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Hel, goddess of the underworld

0 0 7,720
by javier007 updated June 17, 2015

Smite God: Hel

Build Guide Discussion 0 More Guides
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Hel Build

Starter

Build Item Vampiric Shroud Vampiric Shroud
Build Item Lost Artifact Lost Artifact
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Core

Build Item Shoes of Focus Shoes of Focus
Build Item Rod of Asclepius Rod of Asclepius

Dmg (situational)

Build Item Chronos' Pendant Chronos' Pendant
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Tahuti Rod of Tahuti
Build Item Gem of Isolation Gem of Isolation

Defensive (Situational)

Build Item Breastplate of Valor Breastplate of Valor
Build Item Void Stone Void Stone
Build Item Lotus Sickle Lotus Sickle
Build Item Celestial Legion Helm Celestial Legion Helm

Actives (Situational)

Build Item Aegis Pendant Aegis Pendant
Build Item Greater Sprint Greater Sprint
Build Item Greater Purification Greater Purification
Build Item Shield of the Underworld Shield of the Underworld

Hel's Skill Order

Decay / Restoration

1 X Y
Decay / Restoration
2 8 11 12 14

Hinder / Cleanse

2 A B
Hinder / Cleanse
4 15 16 18 19

Repulse / Inspire

3 B A
Repulse / Inspire
1 3 6 7 10

Switch Stances

4 Y X
Switch Stances
5 9 13 17 20
Decay / Restoration
2 8 11 12 14

Decay / Restoration

1 X
DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god or reaches max range.

RESTORATION (Light Stance) - Hel fires an orb of restoration that damages enemy minions and stops on gods. Hitting an enemy god deals damage. Hitting an allied god provides that god and Hel Health and Mana.

Ability Type: Line, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Light Heal: 45 / 60 / 75 / 90 / 105 + 4 per level
Light Mana Heal: 55 / 70 / 85 / 100 / 115
Light Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Magical Power)
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 8s
Hinder / Cleanse
4 15 16 18 19

Hinder / Cleanse

2 A
HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.

CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.

Ability Type: Circle, Debuff
Dark Protections Debuff: 5 / 10 / 15 / 20 / 25 + 5% Magical Protection Reduction
Dark Slow: 20 / 25 / 30 / 35 / 40%
Light CC Immunity: 1.5s
Range: 55
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Repulse / Inspire
1 3 6 7 10

Repulse / Inspire

3 B
REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies.

INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. This heal is half as effective when healing minions. Hel gains Increased Movement Speed, and allies gain a reduced amount (7%) for the duration. Hel and allies also gain 20% Attack Speed while the buff is active.

Ability Type: Circle, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+75% of your Magical Power)
Light Self Heal: 45 / 60 / 75 / 90 / 105 + 5.5 per level
Light Heal Per Tick: 6 / 8 / 10 / 12 / 14 + 0.9 per level
Light Movement Speed: 15%
Light Duration: 5s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Switch Stances
5 9 13 17 20

Switch Stances

4 Y
Dark Stance - Hel's abilities cause damage and she gains increased Magical Power.

Light Stance - Hel's abilities heal and support her allies and she gains increased Protections.

Passive - Hel gains increased MP5 and half of all benefits gained from Switch Stances are shared with allied gods within 30 units.

Ability Type: Buff
Dark Magical Power: 30 / 40 / 50 / 60 / 70
Light Magical and Physical Protections: 13 / 16 / 19 / 22 / 25
MP5: 15 / 20 / 25 / 30 / 35
Cost: 0
Cooldown: 1s

Pros/Cons

Pros:


.High Dmg
.High Healing
.Good in teamfights



Cons:


.Easy to gank
.Waste a lot of mana
.Low health at early game

Abilities

When Hel is in a stance, she gradually attunes to the strengths of that stance, gaining up to 20% damage in the Dark Stance and 20% healing in the Light Stance.
DECAY (Dark Stance) - Hel fires a projectile that explodes on contact, doing damage to all enemies in a 15 ft radius. RESTORATION (Light Stance) - Hel fires a projectile that does damage to a single target and heals Hel on a successful hit.
HINDER (Dark Stance) - Hel debuffs all enemies at her ground target, reducing their magical protection and slowing them for a short time. CLEANSE (Light Stance) - Hel buffs all allies at her ground target, removing all crowd control abilities instantly and protecting them from future ones for a short time.
REPULSE (Dark Stance) - Hel conjures a burst of dark energy, damaging all nearby enemies. INSPIRE (Light Stance) - A burst of white matter soothes all nearby allies pain, healing them and granting increased movement speed.
Dark Stance - Hel's abilities cause damage and she gains magical power. Light Stance - Hel's abilities heal and support her allies and she gains MP5. Half of the benefits gained from the stance are also shared with allied gods within 30 units.

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League of Legends Build Guide Author javier007
Hel, goddess of the underworld
Table of Contents

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