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Bumba's Spear is the best jungle starter for our style during the late game, as it will deal the highest ability damage.
Golden Shard will save our mana in the early game, as we will only need 1 ability per jungle camp this way.
You have a deceptive amount of healing with this build. It allows for you to haunt your enemies without needing to return to fountain
Bluestone Pendant would replace
Bumba's Spear. This would severely hurt your farming and buff secure in the early game, but will do by far the most damage late game. If you feel confident you can pull it off, feel free to give it a shot.
Tap each threat level to view Cliodhna’s threats
Tap each synergy level to view Cliodhna’s synergies
Passive -
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Ability 1 -
![]() ![]() She is knockup immune while channeling. If Cliodhna is inside a wall, the ability appears outside the wall with a wider radius. ![]() ![]() ![]() |
Ability 2 -
![]() ![]() ![]() It can also be used to disengage, as it gives you movement speed and stealth if you hit an enemy god. |
Ability 3 -
![]() ![]() This ability can be cancelled to deal the cone damage early. If she's inside a wall, the dash travels a longer distance. ![]() ![]() |
Ultimate -
![]() ![]() This ability has two charges. If used while inside a wall, it remains dormant until an enemy comes close, in which case it explodes and does the effect in the direction Cliodhna chose. ![]() It has great synergy with cooldown and proc items, as it has 2 charges. |
Cliodhna is a passive jungler, who waits for her enemies to overstep and punishes them from the shadows. Escort your team out of sticky situations in the early game, and go solo into walls during the late game to ambush the enemy team. The more grouped up they are, the more devastating your damage will be!
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