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HP5 and Protection Build

1 1 19,152
by Scottiekins updated May 28, 2016

Smite God: Hercules

Build Guide Discussion 0 More Guides
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Hercules Build

HP5 to General

Build Item Stone of Gaia Stone of Gaia
Build Item Talaria Boots Talaria Boots
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Breastplate of Valor Breastplate of Valor
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Mantle of Discord Mantle of Discord

Magical Protection/Health

Build Item Pestilence Pestilence

Physical Protection/Mana

Build Item Hide of the Nemean Lion Hide of the Nemean Lion

Magical Protection/Health/CCR

Build Item Bulwark of Hope Bulwark of Hope

Hercules's Skill Order

Driving Strike

1 X Y
Driving Strike
2 8 11 12 14

Earthbreaker

2 A B
Earthbreaker
3 15 16 18 19

Mitigate Wounds

3 B A
Mitigate Wounds
1 4 6 7 10

Excavate

4 Y X
Excavate
5 9 13 17 20
Driving Strike
2 8 11 12 14

Driving Strike

1 X
Hercules delivers a mighty strike, driving all enemies back, damaging and Stunning them. Hercules is immune to knockback during the dash.

Ability Type: Line, Dash, Damage
Damage: 100 / 170 / 240 / 310 / 380 (+90% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Earthbreaker
3 15 16 18 19

Earthbreaker

2 A
Hercules smashes the ground, sending a shockwave forward that does damage to all enemies in the path. Enemies at the end of the shockwave are thrown into the air towards Hercules.

Ability Type: Line, Knockback, Damage
Damage: 90 / 145 / 200 / 255 / 310 (+70% of your Physical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Mitigate Wounds
1 4 6 7 10

Mitigate Wounds

3 B
Hercules heals himself instantly and gains increased Attack Speed, Magical and Physical Protections for the next 4s. A percentage of the damage taken during this time is returned to him as an additional heal that at the end of the duration.

Ability Type: Buff
Initial Heal: 45 / 75 / 105 / 135 / 165
Damage Returned as Healing: 20 / 26 / 32 / 38 / 44%
Protections Buff: 20 / 30 / 40 / 50 / 60
Attack Speed: 25%
Cost: 60
Cooldown: 15s
Excavate
5 9 13 17 20

Excavate

4 Y
Hercules rips a huge boulder from the ground. Throwing the boulder does damage where the boulder lands. The boulder continues rolling, doing the same damage to all enemies in its path. Subsequent hits on the same enemy do 50% less damage per hit. Hercules is immune to crowd control while casting.

Ability Type: Circle, Damage
Damage: 300 / 425 / 550 / 675 / 800 (+100% of your Physical Power)
Radius: 15
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction

Hi everyone!

I am very new to SMITE, starting my 3rd week in fact. I haven't got used to the item building yet and always used auto buy, but I really wanted to try get used to it myself. I unlocked Hercules and really struggled to use him so I came on here, tried a few builds then felt confident enough to make my own.

In theory this build could work well for anyone that is great for Tanking, possibly even better than Mr.H but this takes into account his HP regen.

Any feedback is appreciated as I am still learning. I hope someone finds it useful!

Thanks.

Pros / Cons

Pros:

High HP5 and Protection adaptable

Cons:

You could cause more damage slapping someone with a slipper than what Hercules can do.

Items

Stone of Gaia gives Health, MP5 and HP5.


Talaria Boots gives Movement Speed and little bit more HP5 out of combat.


Oni Hunters Garb gives Magical Protection and MP5


Breastplate of Valor gives Physical Protection, more Mana and Cooldown


Gauntlet of Thebes gives Health, HP5 and increases all healing received by 20%


Mantle of Discord gives equal Physical and Magical Protection, Cooldown Reduction and if your health falls below 30% you release a shockwave that stuns enemies, hopefully getting you out of a pinch.



All 3 alternatives replace the Mantle of Discord:


Pestilence gives Magical Protection and Health + reduces enemy healing.



Hide of the Nemean Lion gives Physical Protection and reflects Basic Attacks as Physical Damage


Bulwark of Hope gives Magical Protection, Health and CC reduction and also a shield if your health drops below 30% possibly geting you out of a bad situation.


The idea of last item swapping is that when you get to late game, you will know ideally if you want more Physical Protection, Magical Protection or if you want to leave it even, so there are a few items to choose.

Skills

I stole the skill list from LEWCIPHER on his build based on the same goal, which makes use of H's heal and acquiring Earthbreaker last as your main damage will be done with Driving Strike.

Team Work

Take attention of rival Gods in the hope your ally finishes them off if you can lure them in and hit your Earthquake on them. If enemy lands behind you, use Driving Strike to push them further back to your allies.

Driving Strike is useful on a line of minions if your ally has a AOE attack to take advantage of you grouping them together.

Use Earthquake to a rival - from behind - to protect an ally in danger if they are fleeing.

Use Driving Strike to a rival running towards you to protect an ally if they are fleeing.

Summary

HP5 Build

Adaptable Protection

Weak

Consider keeping allies out of harm

My build and strategy in action.

Another strategy video for Herc

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