enemy can't use their getaway abilities before you land your damaging combo on them. Lastly, you want to be using your ultimate for teamfights and objective secure. You can use it in 1v1 situations but until you have 30-40% cdr, I'd suggest saving it for teamfights or possibly finishing off an enemy while your other abilities are on cooldown. Do not wait for the ultimate to be fully charged to use it unless you are using it for objective secure. Most teamfights, the enemy will be able to get out of your ultimate before it can fully charge so make sure to activate it again while they are still in the radius. You can also use it to heal your allies being chased down by an enemy. The damage and the heal can be enough to turn a teamfight around in an instant. Your main combo of abilities will be 2-1 3-2-1 3-1 or 4-3-2-1 4-3-1 4-2-1. The point is always use your 1 last so you can chase your enemy down while still dishing out damage after they've been CC'd.

Wing Gust

1 X Y
Wing Gust
1 3 6 7 10

Spirit Ball

2 A B
Spirit Ball
2 8 11 12 14

Dispel Magic

3 B A
Dispel Magic
4 15 16 18 19

Circle of Protection

4 Y X
Circle of Protection
5 9 13 17 20
Wing Gust
1 3 6 7 10

Wing Gust

1 X
Isis flaps her wings, gaining increased movement speed with no backpedal penalty, and sending forth 4 wing gusts in a line, each dealing Magical Damage to all targets in their path. Isis is immune to Root and Knockback effects while casting.

Ability Type: Line
Damage: 35 / 55 / 75 / 95 / 115 (+35% of your Magical Power)
Maximum Damage: 140 / 220 / 300 / 380 / 460 (+160% of your Magical Power)
Gusts Spawned: 4
Movement Speed: 25%
Firing Duration: 3s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Spirit Ball
2 8 11 12 14

Spirit Ball

2 A
Isis sends forth a ball of spirit energy. As the ball travels, it gains in power up to 1.5x at max. range. At any time, Isis can activate the ability to detonate the ball, dealing Magical Damage and Stunning enemies within 10 units, scaling in duration up to 1.5s at max range.

Ability Type: Projectile
Damage: 70 / 115 / 160 / 205 / 250 (+70% of your Magical Power)
Stun: 1s
Radius: 10
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Dispel Magic
4 15 16 18 19

Dispel Magic

3 B
Isis Silences and slows enemy gods at her target location. Enemy gods hit also lose a portion of their Magical Protection. If Isis successfully hits an enemy god, allies near the Dispel Magic or Isis gain a shield. If Isis hits multiple enemy gods, the shield is increased by 40% for each enemy hit after the first up to a maximum of 80%.

Ability Type: Ground Target
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Magical Protection Debuff: 10 / 15 / 20 / 25 / 30%
Debuff Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5s
Silence: 1.5 / 1.75 / 2 / 2.25 / 2.5s
Shield: 50 / 105 / 160 / 215 / 270
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Circle of Protection
5 9 13 17 20

Circle of Protection

4 Y
Isis plants her staff at her target location for 5s. Allies within its radius take less damage. Any damage dealt within the radius charges up the staff. If Isis activates the staff again, it explodes, dealing damage to enemies inside and healing allies.

Ability Type: Ground Target
Damage: 180 / 215 / 250 / 285 / 320 (+50% of your Magical Power)
Healing: 90 / 115 / 140 / 165 / 190 (+25% of your Magical Power)
Damage Mitigation: 25%
Max Charge: 800 / 1600 / 2400 / 3200 / 4000
Max Charge Damage/Heal Scale: 2.5 / 2.75 / 3 / 3.25 / 3.5x
Radius: 30
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Starting items

This is your optimal build on Isis at the beginning of the match. You can go sands of time but because you already have cooldown from your passive later in the game, Conduit gem would work better off for more damage. Magic focus gives you the options of building either spear of desolation for cooldown and penetration or divine ruin for antiheal. You can also start with a lost artifact to build rod of tahuti early on but I prefer the magic focus for the early pen and power. You can pick up two health potions instead of two mana potions or even some multi potions instead but with your high mana costing abilities, your mana sustain won't be the best early game so I'd suggest grabbing the two mana potions. Don't get me wrong, you'll always want to get your boots before your first item but you'll want the magic focus for that starting power rather than a little extra movement speed.

Core Items (no antiheal)

Of course if the enemy team has any form of hard healing, get divine ruin instead of spear. Because your passive provides a 10% CDR, you don't necessarily need shoes of focus because you'd be overcapping on CDR later in the game with chronos pendant. Shoes of the Magi gives you that early power and a little bit of lifesteal for early sustain along with the bonus hp5 from your passive. Spear of desolation gives you CDR along with penetration and power which come very useful early game when the mid laner and the jungler don't have their base protections online. Of course it is still useful later in the game with the CDR and the passive for more ultimate usage. Rod of Tahuti provides you with great mp5 along with the 10% penetration and an amazing passive seeing as how you should be able to get targets under 50% health very easily with your base ability damage.

Core items (with antiheal)

This is your core items when you are in need of antiheal. You'll want to get Shoes of Focus rather than the Shoes of the Magi because it would give you that early CDR that you'd be sacrificing for Divine Ruin over Spear of Desolation. Divine ruin is a crucial early game item if you are going against a god with lots of healing (such as a Ra, Baron, Aphrodite, Hel, etc.) or lifesteal (such as Anubis, Hades, or anyone building any form of lifesteal). When deciding whether or not you want to build antiheal, you're mainly going to be looking at the Jungle, Mid, and Support roles. While an Aphrodite solo is considered a major healer, you won't be seeing her much in the early game stages. Along with this, you don't need to really focus on the Carry lifesteal. Earlygame, the carry will most likely be building Leather cowl, Devourer's Gauntlet, or even a Death's toll to provide them with early lifesteal. While this is a major form of healing, you don't necessarily need to build antiheal due to your high amount of burst damage. You'll be able to kill the carry in ganks before they have time to heal off of their AA's. Healer supports (such as Yemoja, sylvanus, terra, etc.) are a source of healing that you'd most definitely need antiheal for. Most of the time in the mid stages of the match, the support will either be in the duo lane or the mid lane so you'll be facing their healing very often. A lifesteal jungler (such as Ao kuang, Kali, or maybe Thanatos) isn't that big of a deal when it comes to antiheal. If you're facing a kali jungle, antiheal will definitely come in handy when she manages to kill her target. Ao kuang has lots of self healing and lifesteal built into his kit so watch out for that. Thanatos is a somewhat tricky one when it comes to building antiheal or not. While he does have a great heal from his 1 and his passive, he doesn't have much healing asides from that. If there is a healer on the opposing team you still need to build antiheal at some point of the match but you need to decide whether or not you need the antiheal earlier or later. And of course you'll be building Rod of tahuti for more overall damage and kill potential.

Optimal build (no antiheal)

This is the optimal build on Isis when you don't have a strong need for antiheal. Soul gem will be your next item for the extra lifesteal, CDR and extra damage on your abilities. At this point, you'll have 20% lifesteal and the extra hp5 from your passive for extra sustain through the later stages of the game. You should have your passive fully stacked or at least close to being fully stacked by actively participating in teamfights and being around players who die. You'll be walking around with a bonus 20 hp5 and mp5 along with an extra 10% cooldown all from your passive. The soul gem passive is also going to allow for more ability damage and more healing within teamfights to you and your allies. Next, you'll want to pick up obsidian shard for the percent penetration. At this point of the game, most solo laners and supports will have lots of defensive items to help protect themselves from your attacks. With the percent penetration, you'll shred through their protections and shut them down easily. Paired with your Rod of Tahuti, you'll have the potential for 40% penetration. Finally you'll want to be grabbing Archmage's gem as your upgraded starter. You don't need to wait until you've grabbed your other items to grab this one. If you haven't finished obsidian shard but you just hit level 20, prioritize the starter item. The base stats of the item are pretty meh in my opinion providing you with some power and some more mp5. You'll have a bonus 20 mp5 from your passive already so you'll just be stacking up on extra mana regen. The reason that you'll grab this item over Gem of Focus is for it's amazing passive allowing you to do an extra 40% damage at full stacks. While the item did get recently nerfed from 2.5% damage per stack to 2% damage per stack, It's still an amazing power buff for the late game.

Early antiheal build

This build is more focused around cooldown and power rather than lifesteal. You'll need to grab chronos' pendant for the extra CDR along with the passive for extra CDR. Your previous items allow for more power and penetration to where your abilities are doing a good amount of damage. The CDR will help you dish out that damage more often and it also gives you more power for some more damage. You won't be getting soul gem because you don't have any other lifesteal to stack on top of the soul gem lifesteal. While there's not much of a difference between 12% and 20% lifesteal, it would be better to go for major CDR at this point as opposed to some CDR and some lifesteal.

Late antiheal build

This build is identical to the optimal build except that divine ruin is inserted between Tahuti and Soul gem. You should still get obsidian shard to replace the boots for the percent penetration.

Relics

There's not really gonna be a time where you're going to be getting anything other than these two relics. Beads can save you from CC allowing you to get away from a gank or a high damaging ability from an enemy. Aegis will help you survive through high damaging ultimates from the mid laner or the jungler.

Situational Items

In all honesty, at this point of the game there's not really a specific item that you should go. You could grab some defense to stay alive longer or even some more power but asides from that, there's really no telling what items you should build. If you want more lifesteal and penetration, grab a pythagoreans piece. You want to shred through the enemy's health bar? Grab a soul reaver. At this point in the match there's not really going to be one optimal item for you to grab. Hopefully at this point, you've played in the match long enough to know what you need more of for the endgame.

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3
Change_main (2) | March 3, 2021 10:39am
id suggest putting all the guide info down in text boxes only because when used as notes on items it's hard to read and I couldn't find it at first. :)
2
Kriega1 (130) | March 3, 2021 10:34am
Consider adding Pythags, Estaff, Myrddin, Magus, Charon's Coin, Reaver, Sundering Axe as options.
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