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GreenSamurai91 Builds

Solo
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by GreenSamurai91 updated December 9, 2025

Smite God: Pele

Build Guide Discussion 3 More Guides
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Pele Build

Notes Pele's aspect is a % heal, so lots of health and protection make it really hard to take her down. Especially as I would have her magma rush on almost constant while in combat (if knocked up or CC'ed, make sure to reactivate). If I get low on health, I have easy escape due to high movement and regen loads of health in a short time to reenter thanks to thr heal and boots. The boots are great as you get the heal and movement speed bonus together as her magma rush heals and provides movement speed. I just retreat, toggle on and cancel, get the 10 second heal, then repeat to stay in lane.

CC can be a pain if you can be hit by 2+ after another, but if you build around it with spirit robe or something else, I was pretty hard to kill as I would just take the cc, get low and run off with full fuel.

It is a fun build to play and an annoying one to face. I made many tiny health escapes, especally with the agility relic to dash, then toggle magma rush for a quick get away :)

Notes

Pele's aspect is a % heal, so lots of health and protection make it really hard to take her down. Especially as I would have her magma rush on almost constant while in combat (if knocked up or CC'ed, make sure to reactivate). If I get low on health, I have easy escape due to high movement and regen loads of health in a short time to reenter thanks to thr heal and boots. The boots are great as you get the heal and movement speed bonus together as her magma rush heals and provides movement speed. I just retreat, toggle on and cancel, get the 10 second heal, then repeat to stay in lane.

CC can be a pain if you can be hit by 2+ after another, but if you build around it with spirit robe or something else, I was pretty hard to kill as I would just take the cc, get low and run off with full fuel.

It is a fun build to play and an annoying one to face. I made many tiny health escapes, especally with the agility relic to dash, then toggle magma rush for a quick get away :)

Build Item Bluestone Brooch Bluestone Brooch
Build Item Gauntlet of Thebes (Evolved) Gauntlet of Thebes (Evolved)
Build Item Regrowth Striders Regrowth Striders
Build Item Prophetic Cloak (Evolved) Prophetic Cloak (Evolved)
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Gladiator's Shield Gladiator's Shield
Build Item Shield of the Phoenix Shield of the Phoenix
Build Item Spirit Robe Spirit Robe
Build Item Genji's Guard Genji's Guard
Build Item Agility Relic Agility Relic

God Aspect Activated

Aspect of Obsidian

You only gain Fuel from Pyroclast and when damaged by enemies instead of over time. Magma Rush can no longer be refired but now provides Healing. Additionally Everlasting Flame now provides Protections instead of Strength and Lifesteal, and Volcanic Lightning damage no longer has Strength Scaling.

Pele's Skill Order

Pyroclast

1 X Y
Pyroclast
1 16 17 18

Eruption

2 A B
Eruption
3 8 11 12

Magma Rush

3 B A
Magma Rush
2 4 6 7 9

Volcanic Rush

4 Y X
Volcanic Rush
5
Pyroclast
1 16 17 18

Pyroclast

1 X
Fires a Magma projectile that deals Physical Damage and grants fuel per enemy hit. At max range the Magma persists and fires additional shard projectiles back to you, dealing Physical Damage to enemies.
  • The number of shards returning is dependent on the rank of this ability.
  • Pele has 2 charges of this ability.
Initial Damage: 60 / 100 / 140 / 180 / 220
Initial Damage Scaling: 60% Strength
Return Damage: 25
Return Damage Scaling: 15% Strength
Return Projectiles: 1 / 2 / 3 / 4 / 5
Fuel Regained: 10
Range: 9.6m
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Cost: 40 / 45 / 50 / 55 / 60

Additional Notes:
  • Both Projectile types pass through and damages all enemies, and passes through walls.
Eruption
3 8 11 12

Eruption

2 A
Gain a burst of speed before dealing Physical Damage and Knocking Up enemies around you. At ranks 3 and 5 this area gains an additional explosion areas, which deal Physical Damage and a smaller Knock Up.
  • Activating this ability while in the amplified state of Magma Rush will cause you to dash a short distance before erupting.
Inner Ring Damage: 70 / 115 / 160 / 205 / 250
Inner Ring Scaling: 65% Strength
Outer Ring Damage: 140 / 140 / 140 / 180 / 220
Outer Ring Damage: 45% Strength
Eruption Areas: 1 / 1 / 2 / 2 / 3
Cooldown: 14s
Cost: 60 / 65 / 70 / 75 / 80
Magma Rush
2 4 6 7 9

Magma Rush

3 B
Repeatedly deal Physical Damage to nearby enemies and gain movement speed while this ability is active. Magma Rush uses Fuel for its duration and has no cooldown.
  • Reactivate this ability to amplify the effect, expending more fuel but dealing increased Physical Damage and gaining additional movement speed.
Damage: 10 / 15 / 20 / 25 / 30
Damage Scaling: 5% Strength
Amped Damage: 20 / 35 / 50 / 65 / 80
Amped Damage Scaling: 15% Strength
Movement Speed: 30%
Amped Movement Speed: 60%
Cooldown: 1s
Fuel Cost: 5 per 0.5s
Amped Fuel Cost: 10 per 0.5s
Cost: 10

Additional Notes:
  • Fuel Regens 5 per second when this ability is deactivated. This ability cannot be activated under 10 Fuel.
  • This ability triggers no items.
Volcanic Rush
5

Volcanic Rush

4 Y
Become CC Immune then Dash forward dealing Physical Damage and Slowing the first enemy God hit, and firing a cone attack that deals Physical Damage to other enemies.
  • For the next 10 seconds or 4 attacks, every time you basic attack an enemy, you deal reduced damage and also fire a cone attack.
Damage: 180 / 255 / 330 / 405 / 480
Damage Scaling: 60% Strength
Cone Damage: 100 / 140 / 180 / 220 / 260
Cone Damage Scaling: 40% Strength
Slow: 30 / 32.5 / 35 / 37.5 / 40%
Slow Duration: 3s
Range: 9.7m
Cooldown: 90s
Cost: 100

Additional Notes:
  • This ability triggers items only one time across all 5 possible hits.

Pele's aspect is a % heal, so lots of health and protection make it really hard to take her down. Especially as I would have her magma rush on almost constant while in combat (if knocked up or CC'ed, make sure to reactivate). If I get low on health, I have easy escape due to high movement and agility relic. I get away and regen loads of health in a short time due to magma rush heal and boots. The boots are great as you get the heal and movement speed bonus together as her magma rush heals and provides movement speed. I just retreat, toggle on and cancel magma rush to get the 10 second heal from the boots, then when the heal ends, toggle and cancel magma rush again to get the heal and stay in lane.

In an arena game, I had 12/4/17; 43,000 player damage; 71,000 damage taken; 100,000 mitigated; 32,000 self heal. In a joust, I had 11/6/17; 39,000 player damage; 91,000 damage taken; 140,000 mitigated; 45,000 self heal. Very fun and easy to play.

CC can be a pain if you can be hit by 2+ after another, but if you build around it with spirit robe or something else, I was pretty hard to kill as I would just take the cc, get low and run off with full fuel. Ymir is an easy one to dodge his CC as you are so fast with magma rush and boots speed boost to just run around him.

It is a fun build to play and an annoying one to face. I made many tiny health escapes, especally with the agility relic to dash, then toggle magma rush for a quick get away :)

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1
Branmuffin17 (401) | December 11, 2025 3:48pm
You have this build showing as without the aspect activated FYI.
1
GreenSamurai91 | December 13, 2025 11:14am
Thanks for letting me know. Not sure how to add xD
1
Branmuffin17 (401) | December 14, 2025 12:30am
So after you've created your guide/build, on the "Skill Sequence" tab, you'll just want to select/highlight the Aspect box.

After making any changes, click the "Save" button just in case. Then you have 2 options. "Publish" makes the changes official for viewers, and also updates the date that the guide was last updated, while "Publish Silently" doesn't update the date. Pretty straightforward.

FYI I went into your guide and made the change for you this time, and published silently .

Let me know if you have any other questions.
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League of Legends Build Guide Author GreenSamurai91
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