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Hel, your annoying supporter

0 1 17,907
by Protoberance updated September 10, 2012

Smite God: Hel

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Hel Build

Mid Lane

Build Item Circlet of Focus Circlet of Focus
3
Build Item Reinforced Greaves (Deleted) Reinforced Greaves (Deleted)
3
Build Item Warlock's Staff Warlock's Staff
3
Build Item Gem of Isolation Gem of Isolation
3
Build Item Rod of Tahuti Rod of Tahuti
3
Build Item Book of Thoth Book of Thoth
3
Build Item Purification Beads (Old) Purification Beads (Old)
Build Item Cloak of Meditation Cloak of Meditation

Hel's Skill Order

Decay / Restoration

1 X Y
Decay / Restoration
1 3 6 8 11

Hinder / Cleanse

2 A B
Hinder / Cleanse
4 14 16 18 19

Repulse / Inspire

3 B A
Repulse / Inspire
2 7 10 12 15

Switch Stances

4 Y X
Switch Stances
5 9 13 17 20
Decay / Restoration
1 3 6 8 11

Decay / Restoration

1 X
DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god or reaches max range.

RESTORATION (Light Stance) - Hel fires an orb of restoration that damages enemy minions and stops on gods. Hitting an enemy god deals damage. Hitting an allied god provides that god and Hel Health and Mana.

Ability Type: Line, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Light Heal: 45 / 60 / 75 / 90 / 105 + 4 per level
Light Mana Heal: 55 / 70 / 85 / 100 / 115
Light Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Magical Power)
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 8s
Hinder / Cleanse
4 14 16 18 19

Hinder / Cleanse

2 A
HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.

CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.

Ability Type: Circle, Debuff
Dark Protections Debuff: 5 / 10 / 15 / 20 / 25 + 5% Magical Protection Reduction
Dark Slow: 20 / 25 / 30 / 35 / 40%
Light CC Immunity: 1.5s
Range: 55
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Repulse / Inspire
2 7 10 12 15

Repulse / Inspire

3 B
REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies.

INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. This heal is half as effective when healing minions. Hel gains Increased Movement Speed, and allies gain a reduced amount (7%) for the duration. Hel and allies also gain 20% Attack Speed while the buff is active.

Ability Type: Circle, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+75% of your Magical Power)
Light Self Heal: 45 / 60 / 75 / 90 / 105 + 5.5 per level
Light Heal Per Tick: 6 / 8 / 10 / 12 / 14 + 0.9 per level
Light Movement Speed: 15%
Light Duration: 5s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Switch Stances
5 9 13 17 20

Switch Stances

4 Y
Dark Stance - Hel's abilities cause damage and she gains increased Magical Power.

Light Stance - Hel's abilities heal and support her allies and she gains increased Protections.

Passive - Hel gains increased MP5 and half of all benefits gained from Switch Stances are shared with allied gods within 30 units.

Ability Type: Buff
Dark Magical Power: 30 / 40 / 50 / 60 / 70
Light Magical and Physical Protections: 13 / 16 / 19 / 22 / 25
MP5: 15 / 20 / 25 / 30 / 35
Cost: 0
Cooldown: 1s

Pros / Cons

Pros

+ Great utility through heal and debuffs / buffs
+ Good burst damage
+ Great mana regen through light stance

Cons

- Squishy
- Easily killed in early game ( before reaching level 5 )
- Annoying voice is played during stance switch

Introduction

This is my first guide, same goes for hel. She was the first hero i bought myself and i
really love playing her as she can turn the tide of the battle through her great support skills.
This guide covers playing hel in the middle lane and explains how she can be played from early to late game.

Early Game mid lane

Starting with Circlet of Focus ( rank 3 ) and 2 health potions means we have a terrible slow movement speed and are even more vulnerable to fast moving attackers and ganks. If you cannot keep up your awareness for this time, choose another build.
During early game mainly use your auto hits to trigger circlet of focus and gain free casts.
Use them to spam the lane minions and play save. Stay behind your minions and don't make any stupid moves. In most games i played this build the enemy player spent all of his mana while i still had over 80 % of my mana. This is your time to strike and kill your enemy or at least force him to back off.
Be even more carefull when facing cupid or anhur as mid lane enemy. They kill you in a glimpse and can save their mana while still pushing. Dont let yourself get frustrated only because the enemy is pushing harder, your time to shine will come after you reached level 5.
Hug your tower if needed and don't die.

tl;dr : Play save, let the enemy waste their mana and strike, avoid casting before circlet of focus has procced

Mid game

Next you should finish your Reinforced Boots. The added resistances, health regen and crowd control reduction paired with increased movement speed are perfect stats for our squishy hel and will help to avoid some deaths. If you find yourself having trouble with your mana or constantly being cc'd buy purification beads or meditation abilitys.
Next build Warlock's Sash. We gain more magical power, some mana and a nice health buffer, which helps us to buy some time to squeeze out that next heal.
With some help from your team you should have destroyed the enemy tower on your lane.

Exact numbers of which level could've been reached by now will be edited later.

Late game

Lane minions will easily die in 2 casts, weaker enemys die in 1 cast.
You can also easily clear all jungle camps by now. Movement speed and cooldown reduction are very strong for hel, as they help to keep you alive.
During teamfights always stay behind and dont let yourself get caught into an ambush. Keep your time alive with heals and remove crowd control being cast on them. Ultimates from hades or ymir are nearly negated just because of you playing hel.

Skills

switch-stances-51

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1
Protoberance (1) | September 12, 2012 10:25am
The circlet is mainly relevant in early to mid game phase. Tanky boots reduce CC time and
add some resistances, dunno whats bad about that. If the game lasts for a long time i often
sell circlet and get myself a better item.
1
NolifeKing | September 12, 2012 8:10am
i didnt like it, circle of focus useless i thin you have already have healing skill also you have a slower too and magi boots is better for hel because you have another skill for crowd controls so you dont need that tanky boot
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