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HAMMER NIGHTMARE Ne Zha (Season 6)

7 3 73,099
7.3
by Chuma updated March 29, 2019

Smite God: Ne Zha

Build Guide Discussion 1 More Guides
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Ne Zha Build

starter

Notes NOTE:the Potions are opcional in this build because Ne Zha sustain is insane.

Notes

NOTE:the Potions are opcional in this build because Ne Zha sustain is insane.

Build Item Assassin's Blessing Assassin's Blessing
Build Item Cudgel Cudgel
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

core items

Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath

item purchase order (core)

Build Item Assassin's Blessing Assassin's Blessing
Build Item Cudgel Cudgel
Build Item Warrior Tabi Warrior Tabi
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Jotunn's Wrath Jotunn's Wrath

little tank whit a lot of damage

Notes this are the next 2 items to the tank damage way.

Notes

this are the next 2 items to the tank damage way.

Build Item Void Shield Void Shield
Build Item Ancile Ancile

DAMAGE way

Build Item The Crusher The Crusher
Build Item Titan's Bane Titan's Bane

last item and hyper late item (tank damage way)

Notes the last items are situational

Notes

the last items are situational

Build Item Soul Eater Soul Eater
Build Item Bloodforge Bloodforge
Build Item Mantle of Discord Mantle of Discord
Build Item Elixir of Speed Elixir of Speed

last item and hyperlate item (DAMAGE way)

Notes in late game every assasin in the game is to weak, thats the reason you need defense to survive the team fight.

Notes

in late game every assasin in the game is to weak, thats the reason you need defense to survive the team fight.

Build Item Mantle of Discord Mantle of Discord
Build Item Hide of the Urchin Hide of the Urchin
Build Item Bloodforge Bloodforge

situational itemes

Notes 1 if the oponent team have a lot of CC (fenrir ares daji)
2 Ne Zha first hability can hit multiple targets thats the reason gladiators can give you a lot more sustain in a teamfight that oder items.

Notes

1 if the oponent team have a lot of CC (fenrir ares daji)
2 Ne Zha first hability can hit multiple targets thats the reason gladiators can give you a lot more sustain in a teamfight that oder items.

Build Item Magi's Cloak Magi's Cloak
Build Item Gladiator's Shield Gladiator's Shield

relics

Notes blink in case you feel a little agressive

Notes

blink in case you feel a little agressive

Build Item Blink Rune Blink Rune
Build Item Horrific Emblem Horrific Emblem
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

starter (no recomended)

Build Item Mace Mace
Build Item Morningstar Morningstar

Ne Zha's Skill Order

Universe Ring Toss

1 X Y
Universe Ring Toss
1 4 6 7

Flaming Spear

2 A B
Flaming Spear
2 14 15 17 18 19

Armillary Sash

3 B A
Armillary Sash
3 8 10 11 12

Wind Fire Wheels

4 Y X
Wind Fire Wheels
5 9 13 16 20
Universe Ring Toss
1 4 6 7

Universe Ring Toss

1 X
Ne Zha throws the Universe Ring, bouncing several times, dealing damage, applying a Physical Protection Debuff for 3s and Slowing by 12.5% for 1s. Each hit also stacks a movement speed buff on Ne Zha for 2s. Subsequent hits on the same target deal 35% less damage and double the Slow's effectiveness.

Ability Type: Line, Slow, Damage
Initial Damage: 80 / 110 / 140 / 170 / 200 (+40% of your Physical Power)
Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Physical Power)
Bounces: 4 / 5 / 6 / 7 / 8
Protections Debuff: 5 / 7 / 9 / 11 / 13 per hit
Movement Speed: 5% per hit
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Flaming Spear
2 14 15 17 18 19

Flaming Spear

2 A
Ne Zha empowers himself with fighting spirit, igniting his spear for increased Attack Speed and Critical Strike Chance for a short duration. Upon activation, Ne Zha also heals himself based on each stack of his passive ability.

Ability Type: Buff
Attack Speed: 25 / 32.5 / 40 / 47.5 / 55%
Critical Strike Chance: 20%
Duration: 4 / 4.5 / 5 / 5.5 / 6s
Healing: 2 / 4.5 / 7 / 9.5 / 12
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Armillary Sash
3 8 10 11 12

Armillary Sash

3 B
Ne Zha throws out his Armillary Sash hitting the first enemy god in its path. The target is Stunned as Ne Zha yanks himself toward the target, dealing a powerful blow to all enemies in the area as he arrives.

Ability Type: Line, Stun, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+150% of your Physical Power)
Stun: 1s
Range: 70
Radius: 10
Cost: 75
Cooldown: 12s
Wind Fire Wheels
5 9 13 16 20

Wind Fire Wheels

4 Y
Ne Zha dashes forward, gaining bonus Protections for 4s and becoming CC immune. If he hits an enemy god he lifts them into the sky for 4s, unleashing a 3-hit combo. Successfully timed attacks during the combo result in these hits dealing Critical Damage. They are then smashed back to Earth, slightly knocking up and damaging the target and enemies around the landing location. When Ne Zha lands he gains bonus Protections for 5s and dashes back to where he cast this ability.

Ability Type: Dash, Crowd Control, Damage
Damage Per Hit: 23 / 40 / 57 / 74 / 91 (+45% of your Physical Power)
Damage (Initial/Landing): 50 / 105 / 160 / 215 / 270 (65% of your Physical Power)
Protections: 30 / 35 / 40 / 45 / 50
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

How to Ne Zha intro

hi im making this little guide to help new or old people in SMITE to ma their Ne Zha unstoppable.
NOTE english is not my mother language,so sorry.
https://i.pinimg.com/564x/62/cc/07/62cc0708c909b4879ca7ce7cc1befa1b.jpg

How to Ne Zha GANK and Team Work

GANK
1 3 ability and ultimate
2 blink , 3 ability and ultimate
3 3 ability 2 ability basic attacks and ultimate
TEAM WORK
is better ti gank lines that can make a good combo with your ult to secure the kill
like poseidon nox izanami cernunnos khepri etc.

How to Ne Zha PROS / CONS

PROS
1 good ganks
2 good damage
3 good CC
4 good chase
5 good self sustain
6 good team work
CONS
1 bad early jungle clear
2 bad ganks until lvl 5
3 bad 1v1 in early
4 you can be easily kill when your ULT ends
5 this god depends a little to much in the team work

How to Ne Zha early

IN THE EARLY GAME Ne Zha had a low jungle clear until lvl 4 and he cant gank properly until level 5 so, in this fase you need to focus on make the jungle and that all.
Ne Zha has a great sustain in the early game, that the reason to hold the return to base until you have gold for boots.
If you reach level 5 try to gank duo lane or mid lane (with blink if you can)

How to Ne Zha early-mid

when you buy blackthorn hammer you can easily survive any teamfight in this fase because the insane 450 hp and the 50 physical power that provides to you.
also you need to use your 1 ability to clear the jungle properly,so remember to upgrade your 1.

How to Ne Zha late

depending on what build way you choose this fase can be easy or hard
if you chose the tank damage way this fase of the match is going to be easy beacause your defense and sustain are going to help you not only surviving the teamfight also allows you to make a lot of damage to the enemy team.
if you choose the DAMAGE way you are going to past a really bad time until you get defense, remember, if you choose this way you are going to have a great early but a bad late.

credits

the images in this guide are from
Ngorovitch (youtuber) and 2nd joker (steam community)

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1
xmysterionz (71) | March 29, 2019 3:24pm
You are missing a point on Universe Ring Toss. Plus you can upgrade your ulti to level 4 only on level 17.
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