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Horus joust and duo support

0 0 2,403
by Guest updated February 15, 2021

Smite God: Horus

Build Guide Discussion 0 More Guides
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Horus Build

starting items

Notes for relic you want to go Meditation or Magic Shell if they have an anti-heal god like Cerb or Au Puch.

Notes

for relic you want to go Meditation or Magic Shell if they have an anti-heal god like Cerb or Au Puch.

Build Item Sentinel's Gift Sentinel's Gift
Build Item Combat Boots Combat Boots
Build Item Multi Potion Multi Potion
2

full build example

Notes this was a build against an Ares and Xbalanque in duo. me and my carry had to do a lot of chasing so I went Heavenly Wings as my second relic so my carry can catch up.

Notes

this was a build against an Ares and Xbalanque in duo. me and my carry had to do a lot of chasing so I went Heavenly Wings as my second relic so my carry can catch up.

Build Item Sentinel's Boon Sentinel's Boon
Build Item Shifter's Shield Shifter's Shield
Build Item Caduceus Club Caduceus Club
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Runeforged Hammer Runeforged Hammer
Build Item Magi's Cloak Magi's Cloak
Build Item Cloak of Meditation Cloak of Meditation
Build Item Heavenly Wings Heavenly Wings

Core Items

Notes Cad shield helps with boosting your passive and your three. Runeforged increases the damages of your one after the knock up and your two after the stun. shield of regrowth will be explained later.

Notes

Cad shield helps with boosting your passive and your three. Runeforged increases the damages of your one after the knock up and your two after the stun. shield of regrowth will be explained later.

Build Item Caduceus Club Caduceus Club
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Runeforged Hammer Runeforged Hammer

possible items to finish build

Notes These are just some items I use depending on how the game goes. You can get more aggressive and go shifter for damage or go more defensive and get some ccr. the last few slots are really counter building the enemy team.

Notes

These are just some items I use depending on how the game goes. You can get more aggressive and go shifter for damage or go more defensive and get some ccr. the last few slots are really counter building the enemy team.

Build Item Shifter's Shield Shifter's Shield
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hide of the Urchin Hide of the Urchin
Build Item Bulwark of Hope Bulwark of Hope
Build Item Pestilence Pestilence
Build Item Spirit Robe Spirit Robe

Horus's Skill Order Notes You want to max out your three for maximum heals because by this time you should have cad and shield of regrowth. This will give you and your team a good bit of sustain and heals. In joust you don't want to worry about your ult as much except to chase people late game or to get back to the fight from fountain as soon as possible.

Notes

You want to max out your three for maximum heals because by this time you should have cad and shield of regrowth. This will give you and your team a good bit of sustain and heals. In joust you don't want to worry about your ult as much except to chase people late game or to get back to the fight from fountain as soon as possible.

Updraft

1 X Y
Updraft
1 8 12 14 16

Fracture

2 A B
Fracture
3 11 15 18 19

Protector's Surge

3 B A
Protector's Surge
2 4 6 7 10

To The Skies!

4 Y X
To The Skies!
5 9 13 17 20
Updraft
1 8 12 14 16

Updraft

1 X
Horus uses his wings to create an updraft around himself, knocking nearby enemies into the air.

Using the currents from the updraft, Horus' next Basic Attack within 5s will create a gust of wind that travels forward, damaging enemies and slowing them for 2.5s. This attack cannot crit. Enemies that are knocked up when hit take bonus damage.

Ability Type: Circle, Knockup, Damage
Damage: 50 / 95 / 140 / 185 / 230 (+75% of your Physical Power)
Gust Damage: 30 / 40 / 50 / 60 / 70 + 100% of your Basic Attack Damage
Gust Bonus Damage: 1.5x
Gust Slow: 25%
Radius: 12
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Fracture
3 11 15 18 19

Fracture

2 A
Horus dashes forward a short distance, ready to strike with his weapon. If Horus hits a god he stops and stuns the god for 1.25s. He will then wind up a heavy cleave. Enemies hit have their Protections reduced for 3s.

Ability Type: Line, Dash, Damage
Dash Damage: 70 / 95 / 120 / 145 / 170 (+30% of your Physical Power)
Cleave Damage: 60 / 100 / 140 / 180 / 220 (+50% of your Physical Power)
Protection Reduction: 5 / 10 / 15 / 20 / 25
Range: 40
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Protector's Surge
2 4 6 7 10

Protector's Surge

3 B
Horus rushes to the aid of an ally. After selecting an ally, Horus will leap to their location before descending. Upon landing, the selected ally and all nearby allies have their health restored and gain protections for 5s.

Ability Type: Leap
Heal: 40 / 70 / 100 / 130 / 160
Protection Buff: 10 / 15 / 20 / 25 / 30
Range: 60
Cost: 45
Cooldown: 13s
To The Skies!
5 9 13 17 20

To The Skies!

4 Y
Horus sends a mirror image of himself into the sky that scouts for a location to fly to. Upon selecting a ground location, Horus will begin to channel for 2s. Allies near Horus after these 2 seconds are flown to the location Horus' image chose. Horus and his allies land with such force, enemies take damage and are knocked away from the landing location. Horus and his allies at the landing location gain a protective shield for 4s.

Ability Type: Circle, Buff, Damage
Damage: 150 / 250 / 350 / 450 / 550 (+80% of your Physical Power)
Shield: 160 / 240 / 320 / 400 / 480
Radius: 20
Cost: 100
Cooldown: 90s

Horus Threats

Tap each threat level to view Horus’s threats

Max
1
Major
1
Even
1
Minor
0
Tiny
1

Overview of Core Build

Horus is really good at setting up opportunities especially anyone who pushes to far or tries to dive your back line or under tower. This build is for more of a "keep your team alive" with focus on Horus' three. Cad shield give protection power and gives more heals to your three and to your passive allowing you to stay in the fight longer. Shield of regrowth is the same situation. It activates on your three or passive allowing for both an aggressive chase or a quicker escape. Example, at the end of a fight and the enemy mid is running and you passive hits, you heal, and shield allows you to chase down the enemy with bonus movement speed. on the other hand, Ares uses his ult and you get caught. You use your three to get out, heal, and now have bonus movement to get away. Runeforged is a good damaging item with some health. the second part of your one is increased, the cleave after you dash with your two is increased, if you get a quick auto in after you ult is increased. the rest of the build is more situational. Anti heal, more tanky, more damage, more team buff auras what ever fits the situation.

Really Quick Playstyle

look for anyone trying to drop in your backline or anyone trying to peel away. your one is a good way to quick clear the archers in the back of a wave. and in joust the first encounter is always a good time to catch someone pushing a little to much and if you have tight comms you can crash on them and get a quick first blood. the rest of the game you are really good at peeling, engaging, and tanking.

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League of Legends Build Guide Author
Horus joust and duo support
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