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Pele's aspect is a % heal, so lots of health and protection make it really hard to take her down. Especially as I would have her magma rush on almost constant while in combat (if knocked up or CC'ed, make sure to reactivate). If I get low on health, I have easy escape due to high movement and regen loads of health in a short time to reenter thanks to thr heal and boots. The boots are great as you get the heal and movement speed bonus together as her magma rush heals and provides movement speed. I just retreat, toggle on and cancel, get the 10 second heal, then repeat to stay in lane.
CC can be a pain if you can be hit by 2+ after another, but if you build around it with spirit robe or something else, I was pretty hard to kill as I would just take the cc, get low and run off with full fuel.
It is a fun build to play and an annoying one to face. I made many tiny health escapes, especally with the agility relic to dash, then toggle magma rush for a quick get away :)
Bluestone Brooch
Gauntlet of Thebes (Evolved)
Regrowth Striders
Prophetic Cloak (Evolved)
Oni Hunter's Garb
Gladiator's Shield
Shield of the Phoenix
Spirit Robe
Genji's Guard
Agility Relic

Y
B
A
X
Pele's aspect is a % heal, so lots of health and protection make it really hard to take her down. Especially as I would have her magma rush on almost constant while in combat (if knocked up or CC'ed, make sure to reactivate). If I get low on health, I have easy escape due to high movement and agility relic. I get away and regen loads of health in a short time due to magma rush heal and boots. The boots are great as you get the heal and movement speed bonus together as her magma rush heals and provides movement speed. I just retreat, toggle on and cancel magma rush to get the 10 second heal from the boots, then when the heal ends, toggle and cancel magma rush again to get the heal and stay in lane.
In an arena game, I had 12/4/17; 43,000 player damage; 71,000 damage taken; 100,000 mitigated; 32,000 self heal. In a joust, I had 11/6/17; 39,000 player damage; 91,000 damage taken; 140,000 mitigated; 45,000 self heal. Very fun and easy to play.
CC can be a pain if you can be hit by 2+ after another, but if you build around it with spirit robe or something else, I was pretty hard to kill as I would just take the cc, get low and run off with full fuel. Ymir is an easy one to dodge his CC as you are so fast with magma rush and boots speed boost to just run around him.
It is a fun build to play and an annoying one to face. I made many tiny health escapes, especally with the agility relic to dash, then toggle magma rush for a quick get away :)
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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After making any changes, click the "Save" button just in case. Then you have 2 options. "Publish" makes the changes official for viewers, and also updates the date that the guide was last updated, while "Publish Silently" doesn't update the date. Pretty straightforward.
FYI I went into your guide and made the change for you this time, and published silently .
Let me know if you have any other questions.