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HEIMDALLR

3 0 6,328
by xXJoelL94Xx updated July 13, 2020

Smite God: Heimdallr

Build Guide Discussion 3 More Guides
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Heimdallr Build

Regular

Build Item Hunter's Blessing Hunter's Blessing
Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Asi Asi
Build Item The Crusher The Crusher
Build Item Atalanta's Bow Atalanta's Bow
Build Item The Executioner The Executioner

Vs Lifesteal

Build Item Hunter's Blessing Hunter's Blessing
Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Asi Asi
Build Item Toxic Blade Toxic Blade
Build Item The Executioner The Executioner

Heimdallr's Skill Order

Piercing Sight

1 X Y
Piercing Sight
1 4 7 11 14

The Gjallarhorn

2 A B
The Gjallarhorn
2 6 9 12 17

The Bifrost

3 B A
The Bifrost
3 8 13 16 19

Through The Realms

4 Y X
Through The Realms
5 10 15 18 20
Piercing Sight
1 4 7 11 14

Piercing Sight

1 X
Heimdallr throws his sword, Hofuð, into the air. It shines with brilliant light that reveals enemies within 80 units. Heimdallr can refire this ability to call the sword down, causing it to fly to the target location and damage enemies.

Ability Type: Circle
Damage: 90 / 145 / 200 / 255 / 310 (+85% of your Physical Power)
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
The Gjallarhorn
2 6 9 12 17

The Gjallarhorn

2 A
Heimdallr blows the Gjallarhorn for 2s, causing enemies in front of him to lose Movement and Attack Speed while taking damage every .5s. While blowing his horn, Heimdallr is immune to knockups and gains bonus protections. When Heimdallr ends this cast, either through cancelling it himself or after 2s, he raises the Gjallarhorn for a final blast. This blast damages enemies and knocks them away from Heimdallr.

Ability Type: Cone
Damage Per Tick: 8 / 16 / 24 / 32 / 40 (+30% of your Physical Power)
Knockback Damage: 50 / 90 / 130 / 170 / 210 (+60% of your Physical Power)
Slow: 15 / 17.5 / 20 / 22.5 / 25%
Slow Duration: 1.5s
Range: 60
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
The Bifrost
3 8 13 16 19

The Bifrost

3 B
Heimdallr manifests a fragment of the Bifrost at his target location. When two fragments are placed, they become linked, allowing Heimdallr to traverse the Bifrost. The greater the distance between the fragments, the longer it takes to begin traversing, and the longer it takes for it to be usable again. If Heimdallr places a third fragment down, the oldest fragment vanishes. Enemies that walk between two fragments are revealed to Heimdallr.

Ability Type: Circle
Distance Scale: 85 to 700 units
Warmup Scale: 0.8s to 3.5s
Cooldown Scale: 16s to 210 / 180 / 150 / 120 / 90s
Range: Unlimited
Cost: 40
Cooldown: Variable
Through The Realms
5 10 15 18 20

Through The Realms

4 Y
Heimdallr charges forward, axe ready. If Heimdallr hits an enemy god, he stuns them before unleashing a devastating swing of his axe, launching his target into the sky. A Bifrost portal appears and Heimdallr sends the launched foe through the realms of Muspelheim and Niflheim before returning them back to the battleground at a random location in front of him. Muspelheim burns the enemy every .5s for 1.5s while Niflheim slows the enemy for 2.5s.

Ability Type: Dash
Hit Damage: 120 / 200 / 280 / 360 / 440 (+70% of your Physical Power)
Muspelheim Damage: 25 / 35 / 45 / 55 / 65 (+15% of your Physical Power)
Wall Hit Damage: 35 / 75 / 115 / 155 / 195 (+30% of your Physical Power)
Niflheim Slow: 25%
Travel Duration: 4s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 90s

Strategy

On conquest, you must begin with your 1 so you can clean the minions fast, Heimdallr 1st ability is the one that allows you to see enemy gods within 80 units distance even if they Stealth, giving you extra 2% Physical Power per enemy God in range, also, you can throw the sword to the enemy damaging them 70, 130, 190, 250 and 310 + 85% of your Physical Power, that's why we need so much power and pen.

As soon as you can you must get your 2, this ability will help you with chasing enemies or running from them because it makes damage per tick and also at the very end knocks the nearest enemies and makes them even more damage.

After that you will get your 3, in this case, you can only give the 3 one point and finish it at the latest levels because it only improves on cooldown which is higher if you place the crystal far from each other, so it doesn't make sense to upgrade this ability.

Finally, your Ultimate throws the enemy through many dimensions and then fall into a marked place, so this helps you when you're fighting against many enemies to get rid of one of them and keep fighting the others.

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1
Big Damage (37) | July 14, 2020 10:17pm
Consider changing your skill leveling to maximise early power of your stronger abilities, having a slow power curve on each ability until level 20 generally puts you behind, unless of course you have your reasoning to level your skills this way.
1
XPsionicX | July 14, 2020 2:41pm
Which do you like best?
1
Big Damage (37) | July 14, 2020 10:14pm
It's less about what is liked more or less, but what works better in the match. Getting both Brawler's Beat Stick and Toxic Blade is a bit overkill though, so I would say the first build is better and to replace The Crusher with Brawler's Beat Stick if you needed antiheal.
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League of Legends Build Guide Author xXJoelL94Xx
HEIMDALLR
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