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Hook 'Em To Death, Manaiakalani | Maui Auto Jungle

2 4 7,794
5
by YoHumanFrisk updated June 4, 2023

Smite God: Maui

Build Guide Discussion 0 More Guides
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Build Summary

Starter

Notes Depending on the enemy team, start beads. You want beads off rip if the enemy has good CC from the start. If they don't, build Meditation Cloak. Feel free to choose Wing Shard or Claw Shard. If you feel like you'll want the extra boost of speed to get to lanes for ganks, go wing; if you feel like you'll want extra damage during a gank instead, go claw.

Of course, if Baron is in the match, get Baron's Brew; otherwise, grab 1 health and 2 multi.

Grab Manikin Scepter and Emerald ring off rip.

Notes

Depending on the enemy team, start beads. You want beads off rip if the enemy has good CC from the start. If they don't, build Meditation Cloak. Feel free to choose Wing Shard or Claw Shard. If you feel like you'll want the extra boost of speed to get to lanes for ganks, go wing; if you feel like you'll want extra damage during a gank instead, go claw.

Of course, if Baron is in the match, get Baron's Brew; otherwise, grab 1 health and 2 multi.

Grab Manikin Scepter and Emerald ring off rip.

Build Item Manikin Scepter Manikin Scepter
Build Item Emerald Ring Emerald Ring
Build Item Baron's Brew Baron's Brew
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion
Build Item Cloak of Meditation Cloak of Meditation
Build Item Purification Beads Purification Beads
Build Item Claw Shard Claw Shard
Build Item Wing Shard Wing Shard

Full Build

Notes So, generally, you wanna just build full attack speed. Telkhine's is the first ring you wanna build, then go Hastened for the easy chase on autos. Maui makes good use of Autos off of his 3, so if you can gank by initiating with 3, you'll help your team shred enemies like it's nothing.

Next you want Demonic and Toxic Blade, which you can build whichever first. If you feel like you need anti-healing faster, go Toxic first. Lastly, you either wanna go Cyclopean for even more Attack Speed, or Magi's Revenge if you want a bit better defense. If the enemy team has a lot of hard CC, go Magi's.

Late game, if your build is finished, maybe get an Elixir of Power, since it's super good. Remember to grab wards.

Notes

So, generally, you wanna just build full attack speed. Telkhine's is the first ring you wanna build, then go Hastened for the easy chase on autos. Maui makes good use of Autos off of his 3, so if you can gank by initiating with 3, you'll help your team shred enemies like it's nothing.

Next you want Demonic and Toxic Blade, which you can build whichever first. If you feel like you need anti-healing faster, go Toxic first. Lastly, you either wanna go Cyclopean for even more Attack Speed, or Magi's Revenge if you want a bit better defense. If the enemy team has a lot of hard CC, go Magi's.

Late game, if your build is finished, maybe get an Elixir of Power, since it's super good. Remember to grab wards.

Build Item Manikin Mace Manikin Mace
Build Item Telkhines Ring Telkhines Ring
Build Item Hastened Ring Hastened Ring
Build Item Demonic Grip Demonic Grip
Build Item Toxic Blade Toxic Blade
Build Item Cyclopean Ring Cyclopean Ring
Build Item Magi's Revenge Magi's Revenge
Build Item Cloak of Ascetic Cloak of Ascetic
Build Item Temporal Beads Temporal Beads

Maui's Skill Order Notes Grab your 1 first, then your 3. You should focus your 2 the least, altho it's still worth throwing near your team during a fight, just because the prots and movement given are good. Use your 3 to initiate from behind a wall, often it'll catch the enemy off guard and get you a lot of damage. Use your 1 when you have nearby teammates, especially when near your ADC, because you can't auto during your 1. Still useful in a teamfight or gank, tho.

Ult to stop enemies from running away, don't just randomly throw it out. Maui's ultimate is SERIOUSLY good for pulling enemies back into the fight, and does decent damage, so when you use it, try to focus on landing it on a squishy first, because that'll usually secure more kills; if not by the ult itself, then by the launch bringing them back into your teammates.

Notes

Grab your 1 first, then your 3. You should focus your 2 the least, altho it's still worth throwing near your team during a fight, just because the prots and movement given are good. Use your 3 to initiate from behind a wall, often it'll catch the enemy off guard and get you a lot of damage. Use your 1 when you have nearby teammates, especially when near your ADC, because you can't auto during your 1. Still useful in a teamfight or gank, tho.

Ult to stop enemies from running away, don't just randomly throw it out. Maui's ultimate is SERIOUSLY good for pulling enemies back into the fight, and does decent damage, so when you use it, try to focus on landing it on a squishy first, because that'll usually secure more kills; if not by the ult itself, then by the launch bringing them back into your teammates.

Master Fisherman

1 X Y
Master Fisherman
1 8 11 12 14

Mystical Ulua

2 A B
Mystical Ulua
3 15 16 18 19

Solar Swing

3 B A
Solar Swing
2 4 6 7 10

Landfall

4 Y X
Landfall
5 9 13 17 20
Master Fisherman
1 8 11 12 14

Master Fisherman

1 X
Maui charges up, spinning his hook and preparing it to go farther the longer he charges. When he refires, the projectile damages enemies and stops on first god hit. If Maui hits an enemy god he reels them in, crippling and vortexing them towards himself for 1.5s. Maui can cancel this ability at any time.

Ability Type: Growing Line
Hook Damage: 100 / 170 / 240 / 310 / 380 (+50% of your Magical Power)
Max Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Mystical Ulua
3 15 16 18 19

Mystical Ulua

2 A
Maui throws an Ulua made of magical water that explodes on landing, giving all allied gods within 35 units Protections and Movement Speed for 5s. The Ulua creates a pillar of water that lasts for 10s. If an allied god stands on the water for 1s, a bubble forms around them and carries them to Maui’s location, where they receive Protections and Movement Speed for 5s. If Maui leaves the aura radius and no ally is interacting with the water, it is destroyed.

Ability Type: Ground Target
Protections: 15 / 20 / 25 / 30 / 35
Movement Speed: 8 / 9 / 10 / 11 / 12%
Aura Radius: 110
Cost: 55
Cooldown: 14 / 13 / 12 / 11 / 10s
Solar Swing
2 4 6 7 10

Solar Swing

3 B
Maui leaps, latches his hook onto a ray of sunlight, and swings from it. He swings back and forth before he leaps from the rope and slams his hook into the ground, damaging and stunning all enemies in the area. While he swings, Maui can reactivate this ability at any time to leap early.

Ability Type: Leap
Landing damage: 90 / 145 / 200 / 255 / 315 (+60% of your Magical Power)
Stun Duration: 1.5s
Range/Radius: 55/17.5
Cost: 60
Cooldown: 16s
Landfall
5 9 13 17 20

Landfall

4 Y
Maui selects an area, becomes CC immune and leaps into the air. He throws his hook at the target area and pulls up an island, knocking all enemies in the area up into the air and pulls them in front of himself. The island remains on the battleground, blocking player movement for 4s. Maui can reactivate this ability to destroy the island early.

Ability Type: Ground Target
Damage: 275 / 375 / 475 / 575 / 675 (+80% of your Magical Power)
Knockup Radius: 22.5
Minimum Range: 20
Maximum Range: 60
Cost: 100
Cooldown: 110 / 105 / 100 / 95 / 90s

Extended Build

Early Game

Of course, off rip you wanna buy what I mentioned in the top. Go to the Duo side Speed camp, and as soon as you clear it, help the Mid laner with their Attack buff. Stay in Mid Lane until you hit level 3, then go pick up your second speed buff. If you need to, help Mid after getting the 2nd Speed, otherwise just start farming. Keep your eyes peeled for gank opportunities, especially in the Duo lane. If you have good comms with your Duo, have them lure the enemy out, because if the enemy Duo is pushed too far, you gank easily.

Mid Game

Focus farm and ganks, of course. Like I said before, your 3 is good for initiating and chasing. Your 1 is NOT to be used when you're alone, since it leaves you too open. Throw out your 2 whenever in a fight, since prots are always useful.

While farming, try to always split up your Speed buffs so that you pick one up when the other almost runs out, that way you always have Speed active. Focus on helping with Red and then try to do the Oracles. Whenever you pass harpies in the jungle, just kill them for easy xp. Gank often, if given the opportunities, because you have a seriously good kit for getting strong assists, and you have good chase with Hastened Ring. Your autos are your bread and butter out of your 3, then use your 1 to stop the enemy from retreating.

Always be warding the enemy Red and Green buffs, because you can have great vision on them and possibly get to steal them. Steal buffs if you have the pressure to do so.

Late Game

Late game, you wanna get flanks on the enemy for teamfights. Not much to say, you'll be squishy, but you'll hit hard and have a ton of attack speed. Try and steal enemy buffs if your team has pressure, because it'll allow your team to just never let up, and that can lead to an easy victory.

In teamfights, you're built for taking out squishy targets. If you can flank and then land your 3 on the enemy ADC, you can usually secure the kill.

Enjoy Yourself

Maui is a super niche pick, not gonna lie, but he's SUPER fun in the Jungle; if played right, Maui is also incredibly powerful as a jungler. Maui has great options for ganking, from initiating, to chasing, to CC. . . Hope you enjoyed this guide, and to those who did: What can I say except, "You're welcome?"

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League of Legends Build Guide Author YoHumanFrisk
Hook 'Em To Death, Manaiakalani | Maui Auto Jungle
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