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Guan Yu - The Magnificent Beard

0 0 4,103
by Droffz updated May 27, 2013

Smite God: Guan Yu

Build Guide Discussion 0 More Guides
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Guan Yu Build

Starting Items

Build Item Reinforced Greaves (Deleted) Reinforced Greaves (Deleted)
2
Build Item Cloak of Meditation Cloak of Meditation

The build

Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Bulwark of Hope Bulwark of Hope
Build Item Gem of Isolation Gem of Isolation
Build Item Spear of the Magus Spear of the Magus
Build Item Staff of Mana Staff of Mana

Abilities

Build Item Creeping Curse Creeping Curse
Build Item Girdle of Might Girdle of Might
Build Item Aegis Amulet (Old) Aegis Amulet (Old)
Build Item Cloak of Meditation Cloak of Meditation

Guan Yu's Skill Order

Conviction

1 X Y
Conviction
2 8 11 12 14

Warrior's Will

2 A B
Warrior's Will
3 15 16 18 19

Taolu Assault

3 B A
Taolu Assault
1 4 6 7 10

Cavalry Charge

4 Y X
Cavalry Charge
5 9 13 17 20
Conviction
2 8 11 12 14

Conviction

1 X
Guan Yu's courageous leadership is infectious and, when focused, heals himself and his allies. Healing friendly gods reduces all Cooldowns by 2s for Guan Yu and 1s for his allies.

Ability Type: Circle, Heal
Healing: 40 / 60 / 80 / 100 / 120
Boosted Healing: 2x Normal Healing
Radius: 30
Cost: 45
Cooldown: 14s
Warrior's Will
3 15 16 18 19

Warrior's Will

2 A
Guan Yu charges forward, his Green Dragon Crescent Blade extended in front of him. All enemies in his path take damage and are Slowed. Hitting enemy gods lowers all of Guan Yu's Cooldowns by 2s. Guan Yu is immune to Roots, Cripples, and Knockups while dashing.

Ability Type: Dash, Slow, Damage
Damage: 80 / 135 / 190 / 245 / 300 (+60% of your Physical Power)
Slow: 20%
Slow Duration: 2s
Boosted Slow: 40%
Cost: 50
Cooldown: 13s
Taolu Assault
1 4 6 7 10

Taolu Assault

3 B
Guan Yu spins his blade in a controlled but furious display, slicing enemies for damage every .3s for 3s. Each hit steals enemy Protections, giving them to Guan Yu. Guan Yu is immune to Knockback for the duration.

Ability Type: Line, Debuff, Damage
Damage per Hit: 17 / 27 / 37 / 47 / 57 (+20% of your Physical Power)
Protections Stolen: 2 / 4 / 6 / 8 / 10 (Max. 3 Stacks)
Protection Duration: 6s
Boosted Protections Stolen: 3 / 6 / 9 / 12 / 15 (Max. 3 Stacks)
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 13s
Cavalry Charge
5 9 13 17 20

Cavalry Charge

4 Y
Guan Yu mounts his warhorse and charges for 4s. While mounted, he can steer and attack and is immune to Crowd Control. Enemies hit take damage and are Slowed. Each hit increases damage from consecutive hits against that target by 20%. Enemies hit on the dismount are Stunned. You can dismount at any time by canceling.

Ability Type: Circle, Stun, Damage
Damage: 85 / 110 / 135 / 160 / 185 (+30% of your Physical Power)
Damage Escalation: 20% per hit
Slow: 25% for 2s
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boosted CC: 40% Slow and 2s Stun
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Hello! First guide and just thought I'd share it with everyone. I personally haven't seen a great guide for Guan Yu. I see him rated under other tanks and I believe he's top notch yet has a bit higher skill cap in my opinion than others.

Pros/Cons

PROS
Good Heal/Great Sustain
Good Initiate
Good CC
Good debuff/buff
Great mid/late game damage if built right and doing good
2 Escapes
CC immune Ult
Built in cooldown reductions
Awesome Beard and Guan Fu skin

CONS
Fortified Defense Passive is some what weak compared to most Gods and about useless in Arena
Both escapes don't jump over walls
One of the escapes is his Ult
Minions hurt a ton in the beginning
Must learn to manage mana well in the beginning

Skills

Passive

Fortified Defense most of the time will not do anything; specially in Arena. It is good to note though that you will have +15 more protections if you were to decide to tower dive or if you get jumped at your own tower. This actually helps a little if you're soloing a lane because a good amount of the time you'll be at your tower.

1. Tranquil Gift

Tranquil Gift is definitely one of the best supporting abilites in the game. When you heal your allies you have 2 seconds reduced from all your cooldowns and this includes your ultimate Tactician's Advantage.
You will want to generally get this 2nd because you might want to do a jungle camp at the start of the match for your partners first for the extra gold/exp, so you will end up going to your lane around half health sometimes.

2. Warrior's Will

Warrior's Will ends up hurting a good amount around mid/late game. It's actually a good escape too such as when Thor is about to land on you with his ult, once you hear the noise of his ult you can have this baby ready to dodge it and make Thor's ult useless. Not to mention that when you hit an enemy you get your cooldowns reduces by 2 seconds and it slows whoever you hit with this thing. Good damage, CC slow and cooldown reduction + a useful escape.

3. Taolu Assault

Taolu Assault is just an awesome ability. It's literally your bread and butter ability because it hurts a good amount over time and it will debuff your enemies for 10 protections per hit up to 3 times while buffing you for the same amount. This also makes you immune to knock backs which some people forget but it's extremely important to remember that your ability can be stopped early if CC'd such as but not limited to a stun or silence. This should be your first ability maxed because it helps clear minions, take jungle camps and hurts enemies Gods a ton.

4. Tactician's Advantage

Tactician's Advantage is personally one of my favorite ultimates in the game. Now it sounds weird at first but he actually jumps forward and hits everything in front of him in a cone area and then does a front flip and attacks again the same way and then finally does another front flip and attacks for a 3rd time. During the attacks he's fully mobile so it can be used for an escape and he's immune to CC but I would recommend trying not to use it as an escape since it could be a good initiate on Gods that don't have escapes such as Anubis and Zeus. Things to note about this ult is that if people have Aegis Amulet, they will probably try to use it right before your 2nd strike lands as to avoid both your 2nd and 3rd strike so please be wary about what the enemy can do. Another thing that the enemy might do is if they're smart and have an escape they will use it as soon as you land the first strike. If you land the 2nd strike it's usually a kill because you should land the 3rd strike. Max it as soon as possible.

Summary

I'm still working on all the information I need to get out to you guys and I will finish this guide soon. Unfortunately I ran out of time but I really hope this helps. Take care guys!

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League of Legends Build Guide Author Droffz
Guan Yu - The Magnificent Beard
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