Passive - Stance AttunementWhen Hel is in a stance, she gradually attunes to the strengths of that stance, gaining up to 20% damage in the Dark Stance and 20% healing in the Light Stance.
It takes 3s to fully charge a stance.
1st Ability - DecayHel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 15 unit radius if it hits a god, a wall, or reaches max range.
Ability Type: Projectile
Damage: 70/120/170/220/270 (+50% of your magical power)
Cooldown: 8 seconds
Cost: 70/75/80/85/90 mana
2nd Ability - HinderHel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.
Ability Type: Ground Target
Protections Debuff: 5/10/15/20/25
Slow: 20/25/30/35/40%
Cooldown: 16/15/14/13/12 seconds
Radius: 20
Cost: 60/65/70/75/80 mana
3rd Ability - RepulseHel conjures a burst of dark energy around her, damaging all nearby enemies.
Ability Type: Area
Damage: 80/130/180/230/280 (+70% of your magical power)
Radius: 30
Cooldown: 12 seconds
Cost: 60/65/70/75/80 mana
Ultimate - Switch StancesHel's abilities cause damage and she gains increased Magical Power.
Ability Type: Buff
Magical Power: 20/30/40/50/60
Cost: 0 mana
Cooldown: 2 seconds
1st Ability - RestorationHel fires an orb of restoration that hits gods only. Hitting an enemy god deals damage. Hitting an allied god heals that god and heals Hel on a successful hit.
Ability Type: Projectile
Ally Heal: 60/90/120/150/180 (+30% of your magical power)
Self Heal: 60/90/120/150/180 (+30% of your magical power)
Damage: 70/120/170/220/270 (+50% of your magical power)
Cooldown: 8 seconds
Cost: 70/75/80/85/90 mana
2nd Ability - CleanseHel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.
Ability Type: Ground Target
CC Immunity: 1.5s
Radius: 20
Cooldown: 16/15/14/13/12 seconds
Cost: 60/65/70/75/80 mana
3rd Ability - InspireHel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. All targets affected gain increased Movement Speed for the duration.
Ability Type: Area
Heal Per Tick: 10/15/20/25/30 (+5% of your magical power)
Movement Speed: 25%
Duration: 6s
Radius: 30
Cooldown: 12 seconds
Cost: 60/65/70/75/80 mana
Ultimate - Switch StancesHel's abilities heal and support her allies and she gains increased Protections.
Passive - Hel gains increased MP5 and Half of the benefits gained from the stance are shared with allied gods within 30 units.
Ability Type: Buff
Magical and Physical Protections: 5/10/15/20/25
MP5: 15/20/25/30/35
Cost: 0 mana
Cooldown: 2 seconds
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